rev |
line source |
nuclear@0
|
1 /*
|
nuclear@0
|
2 256-color 3D graphics hack for real-mode DOS.
|
nuclear@0
|
3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
|
nuclear@0
|
4
|
nuclear@0
|
5 This program is free software: you can redistribute it and/or modify
|
nuclear@0
|
6 it under the terms of the GNU General Public License as published by
|
nuclear@0
|
7 the Free Software Foundation, either version 3 of the License, or
|
nuclear@0
|
8 (at your option) any later version.
|
nuclear@0
|
9
|
nuclear@0
|
10 This program is distributed in the hope that it will be useful,
|
nuclear@0
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nuclear@0
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nuclear@0
|
13 GNU General Public License for more details.
|
nuclear@0
|
14
|
nuclear@0
|
15 You should have received a copy of the GNU General Public License
|
nuclear@0
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
nuclear@0
|
17 */
|
nuclear@0
|
18 #ifndef MINGL_H_
|
nuclear@0
|
19 #define MINGL_H_
|
nuclear@0
|
20
|
nuclear@0
|
21 /* enable bitflags */
|
nuclear@0
|
22 #define MGL_CULL_FACE 1
|
nuclear@0
|
23 #define MGL_DEPTH_TEST 2
|
nuclear@0
|
24 #define MGL_SMOOTH 4
|
nuclear@0
|
25 #define MGL_LIGHTING 8
|
nuclear@3
|
26 #define MGL_TEXTURE_2D 16
|
nuclear@0
|
27
|
nuclear@0
|
28 /* primitives */
|
nuclear@0
|
29 #define MGL_POINTS 1
|
nuclear@0
|
30 #define MGL_LINES 2
|
nuclear@0
|
31 #define MGL_TRIANGLES 3
|
nuclear@0
|
32 #define MGL_QUADS 4
|
nuclear@0
|
33
|
nuclear@0
|
34 /* matrices */
|
nuclear@0
|
35 #define MGL_MODELVIEW 0
|
nuclear@0
|
36 #define MGL_PROJECTION 1
|
nuclear@0
|
37 #define MGL_TEXTURE 2
|
nuclear@0
|
38
|
nuclear@0
|
39 #define MGL_FRONT 0
|
nuclear@0
|
40 #define MGL_BACK 1
|
nuclear@0
|
41
|
nuclear@0
|
42 #define MGL_CCW 0
|
nuclear@0
|
43 #define MGL_CW 1
|
nuclear@0
|
44
|
nuclear@0
|
45 int mgl_init(int width, int height);
|
nuclear@0
|
46 void mgl_free(void);
|
nuclear@0
|
47
|
nuclear@0
|
48 unsigned char *mgl_framebuffer(void);
|
nuclear@0
|
49
|
nuclear@0
|
50 void mgl_clear(int cidx);
|
nuclear@9
|
51 void mgl_clear_depth(void);
|
nuclear@0
|
52
|
nuclear@0
|
53 void mgl_enable(unsigned int bit);
|
nuclear@0
|
54 void mgl_disable(unsigned int bit);
|
nuclear@3
|
55 int mgl_isenabled(unsigned int bit);
|
nuclear@0
|
56
|
nuclear@0
|
57 void mgl_front_face(int ff);
|
nuclear@0
|
58 void mgl_cull_face(int cf);
|
nuclear@0
|
59
|
nuclear@0
|
60 void mgl_color_range(int rng);
|
nuclear@0
|
61 void mgl_light_intensity(int ltidx, float intens);
|
nuclear@11
|
62 void mgl_light_position(int ltidx, float x, float y, float z, float w);
|
nuclear@0
|
63
|
nuclear@0
|
64 void mgl_begin(int prim);
|
nuclear@0
|
65 void mgl_end(void);
|
nuclear@0
|
66
|
nuclear@0
|
67 void mgl_vertex2f(float x, float y);
|
nuclear@0
|
68 void mgl_vertex3f(float x, float y, float z);
|
nuclear@0
|
69 void mgl_vertex4f(float x, float y, float z, float w);
|
nuclear@0
|
70 void mgl_color1f(float energy);
|
nuclear@0
|
71 void mgl_index(int cidx);
|
nuclear@0
|
72 void mgl_normal(float x, float y, float z);
|
nuclear@0
|
73 void mgl_texcoord2f(float x, float y);
|
nuclear@0
|
74
|
nuclear@0
|
75 void mgl_viewport(int x, int y, int width, int height);
|
nuclear@0
|
76
|
nuclear@0
|
77 void mgl_matrix_mode(int mmode);
|
nuclear@0
|
78 void mgl_push_matrix(void);
|
nuclear@0
|
79 void mgl_pop_matrix(void);
|
nuclear@0
|
80 void mgl_load_matrix(float *mat);
|
nuclear@0
|
81 void mgl_mult_matrix(float *mat);
|
nuclear@0
|
82 void mgl_load_identity(void);
|
nuclear@0
|
83
|
nuclear@0
|
84 void mgl_translate(float x, float y, float z);
|
nuclear@0
|
85 void mgl_rotate(float angle, float x, float y, float z);
|
nuclear@0
|
86 void mgl_scale(float x, float y, float z);
|
nuclear@0
|
87
|
nuclear@0
|
88 void mgl_ortho(float left, float right, float bottom, float top, float nr, float fr);
|
nuclear@0
|
89 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr);
|
nuclear@0
|
90 void mgl_perspective(float vfov, float aspect, float nr, float fr);
|
nuclear@0
|
91
|
nuclear@3
|
92 void mgl_teximage(int width, int height, unsigned char *pixels);
|
nuclear@3
|
93
|
nuclear@0
|
94 void mgl_cube(float sz);
|
nuclear@0
|
95 void mgl_sphere(float rad, int usub, int vsub);
|
nuclear@0
|
96 void mgl_sphere_part(float rad, int usub, int vsub, float umax, float vmax);
|
nuclear@0
|
97 void mgl_torus(float inner, float outer, int usub, int vsub);
|
nuclear@0
|
98 void mgl_torus_part(float inner, float outer, int usub, int vsub, float umax, float vmin, float vmax);
|
nuclear@0
|
99
|
nuclear@0
|
100 #endif /* MINGL_H_ */
|