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1 #ifndef MGL_IMPL_H_
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2 #define MGL_IMPL_H_
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3
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4 #include "vmath.h"
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5
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6 #define MATRIX_STACK_SIZE 8
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7 #define MAX_LIGHTS 4
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8
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9 #define ZTILE_SIZE 16384
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10 #define ZTILE_SHIFT 14
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11 #define ZTILE_MASK 0x3fff
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12
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13 #define ZTILE(x) (((x) & ~ZTILE_MASK) >> ZTILE_SHIFT)
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14 #define ZTILE_OFFS(x) ((x) & ZTILE_MASK)
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15
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16 #define ROUND(x) ((x) >= 0.0 ? (x) + 0.5 : (x) - 0.5)
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17
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18
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19 typedef float mat4_t[16];
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20
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21 struct vertex {
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22 vec4_t pos;
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23 vec3_t norm;
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24 vec2_t tc;
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25 float energy;
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26 int cidx;
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27 };
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28
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29 struct fixed_vertex {
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30 vec4x_t pos;
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31 vec4x_t norm;
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32 vec2x_t tc;
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33 fixed energy;
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34 int cidx;
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35 };
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36
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37 struct texture {
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38 int width, height;
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39 int xshift, yshift;
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40 unsigned int xmask, ymask;
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41 unsigned char *pixels;
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42 };
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43
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44 struct state {
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45 unsigned int flags;
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46 int ord, frontface, cullface;
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47 int mmode, mtop[2];
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48 mat4_t matrix[2][MATRIX_STACK_SIZE];
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49 int prim;
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50 struct vertex curv, v[4];
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51 int vidx;
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52 int vp[4]; /* viewport */
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53 int col_range; /* color interpolation range */
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54 vec4_t lpos[MAX_LIGHTS];
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55 float lint[MAX_LIGHTS];
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56
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57 struct texture tex;
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58 };
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59
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60 struct framebuffer {
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61 int width, height;
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62 unsigned char *pixels;
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63 unsigned short **zbuf; /* zbuffer broken in ZTILE_SIZE tiles */
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64 int num_ztiles;
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65 };
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66
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67
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68 #define vertex_to_fixedvertex(v, vx) \
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69 do { \
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70 vec4_to_fixed4((v).pos, (vx).pos); \
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71 vec3_to_fixed3((v).norm, (vx).norm); \
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72 vec2_to_fixed2((v).tc, (vx).tc); \
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73 (vx).energy = fixedf((v).energy); \
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74 (vx).cidx = (v).cidx; \
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75 } while(0)
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76
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77 #define fixedvertex_to_vertex(vx, v) \
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78 do { \
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79 fixed4_to_vec4((vx).pos, (v).pos); \
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80 fixed3_to_vec3((vx).norm, (v).norm); \
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81 fixed2_to_vec2((vx).tc, (v).tc); \
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82 (v).energy = fixed_float((vx).energy); \
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83 (v).cidx = (vx).cidx; \
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84 } while(0)
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85
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86
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87 int mgl_rast_init(struct state *state, struct framebuffer *fbuf);
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88 void mgl_rast_cleanup(void);
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89 void mgl_rast_prepare(void);
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90 void mgl_draw_point(struct vertex *v);
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91 void mgl_draw_line(struct vertex *v0, struct vertex *v1);
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92 void mgl_draw_poly(struct vertex *v, int numv);
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93
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94 #endif /* MGL_IMPL_H_ */
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