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1 /*
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2 256-color 3D graphics hack for real-mode DOS.
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3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #ifndef MINGL_H_
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19 #define MINGL_H_
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20
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21 /* enable bitflags */
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22 #define MGL_CULL_FACE 1
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23 #define MGL_DEPTH_TEST 2
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24 #define MGL_SMOOTH 4
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25 #define MGL_LIGHTING 8
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26 #define MGL_TEXTURE_2D 16
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27
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28 /* primitives */
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29 #define MGL_POINTS 1
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30 #define MGL_LINES 2
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31 #define MGL_TRIANGLES 3
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32 #define MGL_QUADS 4
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33
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34 /* matrices */
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35 #define MGL_MODELVIEW 0
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36 #define MGL_PROJECTION 1
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37 #define MGL_TEXTURE 2
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38
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39 #define MGL_FRONT 0
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40 #define MGL_BACK 1
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41
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42 #define MGL_CCW 0
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43 #define MGL_CW 1
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44
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45 int mgl_init(int width, int height);
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46 void mgl_free(void);
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47
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48 unsigned char *mgl_framebuffer(void);
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49
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50 void mgl_clear(int cidx);
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51
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52 void mgl_enable(unsigned int bit);
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53 void mgl_disable(unsigned int bit);
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54 int mgl_isenabled(unsigned int bit);
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55
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56 void mgl_front_face(int ff);
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57 void mgl_cull_face(int cf);
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58
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59 void mgl_color_range(int rng);
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60 void mgl_light_intensity(int ltidx, float intens);
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61 void mgl_light_direction(int ltidx, float x, float y, float z);
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62
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63 void mgl_begin(int prim);
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64 void mgl_end(void);
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65
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66 void mgl_vertex2f(float x, float y);
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67 void mgl_vertex3f(float x, float y, float z);
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68 void mgl_vertex4f(float x, float y, float z, float w);
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69 void mgl_color1f(float energy);
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70 void mgl_index(int cidx);
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71 void mgl_normal(float x, float y, float z);
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72 void mgl_texcoord2f(float x, float y);
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73
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74 void mgl_viewport(int x, int y, int width, int height);
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75
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76 void mgl_matrix_mode(int mmode);
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77 void mgl_push_matrix(void);
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78 void mgl_pop_matrix(void);
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79 void mgl_load_matrix(float *mat);
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80 void mgl_mult_matrix(float *mat);
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81 void mgl_load_identity(void);
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82
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83 void mgl_translate(float x, float y, float z);
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84 void mgl_rotate(float angle, float x, float y, float z);
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85 void mgl_scale(float x, float y, float z);
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86
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87 void mgl_ortho(float left, float right, float bottom, float top, float nr, float fr);
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88 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr);
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89 void mgl_perspective(float vfov, float aspect, float nr, float fr);
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90
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91 void mgl_teximage(int width, int height, unsigned char *pixels);
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92
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93 void mgl_cube(float sz);
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94 void mgl_sphere(float rad, int usub, int vsub);
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95 void mgl_sphere_part(float rad, int usub, int vsub, float umax, float vmax);
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96 void mgl_torus(float inner, float outer, int usub, int vsub);
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97 void mgl_torus_part(float inner, float outer, int usub, int vsub, float umax, float vmin, float vmax);
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98
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99 #endif /* MINGL_H_ */
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