deepstone

annotate src/mingl.h @ 34:c6406e4aa0fb

better input, fixed emulated code to work again
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 23 Sep 2013 05:58:24 +0300
parents 0909996838ff
children
rev   line source
nuclear@0 1 #ifndef MINGL_H_
nuclear@0 2 #define MINGL_H_
nuclear@0 3
nuclear@0 4 /* enable bitflags */
nuclear@28 5 #define MGL_CULL_FACE 0
nuclear@28 6 #define MGL_DEPTH_TEST 1
nuclear@28 7 #define MGL_SMOOTH 2
nuclear@28 8 #define MGL_LIGHTING 3
nuclear@28 9 #define MGL_TEXTURE_2D 4
nuclear@28 10 #define MGL_CLIP_PLANE0 5
nuclear@28 11 #define MGL_CLIP_PLANE1 6
nuclear@28 12 #define MGL_CLIP_PLANE2 7
nuclear@28 13 #define MGL_CLIP_PLANE3 8
nuclear@28 14 #define MGL_CLIP_PLANE4 9
nuclear@28 15 #define MGL_CLIP_PLANE5 10
nuclear@0 16
nuclear@0 17 /* primitives */
nuclear@0 18 #define MGL_POINTS 1
nuclear@0 19 #define MGL_LINES 2
nuclear@0 20 #define MGL_TRIANGLES 3
nuclear@0 21 #define MGL_QUADS 4
nuclear@0 22
nuclear@0 23 /* matrices */
nuclear@0 24 #define MGL_MODELVIEW 0
nuclear@0 25 #define MGL_PROJECTION 1
nuclear@0 26 #define MGL_TEXTURE 2
nuclear@0 27
nuclear@0 28 #define MGL_FRONT 0
nuclear@0 29 #define MGL_BACK 1
nuclear@0 30
nuclear@0 31 #define MGL_CCW 0
nuclear@0 32 #define MGL_CW 1
nuclear@0 33
nuclear@0 34 int mgl_init(int width, int height);
nuclear@0 35 void mgl_free(void);
nuclear@0 36
nuclear@0 37 unsigned char *mgl_framebuffer(void);
nuclear@0 38
nuclear@0 39 void mgl_clear(int cidx);
nuclear@9 40 void mgl_clear_depth(void);
nuclear@0 41
nuclear@0 42 void mgl_enable(unsigned int bit);
nuclear@0 43 void mgl_disable(unsigned int bit);
nuclear@3 44 int mgl_isenabled(unsigned int bit);
nuclear@0 45
nuclear@0 46 void mgl_front_face(int ff);
nuclear@0 47 void mgl_cull_face(int cf);
nuclear@0 48
nuclear@28 49 void mgl_set_ambient(float amb);
nuclear@28 50 float mgl_get_ambient(void);
nuclear@28 51
nuclear@0 52 void mgl_color_range(int rng);
nuclear@0 53 void mgl_light_intensity(int ltidx, float intens);
nuclear@11 54 void mgl_light_position(int ltidx, float x, float y, float z, float w);
nuclear@0 55
nuclear@0 56 void mgl_begin(int prim);
nuclear@0 57 void mgl_end(void);
nuclear@0 58
nuclear@0 59 void mgl_vertex2f(float x, float y);
nuclear@0 60 void mgl_vertex3f(float x, float y, float z);
nuclear@0 61 void mgl_vertex4f(float x, float y, float z, float w);
nuclear@0 62 void mgl_color1f(float energy);
nuclear@0 63 void mgl_index(int cidx);
nuclear@0 64 void mgl_normal(float x, float y, float z);
nuclear@0 65 void mgl_texcoord2f(float x, float y);
nuclear@0 66
nuclear@0 67 void mgl_viewport(int x, int y, int width, int height);
nuclear@0 68
nuclear@0 69 void mgl_matrix_mode(int mmode);
nuclear@0 70 void mgl_push_matrix(void);
nuclear@0 71 void mgl_pop_matrix(void);
nuclear@0 72 void mgl_load_matrix(float *mat);
nuclear@0 73 void mgl_mult_matrix(float *mat);
nuclear@0 74 void mgl_load_identity(void);
nuclear@0 75
nuclear@0 76 void mgl_translate(float x, float y, float z);
nuclear@0 77 void mgl_rotate(float angle, float x, float y, float z);
nuclear@0 78 void mgl_scale(float x, float y, float z);
nuclear@0 79
nuclear@0 80 void mgl_ortho(float left, float right, float bottom, float top, float nr, float fr);
nuclear@0 81 void mgl_frustum(float left, float right, float bottom, float top, float nr, float fr);
nuclear@0 82 void mgl_perspective(float vfov, float aspect, float nr, float fr);
nuclear@0 83
nuclear@3 84 void mgl_teximage(int width, int height, unsigned char *pixels);
nuclear@3 85
nuclear@28 86 void mgl_clip_plane(int id, float nx, float ny, float nz, float dist);
nuclear@28 87
nuclear@0 88 void mgl_cube(float sz);
nuclear@0 89 void mgl_sphere(float rad, int usub, int vsub);
nuclear@0 90 void mgl_sphere_part(float rad, int usub, int vsub, float umax, float vmax);
nuclear@0 91 void mgl_torus(float inner, float outer, int usub, int vsub);
nuclear@0 92 void mgl_torus_part(float inner, float outer, int usub, int vsub, float umax, float vmin, float vmax);
nuclear@0 93
nuclear@0 94 #endif /* MINGL_H_ */