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1 #ifndef MGL_IMPL_H_
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2 #define MGL_IMPL_H_
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3
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4 #include "vmath.h"
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5
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6 #define MATRIX_STACK_SIZE 8
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7 #define MAX_LIGHTS 4
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8 #define MAX_CLIP_PLANES 6
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9
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10 #define ZTILE_SIZE 16384
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11 #define ZTILE_SHIFT 14
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12 #define ZTILE_MASK 0x3fff
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13
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14 #define ZTILE(x) (((x) & ~ZTILE_MASK) >> ZTILE_SHIFT)
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15 #define ZTILE_OFFS(x) ((x) & ZTILE_MASK)
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16
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17 #define ROUND(x) ((x) >= 0.0 ? (x) + 0.5 : (x) - 0.5)
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18
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19
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20 typedef float mat4_t[16];
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21
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22 struct vertex {
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23 vec4_t pos;
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24 vec3_t norm;
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25 vec2_t tc;
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26 float energy;
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27 int cidx;
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28 };
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29
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30 struct fixed_vertex {
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31 vec4x_t pos;
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32 vec4x_t norm;
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33 vec2x_t tc;
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34 fixed energy;
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35 int cidx;
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36 };
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37
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38 struct plane {
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39 vec3_t pt;
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40 vec3_t normal;
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41 };
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42
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43 struct texture {
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44 int width, height;
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45 int xshift, yshift;
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46 unsigned int xmask, ymask;
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47 unsigned char *pixels;
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48 };
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49
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50 struct state {
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51 unsigned int flags;
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52 int ord, frontface, cullface;
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53 int mmode, mtop[2];
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54 mat4_t matrix[2][MATRIX_STACK_SIZE];
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55 int prim;
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56 struct vertex curv, v[6];
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57 int vidx;
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58 int vp[4]; /* viewport */
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59 int col_range; /* color interpolation range */
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60 vec4_t lpos[MAX_LIGHTS];
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61 float lint[MAX_LIGHTS];
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62 float ambient;
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63
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64 struct plane clip_planes[MAX_CLIP_PLANES + 1];
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65
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66 struct texture tex;
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67 };
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68
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69 struct framebuffer {
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70 int width, height;
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71 unsigned char *pixels;
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72 unsigned short **zbuf; /* zbuffer broken in ZTILE_SIZE tiles */
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73 int num_ztiles;
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74 };
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75
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76 #define IS_ENABLED(f, x) ((f) & (1 << (x)))
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77
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78 #define vertex_to_fixedvertex(v, vx) \
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79 do { \
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80 vec4_to_fixed4((v).pos, (vx).pos); \
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81 vec3_to_fixed3((v).norm, (vx).norm); \
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82 vec2_to_fixed2((v).tc, (vx).tc); \
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83 (vx).energy = fixedf((v).energy); \
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84 (vx).cidx = (v).cidx; \
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85 } while(0)
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86
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87 #define fixedvertex_to_vertex(vx, v) \
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88 do { \
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89 fixed4_to_vec4((vx).pos, (v).pos); \
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90 fixed3_to_vec3((vx).norm, (v).norm); \
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91 fixed2_to_vec2((vx).tc, (v).tc); \
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92 (v).energy = fixed_float((vx).energy); \
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93 (v).cidx = (vx).cidx; \
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94 } while(0)
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95
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96
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97 int mgl_rast_init(struct state *state, struct framebuffer *fbuf);
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98 void mgl_rast_cleanup(void);
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99 void mgl_rast_prepare(void);
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100 void mgl_draw_point(struct vertex *v);
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101 void mgl_draw_line(struct vertex *v0, struct vertex *v1);
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102 void mgl_draw_poly(struct vertex *v, int numv);
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103
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104 int mgl_clip_init(struct state *state);
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105 int mgl_clip_poly(struct vertex *v, int vnum);
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106
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107 #endif /* MGL_IMPL_H_ */
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