dbf_amiga

diff src/scene.cc @ 0:87dfe0e10235

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 31 Aug 2015 07:38:37 +0300
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/scene.cc	Mon Aug 31 07:38:37 2015 +0300
     1.3 @@ -0,0 +1,79 @@
     1.4 +#include "scene.h"
     1.5 +#include "opengl.h"
     1.6 +#include "opt.h"
     1.7 +#include "game.h"
     1.8 +#include "scnload.h"
     1.9 +
    1.10 +static int max_lights = -1;
    1.11 +
    1.12 +Scene::~Scene()
    1.13 +{
    1.14 +	clear();
    1.15 +}
    1.16 +
    1.17 +void Scene::clear()
    1.18 +{
    1.19 +	for(size_t i=0; i<objects.size(); i++) {
    1.20 +		delete objects[i];
    1.21 +	}
    1.22 +	objects.clear();
    1.23 +
    1.24 +	for(size_t i=0; i<lights.size(); i++) {
    1.25 +		delete lights[i];
    1.26 +	}
    1.27 +	lights.clear();
    1.28 +}
    1.29 +
    1.30 +void Scene::add_object(Object *obj)
    1.31 +{
    1.32 +	objects.push_back(obj);
    1.33 +}
    1.34 +
    1.35 +void Scene::add_lights(Light *lt)
    1.36 +{
    1.37 +	lights.push_back(lt);
    1.38 +}
    1.39 +
    1.40 +bool Scene::load(const char *fname)
    1.41 +{
    1.42 +	if(load_obj(this, fname)) {
    1.43 +		return true;
    1.44 +	}
    1.45 +
    1.46 +	fprintf(stderr, "failed to load scene file: %s\n", fname);
    1.47 +	return false;
    1.48 +}
    1.49 +
    1.50 +void Scene::dump(FILE *fp)
    1.51 +{
    1.52 +	fprintf(fp, "SCENE DUMP\n");
    1.53 +	fprintf(fp, "%d objects, %d lights\n", (int)objects.size(), (int)lights.size());
    1.54 +
    1.55 +	for(size_t i=0; i<objects.size(); i++) {
    1.56 +		fprintf(fp, "OBJECT %d:\n", (int)i);
    1.57 +		objects[i]->get_mesh()->dump(fp);
    1.58 +	}
    1.59 +}
    1.60 +
    1.61 +void Scene::draw(unsigned int flags) const
    1.62 +{
    1.63 +	if(max_lights == -1) {
    1.64 +		glGetIntegerv(GL_MAX_LIGHTS, &max_lights);
    1.65 +		printf("max lights: %d\n", max_lights);
    1.66 +	}
    1.67 +
    1.68 +	for(size_t i=0; i<lights.size(); i++) {
    1.69 +		lights[i]->setup(i);
    1.70 +	}
    1.71 +
    1.72 +	for(size_t i=0; i<objects.size(); i++) {
    1.73 +		unsigned int mask = objects[i]->rop.transparent ? DRAW_TRANSPARENT : DRAW_SOLID;
    1.74 +		if(mask & flags) {
    1.75 +			if(dbg_wireframe) {
    1.76 +				objects[i]->draw_wire();
    1.77 +			} else {
    1.78 +				objects[i]->draw();
    1.79 +			}
    1.80 +		}
    1.81 +	}
    1.82 +}