rev |
line source |
nuclear@0
|
1 #include <stdio.h>
|
nuclear@0
|
2 #include <stdlib.h>
|
nuclear@0
|
3 #include <assert.h>
|
nuclear@0
|
4 #ifdef __APPLE__
|
nuclear@0
|
5 #include <GLUT/glut.h>
|
nuclear@0
|
6 #else
|
nuclear@0
|
7 #include <GL/glut.h>
|
nuclear@0
|
8 #endif
|
nuclear@0
|
9 #include "game.h"
|
nuclear@0
|
10 #include "opt.h"
|
nuclear@0
|
11
|
nuclear@0
|
12 static void display();
|
nuclear@0
|
13 static void idle();
|
nuclear@0
|
14 static void reshape(int x, int y);
|
nuclear@0
|
15 static void keydown(unsigned char key, int x, int y);
|
nuclear@0
|
16 static void keyup(unsigned char key, int x, int y);
|
nuclear@0
|
17 static void mouse(int bn, int st, int x, int y);
|
nuclear@0
|
18 static void motion(int x, int y);
|
nuclear@0
|
19 static void update_modifiers();
|
nuclear@0
|
20
|
nuclear@0
|
21 static unsigned int start_time;
|
nuclear@0
|
22
|
nuclear@0
|
23 int main(int argc, char **argv)
|
nuclear@0
|
24 {
|
nuclear@0
|
25 glutInit(&argc, argv);
|
nuclear@0
|
26 if(!init_options(argc, argv)) {
|
nuclear@0
|
27 return 1;
|
nuclear@0
|
28 }
|
nuclear@0
|
29 glutInitWindowSize(opt.xres, opt.yres);
|
nuclear@0
|
30 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_MULTISAMPLE);
|
nuclear@0
|
31 glutCreateWindow("umonster");
|
nuclear@0
|
32
|
nuclear@0
|
33 if(opt.fullscreen) {
|
nuclear@0
|
34 set_fullscreen(true);
|
nuclear@0
|
35 }
|
nuclear@0
|
36
|
nuclear@0
|
37 glutDisplayFunc(display);
|
nuclear@0
|
38 glutIdleFunc(idle);
|
nuclear@0
|
39 glutReshapeFunc(reshape);
|
nuclear@0
|
40 glutKeyboardFunc(keydown);
|
nuclear@0
|
41 glutKeyboardUpFunc(keyup);
|
nuclear@0
|
42 glutMouseFunc(mouse);
|
nuclear@0
|
43 glutMotionFunc(motion);
|
nuclear@0
|
44 glutPassiveMotionFunc(motion);
|
nuclear@0
|
45
|
nuclear@0
|
46 if(!game_init()) {
|
nuclear@0
|
47 return 1;
|
nuclear@0
|
48 }
|
nuclear@0
|
49 atexit(game_cleanup);
|
nuclear@0
|
50
|
nuclear@0
|
51 start_time = glutGet(GLUT_ELAPSED_TIME);
|
nuclear@0
|
52 glutMainLoop();
|
nuclear@0
|
53 return 0;
|
nuclear@0
|
54 }
|
nuclear@0
|
55
|
nuclear@0
|
56 void set_fullscreen(bool fs)
|
nuclear@0
|
57 {
|
nuclear@0
|
58 if(fs) {
|
nuclear@0
|
59 glutFullScreen();
|
nuclear@0
|
60 } else {
|
nuclear@0
|
61 glutReshapeWindow(opt.xres, opt.yres);
|
nuclear@0
|
62 }
|
nuclear@0
|
63 }
|
nuclear@0
|
64
|
nuclear@0
|
65 void redisplay()
|
nuclear@0
|
66 {
|
nuclear@0
|
67 glutPostRedisplay();
|
nuclear@0
|
68 }
|
nuclear@0
|
69
|
nuclear@0
|
70 void quit()
|
nuclear@0
|
71 {
|
nuclear@0
|
72 exit(0);
|
nuclear@0
|
73 }
|
nuclear@0
|
74
|
nuclear@0
|
75 void draw_teapot()
|
nuclear@0
|
76 {
|
nuclear@0
|
77 glFrontFace(GL_CW);
|
nuclear@0
|
78 glutSolidTeapot(1.0);
|
nuclear@0
|
79 glFrontFace(GL_CCW);
|
nuclear@0
|
80 }
|
nuclear@0
|
81
|
nuclear@0
|
82 static void display()
|
nuclear@0
|
83 {
|
nuclear@0
|
84 unsigned int msec = glutGet(GLUT_ELAPSED_TIME) - start_time;
|
nuclear@0
|
85 game_update(msec);
|
nuclear@0
|
86
|
nuclear@0
|
87 game_display();
|
nuclear@0
|
88
|
nuclear@0
|
89 glutSwapBuffers();
|
nuclear@0
|
90 assert(glGetError() == GL_NO_ERROR);
|
nuclear@0
|
91 }
|
nuclear@0
|
92
|
nuclear@0
|
93 static void idle()
|
nuclear@0
|
94 {
|
nuclear@0
|
95 glutPostRedisplay();
|
nuclear@0
|
96 }
|
nuclear@0
|
97
|
nuclear@0
|
98 static void reshape(int x, int y)
|
nuclear@0
|
99 {
|
nuclear@0
|
100 win_width = x;
|
nuclear@0
|
101 win_height = y;
|
nuclear@0
|
102 game_reshape(x, y);
|
nuclear@0
|
103 }
|
nuclear@0
|
104
|
nuclear@0
|
105 static void keydown(unsigned char key, int x, int y)
|
nuclear@0
|
106 {
|
nuclear@0
|
107 update_modifiers();
|
nuclear@0
|
108 game_keyboard(key, true);
|
nuclear@0
|
109 }
|
nuclear@0
|
110
|
nuclear@0
|
111 static void keyup(unsigned char key, int x, int y)
|
nuclear@0
|
112 {
|
nuclear@0
|
113 update_modifiers();
|
nuclear@0
|
114 game_keyboard(key, false);
|
nuclear@0
|
115 }
|
nuclear@0
|
116
|
nuclear@0
|
117 static void mouse(int bn, int st, int x, int y)
|
nuclear@0
|
118 {
|
nuclear@0
|
119 update_modifiers();
|
nuclear@0
|
120 game_mbutton(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
|
nuclear@0
|
121 }
|
nuclear@0
|
122
|
nuclear@0
|
123 static void motion(int x, int y)
|
nuclear@0
|
124 {
|
nuclear@0
|
125 game_mmotion(x, y);
|
nuclear@0
|
126 }
|
nuclear@0
|
127
|
nuclear@0
|
128 static void update_modifiers()
|
nuclear@0
|
129 {
|
nuclear@0
|
130 static unsigned int prev_mod;
|
nuclear@0
|
131 unsigned int mod = glutGetModifiers();
|
nuclear@0
|
132 unsigned int delta = mod ^ prev_mod;
|
nuclear@0
|
133
|
nuclear@0
|
134 if(delta & GLUT_ACTIVE_SHIFT) {
|
nuclear@0
|
135 bool press = (mod & GLUT_ACTIVE_SHIFT) != 0;
|
nuclear@0
|
136 game_modifier_key(MOD_SHIFT, press);
|
nuclear@0
|
137 }
|
nuclear@0
|
138 if(delta & GLUT_ACTIVE_CTRL) {
|
nuclear@0
|
139 bool press = (mod & GLUT_ACTIVE_CTRL) != 0;
|
nuclear@0
|
140 game_modifier_key(MOD_CTL, press);
|
nuclear@0
|
141 }
|
nuclear@0
|
142 if(delta & GLUT_ACTIVE_ALT) {
|
nuclear@0
|
143 bool press = (mod & GLUT_ACTIVE_ALT) != 0;
|
nuclear@0
|
144 game_modifier_key(MOD_ALT, press);
|
nuclear@0
|
145 }
|
nuclear@0
|
146
|
nuclear@0
|
147 prev_mod = mod;
|
nuclear@0
|
148 }
|