nuclear@7: varying vec3 normal, vpos; nuclear@7: nuclear@7: void main() nuclear@7: { nuclear@7: gl_Position = ftransform(); nuclear@7: vpos = (gl_ModelViewMatrix * gl_Vertex).xyz; nuclear@7: normal = gl_NormalMatrix * gl_Normal; nuclear@7: nuclear@7: gl_TexCoord[0] = gl_MultiTexCoord0; nuclear@7: }