dbf-udg
diff sdr/dither.p.glsl @ 2:c45c7a1f7d9d
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 09 Jan 2013 02:37:05 +0200 |
parents | 2d27bfd21fc5 |
children | 403ec1be3a1a |
line diff
1.1 --- a/sdr/dither.p.glsl Tue Jan 08 14:19:06 2013 +0200 1.2 +++ b/sdr/dither.p.glsl Wed Jan 09 02:37:05 2013 +0200 1.3 @@ -7,6 +7,8 @@ 1.4 1.5 vec4 pixel = texture2D(framebuf, gl_TexCoord[0].xy); 1.6 float lum = dot(pixel.xyz, vec3(0.2126, 0.7152, 0.0722)); 1.7 + // gamma correct luminance? 1.8 + //lum = pow(lum, 1.0 / 2.2); 1.9 float coord_shift = floor(lum * levels) / levels; 1.10 1.11 vec2 dsz2 = vec2(float(dither_size), float(dither_size));