dbf-udg
diff sdr/phong.p.glsl @ 7:603656331514
phong blobs
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 18 Feb 2013 05:44:17 +0200 |
parents | |
children | f0a47f46ee45 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/phong.p.glsl Mon Feb 18 05:44:17 2013 +0200 1.3 @@ -0,0 +1,21 @@ 1.4 +varying vec3 normal, vpos; 1.5 + 1.6 +void main() 1.7 +{ 1.8 + vec3 n = normalize(normal); 1.9 + vec3 v = -normalize(vpos); 1.10 + vec3 l = normalize(gl_LightSource[0].position.xyz); 1.11 + 1.12 + vec3 h = normalize(v + l); 1.13 + 1.14 + float ndotl = max(dot(n, l), 0.0); 1.15 + float ndoth = max(dot(n, h), 0.0); 1.16 + float spec = pow(ndoth, gl_FrontMaterial.shininess); 1.17 + 1.18 + vec3 acol = gl_FrontMaterial.ambient.xyz * gl_LightModel.ambient.xyz; 1.19 + vec3 dcol = gl_FrontMaterial.diffuse.xyz * gl_LightSource[0].diffuse.xyz; 1.20 + vec3 scol = gl_FrontMaterial.specular.xyz * gl_LightSource[0].specular.xyz; 1.21 + 1.22 + gl_FragColor.xyz = acol + dcol * ndotl + scol * spec; 1.23 + gl_FragColor.w = 1.0; 1.24 +}