dbf-udg
diff src/mballs.cc @ 12:1abbed71e9c9
cleanup, copyright statements and notices, readme files
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 20 Feb 2013 05:45:27 +0200 |
parents | 5f99c4c7a9fe |
children | 6a836b1dc31b |
line diff
1.1 --- a/src/mballs.cc Wed Feb 20 04:55:03 2013 +0200 1.2 +++ b/src/mballs.cc Wed Feb 20 05:45:27 2013 +0200 1.3 @@ -1,13 +1,30 @@ 1.4 +/* 1.5 +Printblobs - typography display hack 1.6 +Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU General Public License as published by 1.10 +the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 #include <vector> 1.22 +#include <math.h> 1.23 #include "opengl.h" 1.24 #include "mballs.h" 1.25 #include "metasurf.h" 1.26 -#include "vmath/vmath.h" 1.27 #include "dsys.h" 1.28 #include "udg.h" 1.29 1.30 struct MetaBall { 1.31 - Vector3 pos; 1.32 + float pos[3]; 1.33 float orbit; 1.34 float energy; 1.35 float phase_offs; 1.36 @@ -127,9 +144,9 @@ 1.37 1.38 for(size_t i=0; i<balls.size(); i++) { 1.39 float t = sec + balls[i].phase_offs; 1.40 - balls[i].pos.x = cos(t * 1.8) * balls[i].orbit; 1.41 - balls[i].pos.z = sin(t * 1.2) * balls[i].orbit; 1.42 - balls[i].pos.y = (sin(t) + cos(t * 2.0) / 2.0 + sin(t * 3.0) / 3.0) * 0.45 - (2.0 - trise * 2.0); 1.43 + balls[i].pos[0] = cos(t * 1.8) * balls[i].orbit; 1.44 + balls[i].pos[2] = sin(t * 1.2) * balls[i].orbit; 1.45 + balls[i].pos[1] = (sin(t) + cos(t * 2.0) / 2.0 + sin(t * 3.0) / 3.0) * 0.45 - (2.0 - trise * 2.0); 1.46 } 1.47 1.48 for(int i=0; i<MBALL_GRID_SZ; i++) { 1.49 @@ -146,11 +163,12 @@ 1.50 1.51 static float calc_field(float x, float y, float z) 1.52 { 1.53 - Vector3 pt(x, y, z); 1.54 - 1.55 float sum = 0.0f; 1.56 for(size_t i=0; i<balls.size(); i++) { 1.57 - float dist_sq = (balls[i].pos - pt).length_sq(); 1.58 + float dx = balls[i].pos[0] - x; 1.59 + float dy = balls[i].pos[1] - y; 1.60 + float dz = balls[i].pos[2] - z; 1.61 + float dist_sq = dx * dx + dy * dy + dz * dz; 1.62 if(dist_sq > 1e-6) { 1.63 sum += balls[i].energy / dist_sq; 1.64 } else {