dbf-udg

diff README @ 12:1abbed71e9c9

cleanup, copyright statements and notices, readme files
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 20 Feb 2013 05:45:27 +0200
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/README	Wed Feb 20 05:45:27 2013 +0200
     1.3 @@ -0,0 +1,29 @@
     1.4 +Printblobs (DBF-UDG compo edition)
     1.5 +----------------------------------
     1.6 +by Nuclear / Mindlapse & The Lab
     1.7 +
     1.8 +A cute halftoning display hack with metaballs for the DBF UDG compo.
     1.9 +Copyright (C) 2013  John Tsiombikas <nuclear@mutantstargoat.com>
    1.10 +
    1.11 +Feel free to use, copy, modify and/or redistribute this code freely
    1.12 +under the terms of the GNU General Public License version 3 or (at your
    1.13 +option) any later version published by the Free Software Foundation.
    1.14 +See COPYING for details.
    1.15 +
    1.16 +Dependencies:
    1.17 +- OpenGL implementation with GLSL shaders
    1.18 +- Any GLUT implementation
    1.19 +- GLEW <http://glew.sourceforge.net>
    1.20 +
    1.21 +Controls:
    1.22 +  'b' : toggle blocky mode (8x8 block-based rendering)
    1.23 +  'r' : toggle regular rendering (non-halftoned/dithered)
    1.24 +  'f' : toggle fullscreen
    1.25 +  'a' : toggle interactive camera control (mouse left-rotate, right-zoom)
    1.26 +  ESC : exit
    1.27 +
    1.28 +Commandline arguments:
    1.29 +  -noblocky       start in non-blocky mode
    1.30 +  -blocky         start in blocky mode (default in DBF-UDG edition)
    1.31 +  -nodither       start in regular (non-halftoned/dithered) mode
    1.32 +  -geometry WxH   specify initial window size