dbf-udg
diff README @ 12:1abbed71e9c9
cleanup, copyright statements and notices, readme files
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 20 Feb 2013 05:45:27 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/README Wed Feb 20 05:45:27 2013 +0200 1.3 @@ -0,0 +1,29 @@ 1.4 +Printblobs (DBF-UDG compo edition) 1.5 +---------------------------------- 1.6 +by Nuclear / Mindlapse & The Lab 1.7 + 1.8 +A cute halftoning display hack with metaballs for the DBF UDG compo. 1.9 +Copyright (C) 2013 John Tsiombikas <nuclear@mutantstargoat.com> 1.10 + 1.11 +Feel free to use, copy, modify and/or redistribute this code freely 1.12 +under the terms of the GNU General Public License version 3 or (at your 1.13 +option) any later version published by the Free Software Foundation. 1.14 +See COPYING for details. 1.15 + 1.16 +Dependencies: 1.17 +- OpenGL implementation with GLSL shaders 1.18 +- Any GLUT implementation 1.19 +- GLEW <http://glew.sourceforge.net> 1.20 + 1.21 +Controls: 1.22 + 'b' : toggle blocky mode (8x8 block-based rendering) 1.23 + 'r' : toggle regular rendering (non-halftoned/dithered) 1.24 + 'f' : toggle fullscreen 1.25 + 'a' : toggle interactive camera control (mouse left-rotate, right-zoom) 1.26 + ESC : exit 1.27 + 1.28 +Commandline arguments: 1.29 + -noblocky start in non-blocky mode 1.30 + -blocky start in blocky mode (default in DBF-UDG edition) 1.31 + -nodither start in regular (non-halftoned/dithered) mode 1.32 + -geometry WxH specify initial window size