dbf-halloween2015
diff libs/vmath/matrix.inl @ 1:c3f5c32cb210
barfed all the libraries in the source tree to make porting easier
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 01 Nov 2015 00:36:56 +0200 |
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children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/vmath/matrix.inl Sun Nov 01 00:36:56 2015 +0200 1.3 @@ -0,0 +1,200 @@ 1.4 +/* 1.5 +libvmath - a vector math library 1.6 +Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published 1.10 +by the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 + 1.22 +#include <string.h> 1.23 + 1.24 +#ifdef __cplusplus 1.25 +extern "C" { 1.26 +#endif /* __cplusplus */ 1.27 + 1.28 +/* C matrix 3x3 functions */ 1.29 +static inline void m3_identity(mat3_t m) 1.30 +{ 1.31 + static const mat3_t id = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; 1.32 + memcpy(m, id, sizeof id); 1.33 +} 1.34 + 1.35 +static inline void m3_cons(mat3_t m, 1.36 + scalar_t m11, scalar_t m12, scalar_t m13, 1.37 + scalar_t m21, scalar_t m22, scalar_t m23, 1.38 + scalar_t m31, scalar_t m32, scalar_t m33) 1.39 +{ 1.40 + m[0][0] = m11; m[0][1] = m12; m[0][2] = m13; 1.41 + m[1][0] = m21; m[1][1] = m22; m[1][2] = m23; 1.42 + m[2][0] = m31; m[2][1] = m32; m[2][2] = m33; 1.43 +} 1.44 + 1.45 +static inline void m3_copy(mat3_t dest, mat3_t src) 1.46 +{ 1.47 + memcpy(dest, src, sizeof(mat3_t)); 1.48 +} 1.49 + 1.50 + 1.51 +/* C matrix 4x4 functions */ 1.52 +static inline void m4_identity(mat4_t m) 1.53 +{ 1.54 + static const mat4_t id = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}; 1.55 + memcpy(m, id, sizeof id); 1.56 +} 1.57 + 1.58 +static inline void m4_cons(mat4_t m, 1.59 + scalar_t m11, scalar_t m12, scalar_t m13, scalar_t m14, 1.60 + scalar_t m21, scalar_t m22, scalar_t m23, scalar_t m24, 1.61 + scalar_t m31, scalar_t m32, scalar_t m33, scalar_t m34, 1.62 + scalar_t m41, scalar_t m42, scalar_t m43, scalar_t m44) 1.63 +{ 1.64 + m[0][0] = m11; m[0][1] = m12; m[0][2] = m13; m[0][3] = m14; 1.65 + m[1][0] = m21; m[1][1] = m22; m[1][2] = m23; m[1][3] = m24; 1.66 + m[2][0] = m31; m[2][1] = m32; m[2][2] = m33; m[2][3] = m34; 1.67 + m[3][0] = m41; m[3][1] = m42; m[3][2] = m43; m[3][3] = m44; 1.68 +} 1.69 + 1.70 +static inline void m4_copy(mat4_t dest, mat4_t src) 1.71 +{ 1.72 + memcpy(dest, src, sizeof(mat4_t)); 1.73 +} 1.74 + 1.75 +static inline void m4_mult(mat4_t res, mat4_t m1, mat4_t m2) 1.76 +{ 1.77 + mat4_t tmp; 1.78 + 1.79 + /* 1.80 + int i, j; 1.81 + for(i=0; i<4; i++) { 1.82 + for(j=0; j<4; j++) { 1.83 + tmp[i][j] = m1[i][0] * m2[0][j] + m1[i][1] * m2[1][j] + m1[i][2] * m2[2][j] + m1[i][3] * m2[3][j]; 1.84 + } 1.85 + } 1.86 + */ 1.87 + 1.88 + tmp[0][0] = m1[0][0] * m2[0][0] + m1[0][1] * m2[1][0] + m1[0][2] * m2[2][0] + m1[0][3] * m2[3][0]; 1.89 + tmp[0][1] = m1[0][0] * m2[0][1] + m1[0][1] * m2[1][1] + m1[0][2] * m2[2][1] + m1[0][3] * m2[3][1]; 1.90 + tmp[0][2] = m1[0][0] * m2[0][2] + m1[0][1] * m2[1][2] + m1[0][2] * m2[2][2] + m1[0][3] * m2[3][2]; 1.91 + tmp[0][3] = m1[0][0] * m2[0][3] + m1[0][1] * m2[1][3] + m1[0][2] * m2[2][3] + m1[0][3] * m2[3][3]; 1.92 + 1.93 + tmp[1][0] = m1[1][0] * m2[0][0] + m1[1][1] * m2[1][0] + m1[1][2] * m2[2][0] + m1[1][3] * m2[3][0]; 1.94 + tmp[1][1] = m1[1][0] * m2[0][1] + m1[1][1] * m2[1][1] + m1[1][2] * m2[2][1] + m1[1][3] * m2[3][1]; 1.95 + tmp[1][2] = m1[1][0] * m2[0][2] + m1[1][1] * m2[1][2] + m1[1][2] * m2[2][2] + m1[1][3] * m2[3][2]; 1.96 + tmp[1][3] = m1[1][0] * m2[0][3] + m1[1][1] * m2[1][3] + m1[1][2] * m2[2][3] + m1[1][3] * m2[3][3]; 1.97 + 1.98 + tmp[2][0] = m1[2][0] * m2[0][0] + m1[2][1] * m2[1][0] + m1[2][2] * m2[2][0] + m1[2][3] * m2[3][0]; 1.99 + tmp[2][1] = m1[2][0] * m2[0][1] + m1[2][1] * m2[1][1] + m1[2][2] * m2[2][1] + m1[2][3] * m2[3][1]; 1.100 + tmp[2][2] = m1[2][0] * m2[0][2] + m1[2][1] * m2[1][2] + m1[2][2] * m2[2][2] + m1[2][3] * m2[3][2]; 1.101 + tmp[2][3] = m1[2][0] * m2[0][3] + m1[2][1] * m2[1][3] + m1[2][2] * m2[2][3] + m1[2][3] * m2[3][3]; 1.102 + 1.103 + tmp[3][0] = m1[3][0] * m2[0][0] + m1[3][1] * m2[1][0] + m1[3][2] * m2[2][0] + m1[3][3] * m2[3][0]; 1.104 + tmp[3][1] = m1[3][0] * m2[0][1] + m1[3][1] * m2[1][1] + m1[3][2] * m2[2][1] + m1[3][3] * m2[3][1]; 1.105 + tmp[3][2] = m1[3][0] * m2[0][2] + m1[3][1] * m2[1][2] + m1[3][2] * m2[2][2] + m1[3][3] * m2[3][2]; 1.106 + tmp[3][3] = m1[3][0] * m2[0][3] + m1[3][1] * m2[1][3] + m1[3][2] * m2[2][3] + m1[3][3] * m2[3][3]; 1.107 + 1.108 + m4_copy(res, tmp); 1.109 +} 1.110 + 1.111 +static inline void m4_set_column(mat4_t m, vec4_t v, int idx) 1.112 +{ 1.113 + m[0][idx] = v.x; 1.114 + m[1][idx] = v.y; 1.115 + m[2][idx] = v.z; 1.116 + m[3][idx] = v.w; 1.117 +} 1.118 + 1.119 +static inline void m4_set_row(mat4_t m, vec4_t v, int idx) 1.120 +{ 1.121 + m[idx][0] = v.x; 1.122 + m[idx][1] = v.y; 1.123 + m[idx][2] = v.z; 1.124 + m[idx][3] = v.w; 1.125 +} 1.126 + 1.127 +#ifdef __cplusplus 1.128 +} /* extern "C" */ 1.129 + 1.130 + 1.131 +/* unrolled to hell and inline */ 1.132 +inline Matrix4x4 operator *(const Matrix4x4 &m1, const Matrix4x4 &m2) 1.133 +{ 1.134 + Matrix4x4 res; 1.135 + 1.136 + /* 1.137 + for(i=0; i<4; i++) { 1.138 + for(j=0; j<4; j++) { 1.139 + res.m[i][j] = m1.m[i][0] * m2.m[0][j] + m1.m[i][1] * m2.m[1][j] + m1.m[i][2] * m2.m[2][j] + m1.m[i][3] * m2.m[3][j]; 1.140 + } 1.141 + } 1.142 + */ 1.143 + 1.144 + res.m[0][0] = m1.m[0][0] * m2.m[0][0] + m1.m[0][1] * m2.m[1][0] + m1.m[0][2] * m2.m[2][0] + m1.m[0][3] * m2.m[3][0]; 1.145 + res.m[0][1] = m1.m[0][0] * m2.m[0][1] + m1.m[0][1] * m2.m[1][1] + m1.m[0][2] * m2.m[2][1] + m1.m[0][3] * m2.m[3][1]; 1.146 + res.m[0][2] = m1.m[0][0] * m2.m[0][2] + m1.m[0][1] * m2.m[1][2] + m1.m[0][2] * m2.m[2][2] + m1.m[0][3] * m2.m[3][2]; 1.147 + res.m[0][3] = m1.m[0][0] * m2.m[0][3] + m1.m[0][1] * m2.m[1][3] + m1.m[0][2] * m2.m[2][3] + m1.m[0][3] * m2.m[3][3]; 1.148 + 1.149 + res.m[1][0] = m1.m[1][0] * m2.m[0][0] + m1.m[1][1] * m2.m[1][0] + m1.m[1][2] * m2.m[2][0] + m1.m[1][3] * m2.m[3][0]; 1.150 + res.m[1][1] = m1.m[1][0] * m2.m[0][1] + m1.m[1][1] * m2.m[1][1] + m1.m[1][2] * m2.m[2][1] + m1.m[1][3] * m2.m[3][1]; 1.151 + res.m[1][2] = m1.m[1][0] * m2.m[0][2] + m1.m[1][1] * m2.m[1][2] + m1.m[1][2] * m2.m[2][2] + m1.m[1][3] * m2.m[3][2]; 1.152 + res.m[1][3] = m1.m[1][0] * m2.m[0][3] + m1.m[1][1] * m2.m[1][3] + m1.m[1][2] * m2.m[2][3] + m1.m[1][3] * m2.m[3][3]; 1.153 + 1.154 + res.m[2][0] = m1.m[2][0] * m2.m[0][0] + m1.m[2][1] * m2.m[1][0] + m1.m[2][2] * m2.m[2][0] + m1.m[2][3] * m2.m[3][0]; 1.155 + res.m[2][1] = m1.m[2][0] * m2.m[0][1] + m1.m[2][1] * m2.m[1][1] + m1.m[2][2] * m2.m[2][1] + m1.m[2][3] * m2.m[3][1]; 1.156 + res.m[2][2] = m1.m[2][0] * m2.m[0][2] + m1.m[2][1] * m2.m[1][2] + m1.m[2][2] * m2.m[2][2] + m1.m[2][3] * m2.m[3][2]; 1.157 + res.m[2][3] = m1.m[2][0] * m2.m[0][3] + m1.m[2][1] * m2.m[1][3] + m1.m[2][2] * m2.m[2][3] + m1.m[2][3] * m2.m[3][3]; 1.158 + 1.159 + res.m[3][0] = m1.m[3][0] * m2.m[0][0] + m1.m[3][1] * m2.m[1][0] + m1.m[3][2] * m2.m[2][0] + m1.m[3][3] * m2.m[3][0]; 1.160 + res.m[3][1] = m1.m[3][0] * m2.m[0][1] + m1.m[3][1] * m2.m[1][1] + m1.m[3][2] * m2.m[2][1] + m1.m[3][3] * m2.m[3][1]; 1.161 + res.m[3][2] = m1.m[3][0] * m2.m[0][2] + m1.m[3][1] * m2.m[1][2] + m1.m[3][2] * m2.m[2][2] + m1.m[3][3] * m2.m[3][2]; 1.162 + res.m[3][3] = m1.m[3][0] * m2.m[0][3] + m1.m[3][1] * m2.m[1][3] + m1.m[3][2] * m2.m[2][3] + m1.m[3][3] * m2.m[3][3]; 1.163 + 1.164 + return res; 1.165 +} 1.166 + 1.167 +inline void operator *=(Matrix4x4 &m1, const Matrix4x4 &m2) 1.168 +{ 1.169 + Matrix4x4 res = m1 * m2; 1.170 + m1 = res; 1.171 +} 1.172 + 1.173 + 1.174 +inline scalar_t *Matrix3x3::operator [](int index) 1.175 +{ 1.176 + return m[index]; 1.177 +} 1.178 + 1.179 +inline const scalar_t *Matrix3x3::operator [](int index) const 1.180 +{ 1.181 + return m[index]; 1.182 +} 1.183 + 1.184 +inline void Matrix3x3::reset_identity() 1.185 +{ 1.186 + *this = identity; 1.187 +} 1.188 + 1.189 +inline scalar_t *Matrix4x4::operator [](int index) 1.190 +{ 1.191 + return m[index]; 1.192 +} 1.193 + 1.194 +inline const scalar_t *Matrix4x4::operator [](int index) const 1.195 +{ 1.196 + return m[index]; 1.197 +} 1.198 + 1.199 +inline void Matrix4x4::reset_identity() 1.200 +{ 1.201 + *this = identity; 1.202 +} 1.203 +#endif /* __cplusplus */