dbf-halloween2015
diff libs/imago/imago_gl.c @ 1:c3f5c32cb210
barfed all the libraries in the source tree to make porting easier
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 01 Nov 2015 00:36:56 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/imago/imago_gl.c Sun Nov 01 00:36:56 2015 +0200 1.3 @@ -0,0 +1,223 @@ 1.4 +#include "imago2.h" 1.5 + 1.6 + 1.7 +/* to avoid dependency to OpenGL, I'll define all the relevant GL macros manually */ 1.8 +#define GL_UNSIGNED_BYTE 0x1401 1.9 +#define GL_FLOAT 0x1406 1.10 + 1.11 +#define GL_LUMINANCE 0x1909 1.12 +#define GL_RGB 0x1907 1.13 +#define GL_RGBA 0x1908 1.14 + 1.15 +#define GL_RGBA32F 0x8814 1.16 +#define GL_RGB32F 0x8815 1.17 +#define GL_LUMINANCE32F 0x8818 1.18 + 1.19 +#define GL_TEXTURE_2D 0x0de1 1.20 +#define GL_TEXTURE_WRAP_S 0x2802 1.21 +#define GL_TEXTURE_WRAP_T 0x2803 1.22 +#define GL_TEXTURE_MAG_FILTER 0x2800 1.23 +#define GL_TEXTURE_MIN_FILTER 0x2801 1.24 +#define GL_LINEAR 0x2601 1.25 +#define GL_REPEAT 0x2901 1.26 + 1.27 + 1.28 +typedef unsigned int GLenum; 1.29 +typedef unsigned int GLuint; 1.30 +typedef int GLint; 1.31 +typedef int GLsizei; 1.32 +typedef void GLvoid; 1.33 + 1.34 +/* for the same reason I'll load GL functions dynamically */ 1.35 +typedef void (*gl_gen_textures_func)(GLsizei, GLuint*); 1.36 +typedef void (*gl_bind_texture_func)(GLenum, GLuint); 1.37 +typedef void (*gl_tex_parameteri_func)(GLenum, GLenum, GLint); 1.38 +typedef void (*gl_tex_image2d_func)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); 1.39 + 1.40 +static gl_gen_textures_func gl_gen_textures; 1.41 +static gl_bind_texture_func gl_bind_texture; 1.42 +static gl_tex_parameteri_func gl_tex_parameteri; 1.43 +static gl_tex_image2d_func gl_tex_image2d; 1.44 + 1.45 +static int load_glfunc(void); 1.46 + 1.47 +unsigned int img_fmt_glfmt(enum img_fmt fmt) 1.48 +{ 1.49 + switch(fmt) { 1.50 + case IMG_FMT_GREY8: 1.51 + case IMG_FMT_GREYF: 1.52 + return GL_LUMINANCE; 1.53 + 1.54 + case IMG_FMT_RGB24: 1.55 + case IMG_FMT_RGBF: 1.56 + return GL_RGB; 1.57 + 1.58 + case IMG_FMT_RGBA32: 1.59 + case IMG_FMT_RGBAF: 1.60 + return GL_RGBA; 1.61 + 1.62 + default: 1.63 + break; 1.64 + } 1.65 + return 0; 1.66 +} 1.67 + 1.68 +unsigned int img_fmt_gltype(enum img_fmt fmt) 1.69 +{ 1.70 + switch(fmt) { 1.71 + case IMG_FMT_GREY8: 1.72 + case IMG_FMT_RGB24: 1.73 + case IMG_FMT_RGBA32: 1.74 + return GL_UNSIGNED_BYTE; 1.75 + 1.76 + case IMG_FMT_GREYF: 1.77 + case IMG_FMT_RGBF: 1.78 + case IMG_FMT_RGBAF: 1.79 + return GL_FLOAT; 1.80 + 1.81 + default: 1.82 + break; 1.83 + } 1.84 + return 0; 1.85 +} 1.86 + 1.87 +unsigned int img_fmt_glintfmt(enum img_fmt fmt) 1.88 +{ 1.89 + switch(fmt) { 1.90 + case IMG_FMT_GREY8: 1.91 + return GL_LUMINANCE; 1.92 + case IMG_FMT_RGB24: 1.93 + return GL_RGB; 1.94 + case IMG_FMT_RGBA32: 1.95 + return GL_RGBA; 1.96 + case IMG_FMT_GREYF: 1.97 + return GL_LUMINANCE32F; 1.98 + case IMG_FMT_RGBF: 1.99 + return GL_RGB32F; 1.100 + case IMG_FMT_RGBAF: 1.101 + return GL_RGBA32F; 1.102 + default: 1.103 + break; 1.104 + } 1.105 + return 0; 1.106 +} 1.107 + 1.108 +unsigned int img_glfmt(struct img_pixmap *img) 1.109 +{ 1.110 + return img_fmt_glfmt(img->fmt); 1.111 +} 1.112 + 1.113 +unsigned int img_gltype(struct img_pixmap *img) 1.114 +{ 1.115 + return img_fmt_gltype(img->fmt); 1.116 +} 1.117 + 1.118 +unsigned int img_glintfmt(struct img_pixmap *img) 1.119 +{ 1.120 + return img_fmt_glintfmt(img->fmt); 1.121 +} 1.122 + 1.123 +unsigned int img_gltexture(struct img_pixmap *img) 1.124 +{ 1.125 + unsigned int tex; 1.126 + unsigned int intfmt, fmt, type; 1.127 + 1.128 + if(!gl_gen_textures) { 1.129 + if(load_glfunc() == -1) { 1.130 + fprintf(stderr, "imago: failed to initialize the OpenGL helpers\n"); 1.131 + return 0; 1.132 + } 1.133 + } 1.134 + 1.135 + intfmt = img_glintfmt(img); 1.136 + fmt = img_glfmt(img); 1.137 + type = img_gltype(img); 1.138 + 1.139 + gl_gen_textures(1, &tex); 1.140 + gl_bind_texture(GL_TEXTURE_2D, tex); 1.141 + gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1.142 + gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1.143 + gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1.144 + gl_tex_parameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1.145 + gl_tex_image2d(GL_TEXTURE_2D, 0, intfmt, img->width, img->height, 0, fmt, type, img->pixels); 1.146 + return tex; 1.147 +} 1.148 + 1.149 +unsigned int img_gltexture_load(const char *fname) 1.150 +{ 1.151 + struct img_pixmap img; 1.152 + unsigned int tex; 1.153 + 1.154 + img_init(&img); 1.155 + if(img_load(&img, fname) == -1) { 1.156 + img_destroy(&img); 1.157 + return 0; 1.158 + } 1.159 + 1.160 + tex = img_gltexture(&img); 1.161 + img_destroy(&img); 1.162 + return tex; 1.163 +} 1.164 + 1.165 +unsigned int img_gltexture_read_file(FILE *fp) 1.166 +{ 1.167 + struct img_pixmap img; 1.168 + unsigned int tex; 1.169 + 1.170 + img_init(&img); 1.171 + if(img_read_file(&img, fp) == -1) { 1.172 + img_destroy(&img); 1.173 + return 0; 1.174 + } 1.175 + 1.176 + tex = img_gltexture(&img); 1.177 + img_destroy(&img); 1.178 + return tex; 1.179 +} 1.180 + 1.181 +unsigned int img_gltexture_read(struct img_io *io) 1.182 +{ 1.183 + struct img_pixmap img; 1.184 + unsigned int tex; 1.185 + 1.186 + img_init(&img); 1.187 + if(img_read(&img, io) == -1) { 1.188 + img_destroy(&img); 1.189 + return 0; 1.190 + } 1.191 + 1.192 + tex = img_gltexture(&img); 1.193 + img_destroy(&img); 1.194 + return tex; 1.195 +} 1.196 + 1.197 +#if defined(__unix__) || defined(__APPLE__) 1.198 +#ifndef __USE_GNU 1.199 +#define __USE_GNU 1.200 +#endif 1.201 + 1.202 +#include <dlfcn.h> 1.203 +#endif 1.204 +#ifdef WIN32 1.205 +#include <windows.h> 1.206 +#endif 1.207 + 1.208 +static int load_glfunc(void) 1.209 +{ 1.210 +#if defined(__unix__) || defined(__APPLE__) 1.211 + gl_gen_textures = (gl_gen_textures_func)dlsym(RTLD_DEFAULT, "glGenTextures"); 1.212 + gl_bind_texture = (gl_bind_texture_func)dlsym(RTLD_DEFAULT, "glBindTexture"); 1.213 + gl_tex_parameteri = (gl_tex_parameteri_func)dlsym(RTLD_DEFAULT, "glTexParameteri"); 1.214 + gl_tex_image2d = (gl_tex_image2d_func)dlsym(RTLD_DEFAULT, "glTexImage2D"); 1.215 +#endif 1.216 + 1.217 +#ifdef WIN32 1.218 + HMODULE handle = GetModuleHandle(0); 1.219 + gl_gen_textures = (gl_gen_textures_func)GetProcAddress(handle, "glGenTextures"); 1.220 + gl_bind_texture = (gl_bind_texture_func)GetProcAddress(handle, "glBindTexture"); 1.221 + gl_tex_parameteri = (gl_tex_parameteri_func)GetProcAddress(handle, "glTexParameteri"); 1.222 + gl_tex_image2d = (gl_tex_image2d_func)GetProcAddress(handle, "glTexImage2D"); 1.223 +#endif 1.224 + 1.225 + return (gl_gen_textures && gl_bind_texture && gl_tex_parameteri && gl_tex_image2d) ? 0 : -1; 1.226 +}