dbf-halloween2015
diff sdr/default.v.glsl @ 0:50683c78264e
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 01 Nov 2015 00:09:12 +0200 |
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children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/sdr/default.v.glsl Sun Nov 01 00:09:12 2015 +0200 1.3 @@ -0,0 +1,16 @@ 1.4 +uniform mat4 world_matrix; 1.5 + 1.6 +varying vec3 lpos, wpos, vpos, norm, ldir; 1.7 + 1.8 +void main() 1.9 +{ 1.10 + lpos = gl_Vertex.xyz; 1.11 + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 1.12 + 1.13 + vpos = (gl_ModelViewMatrix * gl_Vertex).xyz; 1.14 + wpos = (world_matrix * gl_Vertex).xyz; 1.15 + norm = gl_NormalMatrix * gl_Normal; 1.16 + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 1.17 + 1.18 + ldir = gl_LightSource[0].position.xyz - vpos; 1.19 +}