rev |
line source |
nuclear@4
|
1 /*
|
nuclear@4
|
2 Cubemapper - a program for converting panoramic images into cubemaps
|
nuclear@4
|
3 Copyright (C) 2017 John Tsiombikas <nuclear@member.fsf.org>
|
nuclear@4
|
4
|
nuclear@4
|
5 This program is free software: you can redistribute it and/or modify
|
nuclear@4
|
6 it under the terms of the GNU General Public License as published by
|
nuclear@4
|
7 the Free Software Foundation, either version 3 of the License, or
|
nuclear@4
|
8 (at your option) any later version.
|
nuclear@4
|
9
|
nuclear@4
|
10 This program is distributed in the hope that it will be useful,
|
nuclear@4
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
|
nuclear@4
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
nuclear@4
|
13 GNU General Public License for more details.
|
nuclear@4
|
14
|
nuclear@4
|
15 You should have received a copy of the GNU General Public License
|
nuclear@4
|
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
|
nuclear@4
|
17 */
|
nuclear@0
|
18 #include <stdio.h>
|
nuclear@0
|
19 #include <imago2.h>
|
nuclear@0
|
20 #include "texture.h"
|
nuclear@0
|
21 #include "opengl.h"
|
nuclear@0
|
22
|
nuclear@0
|
23 Texture::Texture()
|
nuclear@0
|
24 {
|
nuclear@0
|
25 width = height = tex_width = tex_height = 0;
|
nuclear@0
|
26 tex = 0;
|
nuclear@0
|
27 }
|
nuclear@0
|
28
|
nuclear@0
|
29 Texture::~Texture()
|
nuclear@0
|
30 {
|
nuclear@0
|
31 if(tex) {
|
nuclear@0
|
32 glDeleteTextures(1, &tex);
|
nuclear@0
|
33 }
|
nuclear@0
|
34 }
|
nuclear@0
|
35
|
nuclear@0
|
36 static unsigned int next_pow2(unsigned int x)
|
nuclear@0
|
37 {
|
nuclear@0
|
38 --x;
|
nuclear@0
|
39 x |= x >> 1;
|
nuclear@0
|
40 x |= x >> 2;
|
nuclear@0
|
41 x |= x >> 4;
|
nuclear@0
|
42 x |= x >> 8;
|
nuclear@0
|
43 x |= x >> 16;
|
nuclear@0
|
44 return x + 1;
|
nuclear@0
|
45 }
|
nuclear@0
|
46
|
nuclear@1
|
47 int Texture::get_width() const
|
nuclear@1
|
48 {
|
nuclear@1
|
49 return width;
|
nuclear@1
|
50 }
|
nuclear@1
|
51
|
nuclear@1
|
52 int Texture::get_height() const
|
nuclear@1
|
53 {
|
nuclear@1
|
54 return height;
|
nuclear@1
|
55 }
|
nuclear@1
|
56
|
nuclear@0
|
57 bool Texture::load(const char *fname)
|
nuclear@0
|
58 {
|
nuclear@0
|
59 img_pixmap img;
|
nuclear@0
|
60 img_init(&img);
|
nuclear@0
|
61 if(img_load(&img, fname) == -1) {
|
nuclear@0
|
62 fprintf(stderr, "failed to load texture: %s\n", fname);
|
nuclear@0
|
63 img_destroy(&img);
|
nuclear@0
|
64 return false;
|
nuclear@0
|
65 }
|
nuclear@0
|
66
|
nuclear@0
|
67 unsigned int intfmt = img_glintfmt(&img);
|
nuclear@0
|
68 unsigned int pixfmt = img_glfmt(&img);
|
nuclear@0
|
69 unsigned int pixtype = img_gltype(&img);
|
nuclear@0
|
70
|
nuclear@0
|
71 width = img.width;
|
nuclear@0
|
72 height = img.height;
|
nuclear@0
|
73 tex_width = next_pow2(width);
|
nuclear@0
|
74 tex_height = next_pow2(height);
|
nuclear@0
|
75
|
nuclear@0
|
76 if(!tex) {
|
nuclear@0
|
77 glGenTextures(1, &tex);
|
nuclear@0
|
78 }
|
nuclear@0
|
79 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@0
|
80
|
nuclear@0
|
81 if(GLEW_SGIS_generate_mipmap) {
|
nuclear@0
|
82 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
nuclear@0
|
83 } else {
|
nuclear@0
|
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@0
|
85 }
|
nuclear@0
|
86
|
nuclear@0
|
87 glTexImage2D(GL_TEXTURE_2D, 0, intfmt, tex_width, tex_height, 0, pixfmt, pixtype, 0);
|
nuclear@0
|
88 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, pixfmt, pixtype, img.pixels);
|
nuclear@0
|
89
|
nuclear@0
|
90 tmat.scaling((float)width / (float)tex_width, (float)height / (float)tex_height, 1);
|
nuclear@0
|
91 return true;
|
nuclear@0
|
92 }
|
nuclear@0
|
93
|
nuclear@0
|
94 const Mat4 &Texture::texture_matrix() const
|
nuclear@0
|
95 {
|
nuclear@0
|
96 return tmat;
|
nuclear@0
|
97 }
|
nuclear@0
|
98
|
nuclear@0
|
99 void Texture::bind(bool loadmat) const
|
nuclear@0
|
100 {
|
nuclear@0
|
101 if(!tex) return;
|
nuclear@0
|
102
|
nuclear@0
|
103 if(loadmat) {
|
nuclear@0
|
104 glMatrixMode(GL_TEXTURE);
|
nuclear@0
|
105 glLoadMatrixf(tmat[0]);
|
nuclear@0
|
106 glMatrixMode(GL_MODELVIEW);
|
nuclear@0
|
107 }
|
nuclear@0
|
108
|
nuclear@0
|
109 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@0
|
110 }
|