conworlds
changeset 18:e4257df067a1
oh yeah, now the tracking is solid. Wasn't rendering the correct part of the texture before.
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 26 Aug 2014 12:59:15 +0300 |
parents | 9b0db7dbde6e |
children | c5054e0cd564 |
files | src/game.cc src/vr/vr_libovr.c |
diffstat | 2 files changed, 5 insertions(+), 9 deletions(-) [+] |
line diff
1.1 --- a/src/game.cc Sun Aug 24 14:36:00 2014 +0300 1.2 +++ b/src/game.cc Tue Aug 26 12:59:15 2014 +0300 1.3 @@ -147,11 +147,9 @@ 1.4 if(eye == 0 || !vr_view_matrix(eye < 0 ? 0 : 1, mat)) { 1.5 glLoadIdentity(); 1.6 } else { 1.7 - glLoadIdentity(); 1.8 - //glLoadMatrixf(mat); 1.9 + glLoadMatrixf(mat); 1.10 } 1.11 glMultTransposeMatrixf(view_matrix[0]); 1.12 - glMultMatrixf(mat); 1.13 1.14 draw_scene(); 1.15 }
2.1 --- a/src/vr/vr_libovr.c Sun Aug 24 14:36:00 2014 +0300 2.2 +++ b/src/vr/vr_libovr.c Tue Aug 26 12:59:15 2014 +0300 2.3 @@ -110,6 +110,9 @@ 2.4 2.5 if(!(hmd->HmdCaps & ovrHmdCap_ExtendDesktop)) { 2.6 ovrHmd_AttachToWindow(hmd, win, 0, 0); 2.7 + printf("running in \"direct-to-rift\" mode\n"); 2.8 + } else { 2.9 + printf("running in \"extended desktop\" mode\n"); 2.10 } 2.11 ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction); 2.12 2.13 @@ -229,8 +232,6 @@ 2.14 { 2.15 if(!hmd) return 0; 2.16 2.17 - glDisable(GL_DEPTH_TEST); 2.18 - 2.19 ovrHmd_EndFrame(hmd, pose, &eye_tex[0].Texture); 2.20 new_frame = 1; 2.21 2.22 @@ -242,15 +243,12 @@ 2.23 ovrSizei texsz; 2.24 ovrRecti rect; 2.25 2.26 - vmin = 1.0 - vmax; 2.27 - vmax = 1.0 - vmin; 2.28 - 2.29 glBindTexture(GL_TEXTURE_2D, tex); 2.30 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texsz.w); 2.31 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texsz.h); 2.32 2.33 rect.Pos.x = (int)(umin * texsz.w); 2.34 - rect.Pos.y = (int)(vmin * texsz.h); 2.35 + rect.Pos.y = (int)((vmin + 1.0 - vmax) * texsz.h); 2.36 rect.Size.w = (int)((umax - umin) * texsz.w); 2.37 rect.Size.h = (int)((vmax - vmin) * texsz.h); 2.38