conworlds

changeset 5:8b7da5ab814e

vr wrapper in progress
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 20 Aug 2014 16:34:43 +0300
parents e6948e131526
children 3c36bc28c6c2
files src/vr/vr.h src/vr/vr_impl.h src/vr/vr_libovr.c src/vr/vr_null.c vrchess.vcxproj vrchess.vcxproj.filters
diffstat 6 files changed, 137 insertions(+), 70 deletions(-) [+]
line diff
     1.1 --- a/src/vr/vr.h	Wed Aug 20 06:33:43 2014 +0300
     1.2 +++ b/src/vr/vr.h	Wed Aug 20 16:34:43 2014 +0300
     1.3 @@ -1,6 +1,11 @@
     1.4  #ifndef VR_H_
     1.5  #define VR_H_
     1.6  
     1.7 +enum {
     1.8 +	VR_EYE_LEFT,
     1.9 +	VR_EYE_RIGHT
    1.10 +};
    1.11 +
    1.12  #ifdef __cplusplus
    1.13  extern "C" {
    1.14  #endif
    1.15 @@ -14,17 +19,21 @@
    1.16  int vr_use_module(int idx);
    1.17  int vr_use_module_named(const char *name);
    1.18  
    1.19 +/* if we're using a vr module which requires a specific output resolution, vr_display_size
    1.20 + * returns non-zero, and writes the size through the xsz/ysz pointers. Otherwise returns 0
    1.21 + */
    1.22 +int vr_display_size(int *xsz, int *ysz);
    1.23 +int vr_eye_texture_size(int eye, int *xsz, int *ysz);
    1.24 +
    1.25  /* returns non-zero if the active vr module provides this kind of matrix
    1.26   * information, otherwise it returns zero, and sets mat to identity
    1.27   */
    1.28  int vr_view_matrix(int eye, float *mat);
    1.29  int vr_proj_matrix(int eye, float *mat);
    1.30  
    1.31 -/* fbtex should be a texture containing both eye views side by side (LR) */
    1.32 -void vr_present(unsigned int fbtex);
    1.33 -
    1.34 -/* set the area of the framebuffer texture to be used */
    1.35 -void vr_fbrect(float u, float umax, float v, float vmax);
    1.36 +void vr_begin(int eye);
    1.37 +void vr_end(void);
    1.38 +void vr_present(void);
    1.39  
    1.40  #ifdef __cplusplus
    1.41  }
     2.1 --- a/src/vr/vr_impl.h	Wed Aug 20 06:33:43 2014 +0300
     2.2 +++ b/src/vr/vr_impl.h	Wed Aug 20 16:34:43 2014 +0300
     2.3 @@ -10,7 +10,9 @@
     2.4  	void (*view_matrix)(int eye, float *mat);
     2.5  	void (*proj_matrix)(int eye, float *mat);
     2.6  
     2.7 -	void (*draw)(unsigned int fbtex, float u, float maxu, float v, float maxv);
     2.8 +	void (*begin)(int eye);
     2.9 +	void (*end)(void);
    2.10 +	void (*present)(void);
    2.11  };
    2.12  
    2.13  void vr_init_modules(void);
     3.1 --- a/src/vr/vr_libovr.c	Wed Aug 20 06:33:43 2014 +0300
     3.2 +++ b/src/vr/vr_libovr.c	Wed Aug 20 16:34:43 2014 +0300
     3.3 @@ -1,12 +1,71 @@
     3.4 +#ifdef WIN32
     3.5 +#define OVR_OS_WIN32
     3.6 +#endif
     3.7 +
     3.8 +#include <stdio.h>
     3.9 +#include <stdlib.h>
    3.10 +#include <OVR_CAPI.h>
    3.11 +#include <OVR_CAPI_GL.h>
    3.12  #include "vr_impl.h"
    3.13  
    3.14 +static ovrHmd hmd;
    3.15 +
    3.16  static int init(void)
    3.17  {
    3.18 -	return -1;
    3.19 +	int i, num_hmds;
    3.20 +	union ovrGLConfig glcfg;
    3.21 +
    3.22 +	if(!ovr_Initialize()) {
    3.23 +		return -1;
    3.24 +	}
    3.25 +	printf("initialized LibOVR %s\n", ovr_GetVersionString());
    3.26 +
    3.27 +	if(!(num_hmds = ovrHmd_Detect())) {
    3.28 +		ovr_Shutdown();
    3.29 +		return -1;
    3.30 +	}
    3.31 +	printf("%d Oculus HMD(s) found\n", num_hmds);
    3.32 +
    3.33 +	hmd = 0;
    3.34 +	for(i=0; i<num_hmds; i++) {
    3.35 +		ovrHmd h;
    3.36 +		if(!(h = ovrHmd_Create(i))) {
    3.37 +			break;
    3.38 +		}
    3.39 +		printf(" [%d]: %s - %s\n", h->Manufacturer, h->ProductName);
    3.40 +
    3.41 +		if(!hmd) {
    3.42 +			hmd = h;
    3.43 +		} else {
    3.44 +			ovrHmd_Destroy(h);
    3.45 +		}
    3.46 +	}
    3.47 +
    3.48 +	if(!hmd) {
    3.49 +		fprintf(stderr, "failed to initialize any Oculus HMDs\n");
    3.50 +		return -1;
    3.51 +	}
    3.52 +
    3.53 +	ovrHmd_ConfigureTracking(hmd, 0xffffffff, 0);
    3.54 +
    3.55 +	glcfg.OGL.Header.API = ovrRenderAPI_OpenGL;
    3.56 +	glcfg.OGL.Header.RTSize = hmd->Resolution;
    3.57 +	glcfg.OGL.Header.Multisample = 0;
    3.58 +	glcfg.OGL.Window = 0;
    3.59 +	glcfg.OGL.DC = 0;
    3.60 +
    3.61 +	if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, distort_caps, eyes_fov, eye_rend_desc))) {
    3.62 +		fprintf(stderr, "failed to configure LibOVR distortion renderer\n");
    3.63 +		return -1;
    3.64 +	}
    3.65  }
    3.66  
    3.67  static void cleanup(void)
    3.68  {
    3.69 +	if(hmd) {
    3.70 +		ovrHmd_Destroy(hmd);
    3.71 +		ovr_Destroy();
    3.72 +	}
    3.73  }
    3.74  
    3.75  static void view_matrix(int eye, float *mat)
    3.76 @@ -17,10 +76,19 @@
    3.77  {
    3.78  }
    3.79  
    3.80 -static void draw(unsigned int fbtex, float u, float maxu, float v, float maxv)
    3.81 +static void begin(int eye)
    3.82  {
    3.83  }
    3.84  
    3.85 +static void end(void)
    3.86 +{
    3.87 +}
    3.88 +
    3.89 +static void present(void)
    3.90 +{
    3.91 +}
    3.92 +
    3.93 +
    3.94  struct vr_module *vr_module_libovr(void)
    3.95  {
    3.96  	static struct vr_module m;
    3.97 @@ -31,7 +99,9 @@
    3.98  		m.cleanup = cleanup;
    3.99  		m.view_matrix = view_matrix;
   3.100  		m.proj_matrix = proj_matrix;
   3.101 -		m.draw = draw;
   3.102 +		m.begin = begin;
   3.103 +		m.end = end;
   3.104 +		m.present = present;
   3.105  	}
   3.106  	return &m;
   3.107  }
     4.1 --- a/src/vr/vr_null.c	Wed Aug 20 06:33:43 2014 +0300
     4.2 +++ b/src/vr/vr_null.c	Wed Aug 20 16:34:43 2014 +0300
     4.3 @@ -16,38 +16,6 @@
     4.4  	return 0;
     4.5  }
     4.6  
     4.7 -static void draw(unsigned int fbtex, float u, float maxu, float v, float maxv)
     4.8 -{
     4.9 -	glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
    4.10 -
    4.11 -	glDisable(GL_LIGHTING);
    4.12 -	glDisable(GL_DEPTH_TEST);
    4.13 -	glDisable(GL_FOG);
    4.14 -	glDisable(GL_CULL_FACE);
    4.15 -
    4.16 -	glMatrixMode(GL_MODELVIEW);
    4.17 -	glLoadIdentity();
    4.18 -	glMatrixMode(GL_PROJECTION);
    4.19 -	glLoadIdentity();
    4.20 -
    4.21 -	glBegin(GL_QUADS);
    4.22 -	glTexCoord2f(u, v);
    4.23 -	glVertex2f(-1, -1);
    4.24 -	glTexCoord2f((u + maxu) / 2, v);
    4.25 -	glVertex2f(1, -1);
    4.26 -	glTexCoord2f((u + maxu) / 2, maxv);
    4.27 -	glVertex2f(1, 1);
    4.28 -	glTexCoord2f(u, maxv);
    4.29 -	glVertex2f(-1, 1);
    4.30 -	glEnd();
    4.31 -
    4.32 -	glPopMatrix();
    4.33 -	glMatrixMode(GL_MODELVIEW);
    4.34 -	glPopMatrix();
    4.35 -
    4.36 -	glPopAttrib();
    4.37 -}
    4.38 -
    4.39  struct vr_module *vr_module_null(void)
    4.40  {
    4.41  	static struct vr_module m;
    4.42 @@ -55,7 +23,6 @@
    4.43  	if(!m.init) {
    4.44  		m.name = "null";
    4.45  		m.init = init;
    4.46 -		m.draw = draw;
    4.47  	}
    4.48  	return &m;
    4.49  }
     5.1 --- a/vrchess.vcxproj	Wed Aug 20 06:33:43 2014 +0300
     5.2 +++ b/vrchess.vcxproj	Wed Aug 20 16:34:43 2014 +0300
     5.3 @@ -87,6 +87,10 @@
     5.4      <ClCompile Include="src\opengl.cc" />
     5.5      <ClCompile Include="src\sdr.c" />
     5.6      <ClCompile Include="src\texture.cc" />
     5.7 +    <ClCompile Include="src\vr\vr.c" />
     5.8 +    <ClCompile Include="src\vr\vr_libovr.c" />
     5.9 +    <ClCompile Include="src\vr\vr_modules.c" />
    5.10 +    <ClCompile Include="src\vr\vr_null.c" />
    5.11    </ItemGroup>
    5.12    <ItemGroup>
    5.13      <ClInclude Include="src\camera.h" />
    5.14 @@ -95,6 +99,8 @@
    5.15      <ClInclude Include="src\opengl.h" />
    5.16      <ClInclude Include="src\sdr.h" />
    5.17      <ClInclude Include="src\texture.h" />
    5.18 +    <ClInclude Include="src\vr\vr.h" />
    5.19 +    <ClInclude Include="src\vr\vr_impl.h" />
    5.20    </ItemGroup>
    5.21    <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
    5.22    <ImportGroup Label="ExtensionTargets">
     6.1 --- a/vrchess.vcxproj.filters	Wed Aug 20 06:33:43 2014 +0300
     6.2 +++ b/vrchess.vcxproj.filters	Wed Aug 20 16:34:43 2014 +0300
     6.3 @@ -1,60 +1,73 @@
     6.4  <?xml version="1.0" encoding="utf-8"?>
     6.5  <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
     6.6    <ItemGroup>
     6.7 -    <Filter Include="Source Files">
     6.8 +    <Filter Include="src">
     6.9        <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
    6.10 -      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    6.11 +      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h;inl</Extensions>
    6.12      </Filter>
    6.13 -    <Filter Include="Header Files">
    6.14 -      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
    6.15 -      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
    6.16 -    </Filter>
    6.17 -    <Filter Include="Resource Files">
    6.18 -      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
    6.19 -      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    6.20 +    <Filter Include="src\vr">
    6.21 +      <UniqueIdentifier>{e881ab02-1a45-43f6-a15d-ee7f77256a1e}</UniqueIdentifier>
    6.22      </Filter>
    6.23    </ItemGroup>
    6.24    <ItemGroup>
    6.25      <ClCompile Include="src\main.cc">
    6.26 -      <Filter>Source Files</Filter>
    6.27 +      <Filter>src</Filter>
    6.28      </ClCompile>
    6.29      <ClCompile Include="src\camera.cc">
    6.30 -      <Filter>Source Files</Filter>
    6.31 +      <Filter>src</Filter>
    6.32      </ClCompile>
    6.33      <ClCompile Include="src\opengl.cc">
    6.34 -      <Filter>Source Files</Filter>
    6.35 +      <Filter>src</Filter>
    6.36      </ClCompile>
    6.37      <ClCompile Include="src\sdr.c">
    6.38 -      <Filter>Source Files</Filter>
    6.39 +      <Filter>src</Filter>
    6.40      </ClCompile>
    6.41      <ClCompile Include="src\game.cc">
    6.42 -      <Filter>Source Files</Filter>
    6.43 +      <Filter>src</Filter>
    6.44      </ClCompile>
    6.45      <ClCompile Include="src\image.cc">
    6.46 -      <Filter>Source Files</Filter>
    6.47 +      <Filter>src</Filter>
    6.48      </ClCompile>
    6.49      <ClCompile Include="src\texture.cc">
    6.50 -      <Filter>Source Files</Filter>
    6.51 +      <Filter>src</Filter>
    6.52 +    </ClCompile>
    6.53 +    <ClCompile Include="src\vr\vr.c">
    6.54 +      <Filter>src\vr</Filter>
    6.55 +    </ClCompile>
    6.56 +    <ClCompile Include="src\vr\vr_libovr.c">
    6.57 +      <Filter>src\vr</Filter>
    6.58 +    </ClCompile>
    6.59 +    <ClCompile Include="src\vr\vr_modules.c">
    6.60 +      <Filter>src\vr</Filter>
    6.61 +    </ClCompile>
    6.62 +    <ClCompile Include="src\vr\vr_null.c">
    6.63 +      <Filter>src\vr</Filter>
    6.64      </ClCompile>
    6.65    </ItemGroup>
    6.66    <ItemGroup>
    6.67      <ClInclude Include="src\camera.h">
    6.68 -      <Filter>Header Files</Filter>
    6.69 +      <Filter>src</Filter>
    6.70 +    </ClInclude>
    6.71 +    <ClInclude Include="src\game.h">
    6.72 +      <Filter>src</Filter>
    6.73 +    </ClInclude>
    6.74 +    <ClInclude Include="src\image.h">
    6.75 +      <Filter>src</Filter>
    6.76 +    </ClInclude>
    6.77 +    <ClInclude Include="src\opengl.h">
    6.78 +      <Filter>src</Filter>
    6.79      </ClInclude>
    6.80      <ClInclude Include="src\sdr.h">
    6.81 -      <Filter>Header Files</Filter>
    6.82 -    </ClInclude>
    6.83 -    <ClInclude Include="src\opengl.h">
    6.84 -      <Filter>Header Files</Filter>
    6.85 -    </ClInclude>
    6.86 -    <ClInclude Include="src\game.h">
    6.87 -      <Filter>Header Files</Filter>
    6.88 -    </ClInclude>
    6.89 -    <ClInclude Include="src\image.h">
    6.90 -      <Filter>Header Files</Filter>
    6.91 +      <Filter>src</Filter>
    6.92      </ClInclude>
    6.93      <ClInclude Include="src\texture.h">
    6.94 -      <Filter>Header Files</Filter>
    6.95 +      <Filter>src</Filter>
    6.96 +    </ClInclude>
    6.97 +    <ClInclude Include="src\vr\vr.h">
    6.98 +      <Filter>src\vr</Filter>
    6.99 +    </ClInclude>
   6.100 +    <ClInclude Include="src\vr\vr_impl.h">
   6.101 +      <Filter>src\vr</Filter>
   6.102      </ClInclude>
   6.103    </ItemGroup>
   6.104  </Project>
   6.105 \ No newline at end of file