conworlds

changeset 20:782ff06817fb

merged ...
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 26 Aug 2014 18:42:53 +0300
parents c5054e0cd564 c814f77d177e
children 2da585428507
files src/game.cc src/glut/main.cc
diffstat 7 files changed, 201 insertions(+), 220 deletions(-) [+]
line diff
     1.1 --- a/Makefile	Tue Aug 26 18:40:23 2014 +0300
     1.2 +++ b/Makefile	Tue Aug 26 18:42:53 2014 +0300
     1.3 @@ -11,13 +11,13 @@
     1.4  ohmd_cflags = -DUSE_OPENHMD
     1.5  ohmd_libs = -lopenhmd
     1.6  
     1.7 -CFLAGS = -pedantic -Wall -g $(ovr_cflags)
     1.8 +CFLAGS = -pedantic -Wall -g $(ovr_cflags) `pkg-config --cflags sdl2`
     1.9  CXXFLAGS = -std=c++11 $(CFLAGS)
    1.10 -LDFLAGS = $(libgl_$(sys)) -lm -lvmath -limago -lanim $(ovr_libs)
    1.11 +LDFLAGS = $(libgl_$(sys)) -lm -lvmath -limago -lanim $(ovr_libs) `pkg-config --libs sdl2`
    1.12  
    1.13 -libgl_unix = -lGL -lGLU -lglut -lGLEW
    1.14 -libgl_mac = -framework OpenGL -framework GLUT -lGLEW
    1.15 -libgl_win = -lopengl32 -lglu32 -lglut32 -lglew32
    1.16 +libgl_unix = -lGL -lGLU -lGLEW
    1.17 +libgl_mac = -framework OpenGL -lGLEW
    1.18 +libgl_win = -lopengl32 -lglu32 -lglew32
    1.19  
    1.20  $(bin): $(obj)
    1.21  	$(CXX) -o $@ $(obj) $(LDFLAGS)
     2.1 --- a/src/game.cc	Tue Aug 26 18:40:23 2014 +0300
     2.2 +++ b/src/game.cc	Tue Aug 26 18:42:53 2014 +0300
     2.3 @@ -176,7 +176,7 @@
     2.4  	setup_rtarg(rtwidth, rtheight);
     2.5  }
     2.6  
     2.7 -void game_keyboard(int key, bool pressed, int x, int y)
     2.8 +void game_keyboard(int key, bool pressed)
     2.9  {
    2.10  	if(pressed) {
    2.11  		switch(key) {
    2.12 @@ -338,12 +338,12 @@
    2.13  }
    2.14  
    2.15  static void draw_pyramid(float basesz, float height)
    2.16 -{
    2.17 -	float hsz = basesz / 2.0;
    2.18 -	float theta = atan(hsz / height);
    2.19 -	float nx = cos(theta);
    2.20 -	float ny = sin(theta);
    2.21 -
    2.22 +{
    2.23 +	float hsz = basesz / 2.0;
    2.24 +	float theta = atan(hsz / height);
    2.25 +	float nx = cos(theta);
    2.26 +	float ny = sin(theta);
    2.27 +
    2.28  	glBegin(GL_TRIANGLES);
    2.29  	glNormal3f(0, ny, nx);
    2.30  	glVertex3f(-hsz, 0, hsz);
    2.31 @@ -362,4 +362,4 @@
    2.32  	glVertex3f(-hsz, 0, hsz);
    2.33  	glVertex3f(0, height, 0);
    2.34  	glEnd();
    2.35 -}
    2.36 \ No newline at end of file
    2.37 +}
     3.1 --- a/src/game.h	Tue Aug 26 18:40:23 2014 +0300
     3.2 +++ b/src/game.h	Tue Aug 26 18:42:53 2014 +0300
     3.3 @@ -8,7 +8,7 @@
     3.4  void game_render();
     3.5  
     3.6  void game_reshape(int x, int y);
     3.7 -void game_keyboard(int key, bool pressed, int x, int y);
     3.8 +void game_keyboard(int key, bool pressed);
     3.9  void game_mouse(int bn, bool pressed, int x, int y);
    3.10  void game_motion(int x, int y);
    3.11  void game_mwheel(int dir);
     4.1 --- a/src/glut/main.cc	Tue Aug 26 18:40:23 2014 +0300
     4.2 +++ b/src/glut/main.cc	Tue Aug 26 18:42:53 2014 +0300
     4.3 @@ -1,53 +1,64 @@
     4.4  #include <stdio.h>
     4.5  #include <stdlib.h>
     4.6 +#include <SDL2/SDL.h>
     4.7  #include "opengl.h"
     4.8  #include "game.h"
     4.9  #include "gameopt.h"
    4.10  #include "vr/vr.h"
    4.11  
    4.12 +#define ANYPOS	SDL_WINDOWPOS_UNDEFINED
    4.13 +
    4.14  static bool init();
    4.15  static void cleanup();
    4.16 +static void handle_event(SDL_Event *ev);
    4.17  
    4.18 -static void display();
    4.19 -static void idle();
    4.20 -static void reshape(int x, int y);
    4.21 -static void keyb(unsigned char key, int x, int y);
    4.22 -static void keyb_up(unsigned char key, int x, int y);
    4.23 -static void mouse(int bn, int st, int x, int y);
    4.24 -static void motion(int x, int y);
    4.25 -static void sball_motion(int x, int y, int z);
    4.26 -static void sball_rotate(int x, int y, int z);
    4.27 -
    4.28 -static bool fullscreen_pending;
    4.29 +static SDL_Window *win;
    4.30 +static SDL_GLContext ctx;
    4.31  
    4.32  int main(int argc, char **argv)
    4.33  {
    4.34 -	glutInitWindowSize(1024, 600);
    4.35 -	glutInit(&argc, argv);
    4.36 -
    4.37  	if(!parse_args(argc, argv)) {
    4.38  		return 1;
    4.39  	}
    4.40  
    4.41 -	glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (opt.stereo ? GLUT_STEREO : 0));
    4.42 -	glutCreateWindow("LD48 #30 - connected worlds");
    4.43 +	SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
    4.44  
    4.45 -	glutDisplayFunc(display);
    4.46 -	glutIdleFunc(idle);
    4.47 -	glutReshapeFunc(reshape);
    4.48 -	glutKeyboardFunc(keyb);
    4.49 -	glutKeyboardUpFunc(keyb_up);
    4.50 -	glutMouseFunc(mouse);
    4.51 -	glutMotionFunc(motion);
    4.52 -	glutSpaceballMotionFunc(sball_motion);
    4.53 -	glutSpaceballRotateFunc(sball_rotate);
    4.54 +	unsigned int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
    4.55 +	if(!(win = SDL_CreateWindow("oculus test", ANYPOS, ANYPOS, 1024, 600, flags))) {
    4.56 +		fprintf(stderr, "failed to create window\n");
    4.57 +		return 1;
    4.58 +	}
    4.59 +
    4.60 +	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
    4.61 +	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
    4.62 +
    4.63 +	if(!(ctx = SDL_GL_CreateContext(win))) {
    4.64 +		fprintf(stderr, "failed to create OpenGL context\n");
    4.65 +		return 1;
    4.66 +	}
    4.67  
    4.68  	if(!init()) {
    4.69  		return 1;
    4.70  	}
    4.71  	atexit(cleanup);
    4.72  
    4.73 -	glutMainLoop();
    4.74 +	int xsz, ysz;
    4.75 +	SDL_GetWindowSize(win, &xsz, &ysz);
    4.76 +	game_reshape(xsz, ysz);
    4.77 +
    4.78 +	for(;;) {
    4.79 +		SDL_Event ev;
    4.80 +
    4.81 +		while(SDL_PollEvent(&ev)) {
    4.82 +			handle_event(&ev);
    4.83 +		}
    4.84 +
    4.85 +		unsigned int msec = SDL_GetTicks();
    4.86 +
    4.87 +		game_update(msec);
    4.88 +		game_render();
    4.89 +	}
    4.90 +
    4.91  	return 0;
    4.92  }
    4.93  
    4.94 @@ -63,7 +74,7 @@
    4.95  		int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH);
    4.96  		int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT);
    4.97  		if(win_xsz && win_ysz) {
    4.98 -			glutReshapeWindow(win_xsz, win_ysz);
    4.99 +			SDL_SetWindowSize(win, win_xsz, win_ysz);
   4.100  		}
   4.101  	}
   4.102  	return true;
   4.103 @@ -74,101 +85,66 @@
   4.104  	game_cleanup();
   4.105  }
   4.106  
   4.107 -static void display()
   4.108 -{
   4.109 -	unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
   4.110 -
   4.111 -	game_update(msec);
   4.112 -	game_render();
   4.113 -}
   4.114 -
   4.115 -static void idle()
   4.116 -{
   4.117 -	if(fullscreen_pending) {
   4.118 -		glutFullScreen();
   4.119 -	}
   4.120 -
   4.121 -	glutPostRedisplay();
   4.122 -}
   4.123 -
   4.124 -static void reshape(int x, int y)
   4.125 -{
   4.126 -	game_reshape(x, y);
   4.127 -}
   4.128 -
   4.129 -static void keyb(unsigned char key, int x, int y)
   4.130 +static void handle_event(SDL_Event *ev)
   4.131  {
   4.132  	static bool fullscr;
   4.133  	static int prev_xpos, prev_ypos;
   4.134  	static int prev_xsz, prev_ysz;
   4.135  
   4.136 -	switch(key) {
   4.137 -	case 'f':
   4.138 -		fullscr = !fullscr;
   4.139 -		if(fullscr) {
   4.140 -			int xoffs, yoffs;
   4.141 +	switch(ev->type) {
   4.142 +	case SDL_KEYDOWN:
   4.143 +	case SDL_KEYUP:
   4.144 +		if(ev->key.keysym.sym == 'f' && ev->key.state == SDL_PRESSED) {
   4.145 +			fullscr = !fullscr;
   4.146 +			if(fullscr) {
   4.147 +				int xoffs, yoffs;
   4.148  
   4.149 -			prev_xpos = glutGet(GLUT_WINDOW_X);
   4.150 -			prev_ypos = glutGet(GLUT_WINDOW_Y);
   4.151 -			prev_xsz = glutGet(GLUT_WINDOW_WIDTH);
   4.152 -			prev_ysz = glutGet(GLUT_WINDOW_HEIGHT);
   4.153 +				SDL_GetWindowPosition(win, &prev_xpos, &prev_ypos);
   4.154 +				SDL_GetWindowSize(win, &prev_xsz, &prev_ysz);
   4.155  
   4.156 -			xoffs = vr_get_opti(VR_OPT_WIN_XOFFS);
   4.157 -			yoffs = vr_get_opti(VR_OPT_WIN_YOFFS);
   4.158 -			if(xoffs || yoffs) {
   4.159 -				printf("repositioning: %d,%d\n", xoffs, yoffs);
   4.160 -				glutPositionWindow(xoffs, yoffs);
   4.161 +				xoffs = vr_get_opti(VR_OPT_WIN_XOFFS);
   4.162 +				yoffs = vr_get_opti(VR_OPT_WIN_YOFFS);
   4.163 +				if(xoffs || yoffs) {
   4.164 +					printf("repositioning: %d,%d\n", xoffs, yoffs);
   4.165 +					SDL_SetWindowPosition(win, xoffs, yoffs);
   4.166 +				}
   4.167 +				SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN_DESKTOP);
   4.168 +			} else {
   4.169 +				SDL_SetWindowFullscreen(win, 0);
   4.170 +				/*SDL_SetWindowPosition(win, prev_xpos, prev_ypos);
   4.171 +				SDL_SetWindowSize(win, prev_xsz, prev_ysz);*/
   4.172  			}
   4.173 -			fullscreen_pending = true;
   4.174 -		} else {
   4.175 -			fullscreen_pending = false;
   4.176 -			glutPositionWindow(prev_xpos, prev_ypos);
   4.177 -			glutReshapeWindow(prev_xsz, prev_ysz);
   4.178 +			break;
   4.179  		}
   4.180 +
   4.181 +		game_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED);
   4.182 +		break;
   4.183 +
   4.184 +	case SDL_MOUSEBUTTONDOWN:
   4.185 +	case SDL_MOUSEBUTTONUP:
   4.186 +		game_mouse(ev->button.button - SDL_BUTTON_LEFT, ev->button.state == SDL_PRESSED,
   4.187 +				ev->button.x, ev->button.y);
   4.188 +		break;
   4.189 +
   4.190 +	case SDL_MOUSEWHEEL:
   4.191 +		game_mwheel(ev->wheel.y);
   4.192 +		break;
   4.193 +
   4.194 +	case SDL_MOUSEMOTION:
   4.195 +		game_motion(ev->motion.x, ev->motion.y);
   4.196 +		break;
   4.197 +
   4.198 +	case SDL_WINDOWEVENT:
   4.199 +		switch(ev->window.event) {
   4.200 +		case SDL_WINDOWEVENT_RESIZED:
   4.201 +			game_reshape(ev->window.data1, ev->window.data2);
   4.202 +			break;
   4.203 +
   4.204 +		default:
   4.205 +			break;
   4.206 +		}
   4.207 +
   4.208 +	default:
   4.209  		break;
   4.210  	}
   4.211 -	game_keyboard(key, true, x, y);
   4.212  }
   4.213 -
   4.214 -static void keyb_up(unsigned char key, int x, int y)
   4.215 -{
   4.216 -	game_keyboard(key, false, x, y);
   4.217 -}
   4.218 -
   4.219 -static void mouse(int bn, int st, int x, int y)
   4.220 -{
   4.221 -	switch(bn) {
   4.222 -	case GLUT_RIGHT_BUTTON + 1:
   4.223 -		if(st == GLUT_DOWN) {
   4.224 -			game_mwheel(1);
   4.225 -		}
   4.226 -		break;
   4.227 -
   4.228 -	case GLUT_RIGHT_BUTTON + 2:
   4.229 -		if(st == GLUT_DOWN) {
   4.230 -			game_mwheel(-1);
   4.231 -		}
   4.232 -		break;
   4.233 -
   4.234 -	default:
   4.235 -		game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
   4.236 -	}
   4.237 -}
   4.238 -
   4.239 -static void motion(int x, int y)
   4.240 -{
   4.241 -	game_motion(x, y);
   4.242 -}
   4.243 -
   4.244 -#define SBALL_MOVE_SCALE	0.00025
   4.245 -#define SBALL_ROT_SCALE		0.01
   4.246 -
   4.247 -static void sball_motion(int x, int y, int z)
   4.248 -{
   4.249 -	game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE);
   4.250 -}
   4.251 -
   4.252 -static void sball_rotate(int x, int y, int z)
   4.253 -{
   4.254 -	game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE);
   4.255 -}
     5.1 --- a/src/opengl.h	Tue Aug 26 18:40:23 2014 +0300
     5.2 +++ b/src/opengl.h	Tue Aug 26 18:42:53 2014 +0300
     5.3 @@ -4,9 +4,14 @@
     5.4  #include <GL/glew.h>
     5.5  
     5.6  #ifndef __APPLE__
     5.7 -#include <GL/glut.h>
     5.8 +
     5.9 +#ifdef WIN32
    5.10 +#include <windows.h>
    5.11 +#endif
    5.12 +
    5.13 +#include <GL/gl.h>
    5.14  #else
    5.15 -#include <GLUT/glut.h>
    5.16 +#include <OpenGL/gl.h>
    5.17  #endif
    5.18  
    5.19  #define CHECKGLERR	\
     6.1 --- a/src/vr/mathutil.c	Tue Aug 26 18:40:23 2014 +0300
     6.2 +++ b/src/vr/mathutil.c	Tue Aug 26 18:42:53 2014 +0300
     6.3 @@ -1,78 +1,78 @@
     6.4 -#include <stdio.h>
     6.5 -#include <string.h>
     6.6 -#include "mathutil.h"
     6.7 -
     6.8 -#define M(i, j)	((i) * 4 + (j))
     6.9 -
    6.10 -static const float idmat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
    6.11 -
    6.12 -void rotation_matrix(const float *quat, float *matrix)
    6.13 -{
    6.14 -	matrix[0] = 1.0 - 2.0 * quat[1] * quat[1] - 2.0 * quat[2] * quat[2];
    6.15 -	matrix[1] = 2.0 * quat[0] * quat[1] + 2.0 * quat[3] * quat[2];
    6.16 -	matrix[2] = 2.0 * quat[2] * quat[0] - 2.0 * quat[3] * quat[1];
    6.17 -	matrix[3] = 0.0f;
    6.18 -
    6.19 -	matrix[4] = 2.0 * quat[0] * quat[1] - 2.0 * quat[3] * quat[2];
    6.20 -	matrix[5] = 1.0 - 2.0 * quat[0]*quat[0] - 2.0 * quat[2]*quat[2];
    6.21 -	matrix[6] = 2.0 * quat[1] * quat[2] + 2.0 * quat[3] * quat[0];
    6.22 -	matrix[7] = 0.0f;
    6.23 -
    6.24 -	matrix[8] = 2.0 * quat[2] * quat[0] + 2.0 * quat[3] * quat[1];
    6.25 -	matrix[9] = 2.0 * quat[1] * quat[2] - 2.0 * quat[3] * quat[0];
    6.26 -	matrix[10] = 1.0 - 2.0 * quat[0]*quat[0] - 2.0 * quat[1]*quat[1];
    6.27 -	matrix[11] = 0.0f;
    6.28 -
    6.29 -	matrix[12] = matrix[13] = matrix[14] = 0.0f;
    6.30 -	matrix[15] = 1.0f;
    6.31 -
    6.32 -	transpose_matrix(matrix);
    6.33 -}
    6.34 -
    6.35 -void translation_matrix(const float *vec, float *matrix)
    6.36 -{
    6.37 -	memcpy(matrix, idmat, sizeof idmat);
    6.38 -	matrix[12] = vec[0];
    6.39 -	matrix[13] = vec[1];
    6.40 -	matrix[14] = vec[2];
    6.41 -}
    6.42 -
    6.43 -void mult_matrix(float *dest, const float *m1, const float *m2)
    6.44 -{
    6.45 -	int i, j;
    6.46 -	float tmp[16];
    6.47 -
    6.48 -	for(i=0; i<4; i++) {
    6.49 -		for(j=0; j<4; j++) {
    6.50 -			tmp[M(i, j)] = m1[M(i, 0)] * m2[M(0, j)] + m1[M(i, 1)] * m2[M(1, j)] +
    6.51 -				m1[M(i, 2)] * m2[M(2, j)] + m1[M(i, 3)] * m2[M(3, j)];
    6.52 -		}
    6.53 -	}
    6.54 -	memcpy(dest, tmp, sizeof tmp);
    6.55 -}
    6.56 -
    6.57 -void transpose_matrix(float *matrix)
    6.58 -{
    6.59 -	int i, j;
    6.60 -	float tmp[16];
    6.61 -
    6.62 -	for(i=0; i<4; i++) {
    6.63 -		for(j=0; j<4; j++) {
    6.64 -			tmp[M(i, j)] = matrix[M(j, i)];
    6.65 -		}
    6.66 -	}
    6.67 -	memcpy(matrix, tmp, sizeof tmp);
    6.68 -}
    6.69 -
    6.70 -void print_matrix(const float *matrix)
    6.71 -{
    6.72 -	int i, j;
    6.73 -
    6.74 -	for(i=0; i<4; i++) {
    6.75 -		putchar('[');
    6.76 -		for(j=0; j<4; j++) {
    6.77 -			printf("%6.3f ", matrix[M(i, j)]);
    6.78 -		}
    6.79 -		printf("]\n");
    6.80 -	}
    6.81 -}
    6.82 \ No newline at end of file
    6.83 +#include <stdio.h>
    6.84 +#include <string.h>
    6.85 +#include "mathutil.h"
    6.86 +
    6.87 +#define M(i, j)	((i) * 4 + (j))
    6.88 +
    6.89 +static const float idmat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
    6.90 +
    6.91 +void rotation_matrix(const float *quat, float *matrix)
    6.92 +{
    6.93 +	matrix[0] = 1.0 - 2.0 * quat[1] * quat[1] - 2.0 * quat[2] * quat[2];
    6.94 +	matrix[1] = 2.0 * quat[0] * quat[1] + 2.0 * quat[3] * quat[2];
    6.95 +	matrix[2] = 2.0 * quat[2] * quat[0] - 2.0 * quat[3] * quat[1];
    6.96 +	matrix[3] = 0.0f;
    6.97 +
    6.98 +	matrix[4] = 2.0 * quat[0] * quat[1] - 2.0 * quat[3] * quat[2];
    6.99 +	matrix[5] = 1.0 - 2.0 * quat[0]*quat[0] - 2.0 * quat[2]*quat[2];
   6.100 +	matrix[6] = 2.0 * quat[1] * quat[2] + 2.0 * quat[3] * quat[0];
   6.101 +	matrix[7] = 0.0f;
   6.102 +
   6.103 +	matrix[8] = 2.0 * quat[2] * quat[0] + 2.0 * quat[3] * quat[1];
   6.104 +	matrix[9] = 2.0 * quat[1] * quat[2] - 2.0 * quat[3] * quat[0];
   6.105 +	matrix[10] = 1.0 - 2.0 * quat[0]*quat[0] - 2.0 * quat[1]*quat[1];
   6.106 +	matrix[11] = 0.0f;
   6.107 +
   6.108 +	matrix[12] = matrix[13] = matrix[14] = 0.0f;
   6.109 +	matrix[15] = 1.0f;
   6.110 +
   6.111 +	transpose_matrix(matrix);
   6.112 +}
   6.113 +
   6.114 +void translation_matrix(const float *vec, float *matrix)
   6.115 +{
   6.116 +	memcpy(matrix, idmat, sizeof idmat);
   6.117 +	matrix[12] = vec[0];
   6.118 +	matrix[13] = vec[1];
   6.119 +	matrix[14] = vec[2];
   6.120 +}
   6.121 +
   6.122 +void mult_matrix(float *dest, const float *m1, const float *m2)
   6.123 +{
   6.124 +	int i, j;
   6.125 +	float tmp[16];
   6.126 +
   6.127 +	for(i=0; i<4; i++) {
   6.128 +		for(j=0; j<4; j++) {
   6.129 +			tmp[M(i, j)] = m1[M(i, 0)] * m2[M(0, j)] + m1[M(i, 1)] * m2[M(1, j)] +
   6.130 +				m1[M(i, 2)] * m2[M(2, j)] + m1[M(i, 3)] * m2[M(3, j)];
   6.131 +		}
   6.132 +	}
   6.133 +	memcpy(dest, tmp, sizeof tmp);
   6.134 +}
   6.135 +
   6.136 +void transpose_matrix(float *matrix)
   6.137 +{
   6.138 +	int i, j;
   6.139 +	float tmp[16];
   6.140 +
   6.141 +	for(i=0; i<4; i++) {
   6.142 +		for(j=0; j<4; j++) {
   6.143 +			tmp[M(i, j)] = matrix[M(j, i)];
   6.144 +		}
   6.145 +	}
   6.146 +	memcpy(matrix, tmp, sizeof tmp);
   6.147 +}
   6.148 +
   6.149 +void print_matrix(const float *matrix)
   6.150 +{
   6.151 +	int i, j;
   6.152 +
   6.153 +	for(i=0; i<4; i++) {
   6.154 +		putchar('[');
   6.155 +		for(j=0; j<4; j++) {
   6.156 +			printf("%6.3f ", matrix[M(i, j)]);
   6.157 +		}
   6.158 +		printf("]\n");
   6.159 +	}
   6.160 +}
     7.1 --- a/src/vr/mathutil.h	Tue Aug 26 18:40:23 2014 +0300
     7.2 +++ b/src/vr/mathutil.h	Tue Aug 26 18:42:53 2014 +0300
     7.3 @@ -1,13 +1,13 @@
     7.4 -#ifndef MATHUTIL_H_
     7.5 -#define MATHUTIL_H_
     7.6 -
     7.7 -void rotation_matrix(const float *quat, float *matrix);
     7.8 -void translation_matrix(const float *vec, float *matrix);
     7.9 -
    7.10 -void mult_matrix(float *dest, const float *m1, const float *m2);
    7.11 -
    7.12 -void transpose_matrix(float *matrix);
    7.13 -
    7.14 -void print_matrix(const float *matrix);
    7.15 -
    7.16 -#endif	/* MATHUTIL_H_ */
    7.17 \ No newline at end of file
    7.18 +#ifndef MATHUTIL_H_
    7.19 +#define MATHUTIL_H_
    7.20 +
    7.21 +void rotation_matrix(const float *quat, float *matrix);
    7.22 +void translation_matrix(const float *vec, float *matrix);
    7.23 +
    7.24 +void mult_matrix(float *dest, const float *m1, const float *m2);
    7.25 +
    7.26 +void transpose_matrix(float *matrix);
    7.27 +
    7.28 +void print_matrix(const float *matrix);
    7.29 +
    7.30 +#endif	/* MATHUTIL_H_ */