nuclear@0: #ifndef GAME_H_ nuclear@0: #define GAME_H_ nuclear@0: nuclear@0: bool game_init(); nuclear@0: void game_cleanup(); nuclear@0: nuclear@0: void game_update(unsigned int msec); nuclear@0: void game_render(int eye); nuclear@0: nuclear@0: void game_reshape(int x, int y); nuclear@0: void game_keyboard(int key, bool pressed, int x, int y); nuclear@0: void game_mouse(int bn, bool pressed, int x, int y); nuclear@0: void game_motion(int x, int y); nuclear@0: nuclear@0: void game_6dof_move(float x, float y, float z); nuclear@0: void game_6dof_rotate(float x, float y, float z); nuclear@0: nuclear@0: #endif // GAME_H_