nuclear@13: #include "scene.h" nuclear@13: #include "opengl.h" nuclear@13: nuclear@13: Scene::~Scene() nuclear@13: { nuclear@13: destroy(); nuclear@13: } nuclear@13: nuclear@13: void Scene::destroy() nuclear@13: { nuclear@13: for(size_t i=0; idraw(msec); nuclear@13: } nuclear@13: nuclear@13: // if there are no objects in the scene, just draw the meshes instead nuclear@13: if(objects.empty()) { nuclear@13: for(size_t i=0; idraw(); nuclear@13: } nuclear@13: } nuclear@13: }