conworlds
view conworlds.sln @ 18:e4257df067a1
oh yeah, now the tracking is solid. Wasn't rendering the correct part of the texture before.
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 26 Aug 2014 12:59:15 +0300 |
parents | b326d53321f7 |
children |
line source
1
2 Microsoft Visual Studio Solution File, Format Version 12.00
3 # Visual Studio 2012
4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "conworlds", "conworlds.vcxproj", "{714906B6-FD4C-4ECC-990C-247FA46B8801}"
5 EndProject
6 Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Win32 = Debug|Win32
9 Release|Win32 = Release|Win32
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {714906B6-FD4C-4ECC-990C-247FA46B8801}.Debug|Win32.ActiveCfg = Debug|Win32
13 {714906B6-FD4C-4ECC-990C-247FA46B8801}.Debug|Win32.Build.0 = Debug|Win32
14 {714906B6-FD4C-4ECC-990C-247FA46B8801}.Release|Win32.ActiveCfg = Release|Win32
15 {714906B6-FD4C-4ECC-990C-247FA46B8801}.Release|Win32.Build.0 = Release|Win32
16 EndGlobalSection
17 GlobalSection(SolutionProperties) = preSolution
18 HideSolutionNode = FALSE
19 EndGlobalSection
20 EndGlobal