conworlds
diff src/main.cc @ 17:c814f77d177e
moved to SDL2
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Mon, 25 Aug 2014 22:02:08 +0300 |
parents | 283cdfa7dda2 |
children |
line diff
1.1 --- a/src/main.cc Sun Aug 24 18:42:40 2014 +0300 1.2 +++ b/src/main.cc Mon Aug 25 22:02:08 2014 +0300 1.3 @@ -1,53 +1,64 @@ 1.4 #include <stdio.h> 1.5 #include <stdlib.h> 1.6 +#include <SDL2/SDL.h> 1.7 #include "opengl.h" 1.8 #include "game.h" 1.9 #include "gameopt.h" 1.10 #include "vr/vr.h" 1.11 1.12 +#define ANYPOS SDL_WINDOWPOS_UNDEFINED 1.13 + 1.14 static bool init(); 1.15 static void cleanup(); 1.16 +static void handle_event(SDL_Event *ev); 1.17 1.18 -static void display(); 1.19 -static void idle(); 1.20 -static void reshape(int x, int y); 1.21 -static void keyb(unsigned char key, int x, int y); 1.22 -static void keyb_up(unsigned char key, int x, int y); 1.23 -static void mouse(int bn, int st, int x, int y); 1.24 -static void motion(int x, int y); 1.25 -static void sball_motion(int x, int y, int z); 1.26 -static void sball_rotate(int x, int y, int z); 1.27 - 1.28 -static bool fullscreen_pending; 1.29 +static SDL_Window *win; 1.30 +static SDL_GLContext ctx; 1.31 1.32 int main(int argc, char **argv) 1.33 { 1.34 - glutInitWindowSize(1024, 600); 1.35 - glutInit(&argc, argv); 1.36 - 1.37 if(!parse_args(argc, argv)) { 1.38 return 1; 1.39 } 1.40 1.41 - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (opt.stereo ? GLUT_STEREO : 0)); 1.42 - glutCreateWindow("LD48 #30 - connected worlds"); 1.43 + SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER); 1.44 1.45 - glutDisplayFunc(display); 1.46 - glutIdleFunc(idle); 1.47 - glutReshapeFunc(reshape); 1.48 - glutKeyboardFunc(keyb); 1.49 - glutKeyboardUpFunc(keyb_up); 1.50 - glutMouseFunc(mouse); 1.51 - glutMotionFunc(motion); 1.52 - glutSpaceballMotionFunc(sball_motion); 1.53 - glutSpaceballRotateFunc(sball_rotate); 1.54 + unsigned int flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; 1.55 + if(!(win = SDL_CreateWindow("oculus test", ANYPOS, ANYPOS, 1024, 600, flags))) { 1.56 + fprintf(stderr, "failed to create window\n"); 1.57 + return 1; 1.58 + } 1.59 + 1.60 + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); 1.61 + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); 1.62 + 1.63 + if(!(ctx = SDL_GL_CreateContext(win))) { 1.64 + fprintf(stderr, "failed to create OpenGL context\n"); 1.65 + return 1; 1.66 + } 1.67 1.68 if(!init()) { 1.69 return 1; 1.70 } 1.71 atexit(cleanup); 1.72 1.73 - glutMainLoop(); 1.74 + int xsz, ysz; 1.75 + SDL_GetWindowSize(win, &xsz, &ysz); 1.76 + game_reshape(xsz, ysz); 1.77 + 1.78 + for(;;) { 1.79 + SDL_Event ev; 1.80 + 1.81 + while(SDL_PollEvent(&ev)) { 1.82 + handle_event(&ev); 1.83 + } 1.84 + 1.85 + unsigned int msec = SDL_GetTicks(); 1.86 + 1.87 + game_update(msec); 1.88 + game_render(); 1.89 + } 1.90 + 1.91 return 0; 1.92 } 1.93 1.94 @@ -63,7 +74,7 @@ 1.95 int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH); 1.96 int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT); 1.97 if(win_xsz && win_ysz) { 1.98 - glutReshapeWindow(win_xsz, win_ysz); 1.99 + SDL_SetWindowSize(win, win_xsz, win_ysz); 1.100 } 1.101 } 1.102 return true; 1.103 @@ -74,101 +85,66 @@ 1.104 game_cleanup(); 1.105 } 1.106 1.107 -static void display() 1.108 -{ 1.109 - unsigned int msec = glutGet(GLUT_ELAPSED_TIME); 1.110 - 1.111 - game_update(msec); 1.112 - game_render(); 1.113 -} 1.114 - 1.115 -static void idle() 1.116 -{ 1.117 - if(fullscreen_pending) { 1.118 - glutFullScreen(); 1.119 - } 1.120 - 1.121 - glutPostRedisplay(); 1.122 -} 1.123 - 1.124 -static void reshape(int x, int y) 1.125 -{ 1.126 - game_reshape(x, y); 1.127 -} 1.128 - 1.129 -static void keyb(unsigned char key, int x, int y) 1.130 +static void handle_event(SDL_Event *ev) 1.131 { 1.132 static bool fullscr; 1.133 static int prev_xpos, prev_ypos; 1.134 static int prev_xsz, prev_ysz; 1.135 1.136 - switch(key) { 1.137 - case 'f': 1.138 - fullscr = !fullscr; 1.139 - if(fullscr) { 1.140 - int xoffs, yoffs; 1.141 + switch(ev->type) { 1.142 + case SDL_KEYDOWN: 1.143 + case SDL_KEYUP: 1.144 + if(ev->key.keysym.sym == 'f' && ev->key.state == SDL_PRESSED) { 1.145 + fullscr = !fullscr; 1.146 + if(fullscr) { 1.147 + int xoffs, yoffs; 1.148 1.149 - prev_xpos = glutGet(GLUT_WINDOW_X); 1.150 - prev_ypos = glutGet(GLUT_WINDOW_Y); 1.151 - prev_xsz = glutGet(GLUT_WINDOW_WIDTH); 1.152 - prev_ysz = glutGet(GLUT_WINDOW_HEIGHT); 1.153 + SDL_GetWindowPosition(win, &prev_xpos, &prev_ypos); 1.154 + SDL_GetWindowSize(win, &prev_xsz, &prev_ysz); 1.155 1.156 - xoffs = vr_get_opti(VR_OPT_WIN_XOFFS); 1.157 - yoffs = vr_get_opti(VR_OPT_WIN_YOFFS); 1.158 - if(xoffs || yoffs) { 1.159 - printf("repositioning: %d,%d\n", xoffs, yoffs); 1.160 - glutPositionWindow(xoffs, yoffs); 1.161 + xoffs = vr_get_opti(VR_OPT_WIN_XOFFS); 1.162 + yoffs = vr_get_opti(VR_OPT_WIN_YOFFS); 1.163 + if(xoffs || yoffs) { 1.164 + printf("repositioning: %d,%d\n", xoffs, yoffs); 1.165 + SDL_SetWindowPosition(win, xoffs, yoffs); 1.166 + } 1.167 + SDL_SetWindowFullscreen(win, SDL_WINDOW_FULLSCREEN_DESKTOP); 1.168 + } else { 1.169 + SDL_SetWindowFullscreen(win, 0); 1.170 + /*SDL_SetWindowPosition(win, prev_xpos, prev_ypos); 1.171 + SDL_SetWindowSize(win, prev_xsz, prev_ysz);*/ 1.172 } 1.173 - fullscreen_pending = true; 1.174 - } else { 1.175 - fullscreen_pending = false; 1.176 - glutPositionWindow(prev_xpos, prev_ypos); 1.177 - glutReshapeWindow(prev_xsz, prev_ysz); 1.178 + break; 1.179 } 1.180 + 1.181 + game_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED); 1.182 + break; 1.183 + 1.184 + case SDL_MOUSEBUTTONDOWN: 1.185 + case SDL_MOUSEBUTTONUP: 1.186 + game_mouse(ev->button.button - SDL_BUTTON_LEFT, ev->button.state == SDL_PRESSED, 1.187 + ev->button.x, ev->button.y); 1.188 + break; 1.189 + 1.190 + case SDL_MOUSEWHEEL: 1.191 + game_mwheel(ev->wheel.y); 1.192 + break; 1.193 + 1.194 + case SDL_MOUSEMOTION: 1.195 + game_motion(ev->motion.x, ev->motion.y); 1.196 + break; 1.197 + 1.198 + case SDL_WINDOWEVENT: 1.199 + switch(ev->window.event) { 1.200 + case SDL_WINDOWEVENT_RESIZED: 1.201 + game_reshape(ev->window.data1, ev->window.data2); 1.202 + break; 1.203 + 1.204 + default: 1.205 + break; 1.206 + } 1.207 + 1.208 + default: 1.209 break; 1.210 } 1.211 - game_keyboard(key, true, x, y); 1.212 } 1.213 - 1.214 -static void keyb_up(unsigned char key, int x, int y) 1.215 -{ 1.216 - game_keyboard(key, false, x, y); 1.217 -} 1.218 - 1.219 -static void mouse(int bn, int st, int x, int y) 1.220 -{ 1.221 - switch(bn) { 1.222 - case GLUT_RIGHT_BUTTON + 1: 1.223 - if(st == GLUT_DOWN) { 1.224 - game_mwheel(1); 1.225 - } 1.226 - break; 1.227 - 1.228 - case GLUT_RIGHT_BUTTON + 2: 1.229 - if(st == GLUT_DOWN) { 1.230 - game_mwheel(-1); 1.231 - } 1.232 - break; 1.233 - 1.234 - default: 1.235 - game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y); 1.236 - } 1.237 -} 1.238 - 1.239 -static void motion(int x, int y) 1.240 -{ 1.241 - game_motion(x, y); 1.242 -} 1.243 - 1.244 -#define SBALL_MOVE_SCALE 0.00025 1.245 -#define SBALL_ROT_SCALE 0.01 1.246 - 1.247 -static void sball_motion(int x, int y, int z) 1.248 -{ 1.249 - game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE); 1.250 -} 1.251 - 1.252 -static void sball_rotate(int x, int y, int z) 1.253 -{ 1.254 - game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE); 1.255 -}