conworlds
diff src/glut/main.cc @ 19:c5054e0cd564
moved main.cc -> glut/main.cc
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 26 Aug 2014 18:40:23 +0300 |
parents | src/main.cc@283cdfa7dda2 |
children | 782ff06817fb |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/glut/main.cc Tue Aug 26 18:40:23 2014 +0300 1.3 @@ -0,0 +1,174 @@ 1.4 +#include <stdio.h> 1.5 +#include <stdlib.h> 1.6 +#include "opengl.h" 1.7 +#include "game.h" 1.8 +#include "gameopt.h" 1.9 +#include "vr/vr.h" 1.10 + 1.11 +static bool init(); 1.12 +static void cleanup(); 1.13 + 1.14 +static void display(); 1.15 +static void idle(); 1.16 +static void reshape(int x, int y); 1.17 +static void keyb(unsigned char key, int x, int y); 1.18 +static void keyb_up(unsigned char key, int x, int y); 1.19 +static void mouse(int bn, int st, int x, int y); 1.20 +static void motion(int x, int y); 1.21 +static void sball_motion(int x, int y, int z); 1.22 +static void sball_rotate(int x, int y, int z); 1.23 + 1.24 +static bool fullscreen_pending; 1.25 + 1.26 +int main(int argc, char **argv) 1.27 +{ 1.28 + glutInitWindowSize(1024, 600); 1.29 + glutInit(&argc, argv); 1.30 + 1.31 + if(!parse_args(argc, argv)) { 1.32 + return 1; 1.33 + } 1.34 + 1.35 + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (opt.stereo ? GLUT_STEREO : 0)); 1.36 + glutCreateWindow("LD48 #30 - connected worlds"); 1.37 + 1.38 + glutDisplayFunc(display); 1.39 + glutIdleFunc(idle); 1.40 + glutReshapeFunc(reshape); 1.41 + glutKeyboardFunc(keyb); 1.42 + glutKeyboardUpFunc(keyb_up); 1.43 + glutMouseFunc(mouse); 1.44 + glutMotionFunc(motion); 1.45 + glutSpaceballMotionFunc(sball_motion); 1.46 + glutSpaceballRotateFunc(sball_rotate); 1.47 + 1.48 + if(!init()) { 1.49 + return 1; 1.50 + } 1.51 + atexit(cleanup); 1.52 + 1.53 + glutMainLoop(); 1.54 + return 0; 1.55 +} 1.56 + 1.57 +static bool init() 1.58 +{ 1.59 + glewInit(); 1.60 + 1.61 + if(!game_init()) { 1.62 + return false; 1.63 + } 1.64 + 1.65 + if(opt.vr) { 1.66 + int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH); 1.67 + int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT); 1.68 + if(win_xsz && win_ysz) { 1.69 + glutReshapeWindow(win_xsz, win_ysz); 1.70 + } 1.71 + } 1.72 + return true; 1.73 +} 1.74 + 1.75 +static void cleanup() 1.76 +{ 1.77 + game_cleanup(); 1.78 +} 1.79 + 1.80 +static void display() 1.81 +{ 1.82 + unsigned int msec = glutGet(GLUT_ELAPSED_TIME); 1.83 + 1.84 + game_update(msec); 1.85 + game_render(); 1.86 +} 1.87 + 1.88 +static void idle() 1.89 +{ 1.90 + if(fullscreen_pending) { 1.91 + glutFullScreen(); 1.92 + } 1.93 + 1.94 + glutPostRedisplay(); 1.95 +} 1.96 + 1.97 +static void reshape(int x, int y) 1.98 +{ 1.99 + game_reshape(x, y); 1.100 +} 1.101 + 1.102 +static void keyb(unsigned char key, int x, int y) 1.103 +{ 1.104 + static bool fullscr; 1.105 + static int prev_xpos, prev_ypos; 1.106 + static int prev_xsz, prev_ysz; 1.107 + 1.108 + switch(key) { 1.109 + case 'f': 1.110 + fullscr = !fullscr; 1.111 + if(fullscr) { 1.112 + int xoffs, yoffs; 1.113 + 1.114 + prev_xpos = glutGet(GLUT_WINDOW_X); 1.115 + prev_ypos = glutGet(GLUT_WINDOW_Y); 1.116 + prev_xsz = glutGet(GLUT_WINDOW_WIDTH); 1.117 + prev_ysz = glutGet(GLUT_WINDOW_HEIGHT); 1.118 + 1.119 + xoffs = vr_get_opti(VR_OPT_WIN_XOFFS); 1.120 + yoffs = vr_get_opti(VR_OPT_WIN_YOFFS); 1.121 + if(xoffs || yoffs) { 1.122 + printf("repositioning: %d,%d\n", xoffs, yoffs); 1.123 + glutPositionWindow(xoffs, yoffs); 1.124 + } 1.125 + fullscreen_pending = true; 1.126 + } else { 1.127 + fullscreen_pending = false; 1.128 + glutPositionWindow(prev_xpos, prev_ypos); 1.129 + glutReshapeWindow(prev_xsz, prev_ysz); 1.130 + } 1.131 + break; 1.132 + } 1.133 + game_keyboard(key, true, x, y); 1.134 +} 1.135 + 1.136 +static void keyb_up(unsigned char key, int x, int y) 1.137 +{ 1.138 + game_keyboard(key, false, x, y); 1.139 +} 1.140 + 1.141 +static void mouse(int bn, int st, int x, int y) 1.142 +{ 1.143 + switch(bn) { 1.144 + case GLUT_RIGHT_BUTTON + 1: 1.145 + if(st == GLUT_DOWN) { 1.146 + game_mwheel(1); 1.147 + } 1.148 + break; 1.149 + 1.150 + case GLUT_RIGHT_BUTTON + 2: 1.151 + if(st == GLUT_DOWN) { 1.152 + game_mwheel(-1); 1.153 + } 1.154 + break; 1.155 + 1.156 + default: 1.157 + game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y); 1.158 + } 1.159 +} 1.160 + 1.161 +static void motion(int x, int y) 1.162 +{ 1.163 + game_motion(x, y); 1.164 +} 1.165 + 1.166 +#define SBALL_MOVE_SCALE 0.00025 1.167 +#define SBALL_ROT_SCALE 0.01 1.168 + 1.169 +static void sball_motion(int x, int y, int z) 1.170 +{ 1.171 + game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE); 1.172 +} 1.173 + 1.174 +static void sball_rotate(int x, int y, int z) 1.175 +{ 1.176 + game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE); 1.177 +}