conworlds

diff src/vr/vr_libovr.c @ 11:5dc4e2b8f6f5

LibOVR is broken
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 23 Aug 2014 00:24:20 +0300
parents e3f0ca1d008a
children e4257df067a1
line diff
     1.1 --- a/src/vr/vr_libovr.c	Fri Aug 22 20:11:15 2014 +0300
     1.2 +++ b/src/vr/vr_libovr.c	Sat Aug 23 00:24:20 2014 +0300
     1.3 @@ -13,6 +13,8 @@
     1.4  #include <OVR_CAPI.h>
     1.5  #include <OVR_CAPI_GL.h>
     1.6  
     1.7 +#define DISABLE_RETARDED_HEALTH_WARNING
     1.8 +
     1.9  /* just dropping the prototype here to avoid including CAPI_HSWDisplay.h */
    1.10  OVR_EXPORT void ovrhmd_EnableHSWDisplaySDKRender(ovrHmd hmd, ovrBool enabled);
    1.11  
    1.12 @@ -46,7 +48,7 @@
    1.13  		if(!(h = ovrHmd_Create(i))) {
    1.14  			break;
    1.15  		}
    1.16 -		printf(" [%d]: %s - %s\n", h->Manufacturer, h->ProductName);
    1.17 +		printf(" [%d]: %s - %s\n", i, h->Manufacturer, h->ProductName);
    1.18  
    1.19  		if(!hmd) {
    1.20  			hmd = h;
    1.21 @@ -60,6 +62,8 @@
    1.22  		return -1;
    1.23  	}
    1.24  
    1.25 +	ovrHmd_ConfigureTracking(hmd, 0xffffffff, 0);
    1.26 +
    1.27  	eye_fov[0] = hmd->DefaultEyeFov[0];
    1.28  	eye_fov[1] = hmd->DefaultEyeFov[1];
    1.29  
    1.30 @@ -76,6 +80,8 @@
    1.31  		set_option_int(optdb, VR_OPT_REYE_YRES, eye_res[1].h);
    1.32  		set_option_float(optdb, VR_OPT_EYE_HEIGHT, ovrHmd_GetFloat(hmd, OVR_KEY_EYE_HEIGHT, OVR_DEFAULT_EYE_HEIGHT));
    1.33  		set_option_float(optdb, VR_OPT_IPD, ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD));
    1.34 +		set_option_int(optdb, VR_OPT_WIN_XOFFS, hmd->WindowsPos.x);
    1.35 +		set_option_int(optdb, VR_OPT_WIN_YOFFS, hmd->WindowsPos.y);
    1.36  	}
    1.37  
    1.38  	deferred_init_done = 0;
    1.39 @@ -90,30 +96,33 @@
    1.40  
    1.41  	deferred_init_done = 1;
    1.42  
    1.43 -	ovrHmd_ConfigureTracking(hmd, 0xffffffff, 0);
    1.44 -
    1.45 +	memset(&glcfg, 0, sizeof glcfg);
    1.46  	glcfg.OGL.Header.API = ovrRenderAPI_OpenGL;
    1.47  	glcfg.OGL.Header.RTSize = hmd->Resolution;
    1.48  	glcfg.OGL.Header.Multisample = 1;
    1.49  #ifdef WIN32
    1.50  	win = GetActiveWindow();
    1.51 -	glcfg.OGL.Window = win;
    1.52 +	/*glcfg.OGL.Window = win;
    1.53  	glcfg.OGL.DC = wglGetCurrentDC();
    1.54  	assert(glcfg.OGL.Window);
    1.55 -	assert(glcfg.OGL.DC);
    1.56 +	assert(glcfg.OGL.DC);*/
    1.57  #endif
    1.58  
    1.59 -	ovrHmd_AttachToWindow(hmd, win, 0, 0);
    1.60 -	/*ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction);*/
    1.61 +	if(!(hmd->HmdCaps & ovrHmdCap_ExtendDesktop)) {
    1.62 +		ovrHmd_AttachToWindow(hmd, win, 0, 0);
    1.63 +	}
    1.64 +	ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction);
    1.65  
    1.66 -	dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette;/* | ovrDistortionCap_TimeWarp;// |
    1.67 -		ovrDistortionCap_Overdrive; */
    1.68 +	dcaps = ovrDistortionCap_Chromatic | ovrDistortionCap_Vignette | ovrDistortionCap_TimeWarp |
    1.69 +		ovrDistortionCap_Overdrive | ovrDistortionCap_NoRestore;
    1.70  
    1.71  	if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, dcaps, eye_fov, eye_render_desc)) {
    1.72  		fprintf(stderr, "failed to configure LibOVR distortion renderer\n");
    1.73  	}
    1.74  
    1.75 -	/* ovrhmd_EnableHSWDisplaySDKRender(hmd, 0); */
    1.76 +#ifdef DISABLE_RETARDED_HEALTH_WARNING
    1.77 +	ovrhmd_EnableHSWDisplaySDKRender(hmd, 0);
    1.78 +#endif
    1.79  }
    1.80  
    1.81  static void cleanup(void)
    1.82 @@ -153,14 +162,14 @@
    1.83  {
    1.84  	if(!hmd) {
    1.85  		vec[0] = vec[1] = vec[2] = 0;
    1.86 -		return -1;
    1.87 +		return 0;
    1.88  	}
    1.89  
    1.90  	pose[eye] = ovrHmd_GetEyePose(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
    1.91  	vec[0] = pose[eye].Position.x;
    1.92  	vec[1] = pose[eye].Position.y;
    1.93  	vec[2] = pose[eye].Position.z;
    1.94 -	return 0;
    1.95 +	return 1;
    1.96  }
    1.97  
    1.98  static int rotation(int eye, float *quat)
    1.99 @@ -168,7 +177,7 @@
   1.100  	if(!hmd) {
   1.101  		quat[0] = quat[1] = quat[2] = 0.0f;
   1.102  		quat[3] = 1.0f;
   1.103 -		return -1;
   1.104 +		return 0;
   1.105  	}
   1.106  
   1.107  	pose[eye] = ovrHmd_GetEyePose(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
   1.108 @@ -176,13 +185,14 @@
   1.109  	quat[1] = pose[eye].Orientation.y;
   1.110  	quat[2] = pose[eye].Orientation.z;
   1.111  	quat[3] = pose[eye].Orientation.w;
   1.112 -	return 0;
   1.113 +	return 1;
   1.114  }
   1.115  
   1.116  static const float idmat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
   1.117  
   1.118  static void proj_matrix(int eye, float znear, float zfar, float *mat)
   1.119  {
   1.120 +	int i, j;
   1.121  	ovrMatrix4f vmat;
   1.122  
   1.123  	if(!hmd) {
   1.124 @@ -191,7 +201,12 @@
   1.125  	}
   1.126  
   1.127  	vmat = ovrMatrix4f_Projection(eye_render_desc[eye].Fov, znear, zfar, 1);
   1.128 -	memcpy(mat, vmat.M[0], 16 * sizeof(float));
   1.129 +
   1.130 +	for(i=0; i<4; i++) {
   1.131 +		for(j=0; j<4; j++) {
   1.132 +			*mat++ = vmat.M[j][i];
   1.133 +		}
   1.134 +	}
   1.135  }
   1.136  
   1.137  static int new_frame = 1;
   1.138 @@ -227,6 +242,9 @@
   1.139  	ovrSizei texsz;
   1.140  	ovrRecti rect;
   1.141  
   1.142 +	vmin = 1.0 - vmax;
   1.143 +	vmax = 1.0 - vmin;
   1.144 +
   1.145  	glBindTexture(GL_TEXTURE_2D, tex);
   1.146  	glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texsz.w);
   1.147  	glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texsz.h);
   1.148 @@ -236,9 +254,6 @@
   1.149  	rect.Size.w = (int)((umax - umin) * texsz.w);
   1.150  	rect.Size.h = (int)((vmax - vmin) * texsz.h);
   1.151  
   1.152 -	printf("eye %d texture: %u [%g, %g] -> [%g, %g]\n", eye, tex, umin, vmin, umax, vmax);
   1.153 -	printf("    pixels [%d, %d] -> [%d, %d]\n", rect.Pos.x, rect.Pos.y, rect.Pos.x + rect.Size.w, rect.Pos.y + rect.Size.h);
   1.154 -
   1.155  	eye_tex[eye].OGL.Header.API = ovrRenderAPI_OpenGL;
   1.156  	eye_tex[eye].OGL.Header.TextureSize = texsz;
   1.157  	eye_tex[eye].OGL.Header.RenderViewport = rect;