conworlds
diff src/glut/main_glut.cc @ 21:2da585428507
added both glut and sdl2 versions just for fun...
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 27 Aug 2014 04:16:22 +0300 |
parents | src/glut/main.cc@782ff06817fb |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/glut/main_glut.cc Wed Aug 27 04:16:22 2014 +0300 1.3 @@ -0,0 +1,183 @@ 1.4 +#ifdef USE_GLUT 1.5 + 1.6 +#include <stdio.h> 1.7 +#include <stdlib.h> 1.8 +#include "opengl.h" 1.9 +#ifdef __APPLE__ 1.10 +#include <GLUT/glut.h> 1.11 +#else 1.12 +#include <GL/glut.h> 1.13 +#endif 1.14 +#include "game.h" 1.15 +#include "gameopt.h" 1.16 +#include "vr/vr.h" 1.17 + 1.18 +static bool init(); 1.19 +static void cleanup(); 1.20 + 1.21 +static void display(); 1.22 +static void idle(); 1.23 +static void reshape(int x, int y); 1.24 +static void keyb(unsigned char key, int x, int y); 1.25 +static void keyb_up(unsigned char key, int x, int y); 1.26 +static void mouse(int bn, int st, int x, int y); 1.27 +static void motion(int x, int y); 1.28 +static void sball_motion(int x, int y, int z); 1.29 +static void sball_rotate(int x, int y, int z); 1.30 + 1.31 +static bool fullscreen_pending; 1.32 + 1.33 +int main(int argc, char **argv) 1.34 +{ 1.35 + glutInitWindowSize(1024, 600); 1.36 + glutInit(&argc, argv); 1.37 + 1.38 + if(!parse_args(argc, argv)) { 1.39 + return 1; 1.40 + } 1.41 + 1.42 + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (opt.stereo ? GLUT_STEREO : 0)); 1.43 + glutCreateWindow("LD48 #30 - connected worlds"); 1.44 + 1.45 + glutDisplayFunc(display); 1.46 + glutIdleFunc(idle); 1.47 + glutReshapeFunc(reshape); 1.48 + glutKeyboardFunc(keyb); 1.49 + glutKeyboardUpFunc(keyb_up); 1.50 + glutMouseFunc(mouse); 1.51 + glutMotionFunc(motion); 1.52 + glutSpaceballMotionFunc(sball_motion); 1.53 + glutSpaceballRotateFunc(sball_rotate); 1.54 + 1.55 + if(!init()) { 1.56 + return 1; 1.57 + } 1.58 + atexit(cleanup); 1.59 + 1.60 + glutMainLoop(); 1.61 + return 0; 1.62 +} 1.63 + 1.64 +static bool init() 1.65 +{ 1.66 + glewInit(); 1.67 + 1.68 + if(!game_init()) { 1.69 + return false; 1.70 + } 1.71 + 1.72 + if(opt.vr) { 1.73 + int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH); 1.74 + int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT); 1.75 + if(win_xsz && win_ysz) { 1.76 + glutReshapeWindow(win_xsz, win_ysz); 1.77 + } 1.78 + } 1.79 + return true; 1.80 +} 1.81 + 1.82 +static void cleanup() 1.83 +{ 1.84 + game_cleanup(); 1.85 +} 1.86 + 1.87 +static void display() 1.88 +{ 1.89 + unsigned int msec = glutGet(GLUT_ELAPSED_TIME); 1.90 + 1.91 + game_update(msec); 1.92 + game_render(); 1.93 +} 1.94 + 1.95 +static void idle() 1.96 +{ 1.97 + if(fullscreen_pending) { 1.98 + glutFullScreen(); 1.99 + } 1.100 + 1.101 + glutPostRedisplay(); 1.102 +} 1.103 + 1.104 +static void reshape(int x, int y) 1.105 +{ 1.106 + game_reshape(x, y); 1.107 +} 1.108 + 1.109 +static void keyb(unsigned char key, int x, int y) 1.110 +{ 1.111 + static bool fullscr; 1.112 + static int prev_xpos, prev_ypos; 1.113 + static int prev_xsz, prev_ysz; 1.114 + 1.115 + switch(key) { 1.116 + case 'f': 1.117 + fullscr = !fullscr; 1.118 + if(fullscr) { 1.119 + int xoffs, yoffs; 1.120 + 1.121 + prev_xpos = glutGet(GLUT_WINDOW_X); 1.122 + prev_ypos = glutGet(GLUT_WINDOW_Y); 1.123 + prev_xsz = glutGet(GLUT_WINDOW_WIDTH); 1.124 + prev_ysz = glutGet(GLUT_WINDOW_HEIGHT); 1.125 + 1.126 + xoffs = vr_get_opti(VR_OPT_WIN_XOFFS); 1.127 + yoffs = vr_get_opti(VR_OPT_WIN_YOFFS); 1.128 + if(xoffs || yoffs) { 1.129 + printf("repositioning: %d,%d\n", xoffs, yoffs); 1.130 + glutPositionWindow(xoffs, yoffs); 1.131 + } 1.132 + fullscreen_pending = true; 1.133 + } else { 1.134 + fullscreen_pending = false; 1.135 + glutPositionWindow(prev_xpos, prev_ypos); 1.136 + glutReshapeWindow(prev_xsz, prev_ysz); 1.137 + } 1.138 + break; 1.139 + } 1.140 + game_keyboard(key, true); 1.141 +} 1.142 + 1.143 +static void keyb_up(unsigned char key, int x, int y) 1.144 +{ 1.145 + game_keyboard(key, false); 1.146 +} 1.147 + 1.148 +static void mouse(int bn, int st, int x, int y) 1.149 +{ 1.150 + switch(bn) { 1.151 + case GLUT_RIGHT_BUTTON + 1: 1.152 + if(st == GLUT_DOWN) { 1.153 + game_mwheel(1); 1.154 + } 1.155 + break; 1.156 + 1.157 + case GLUT_RIGHT_BUTTON + 2: 1.158 + if(st == GLUT_DOWN) { 1.159 + game_mwheel(-1); 1.160 + } 1.161 + break; 1.162 + 1.163 + default: 1.164 + game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y); 1.165 + } 1.166 +} 1.167 + 1.168 +static void motion(int x, int y) 1.169 +{ 1.170 + game_motion(x, y); 1.171 +} 1.172 + 1.173 +#define SBALL_MOVE_SCALE 0.00025 1.174 +#define SBALL_ROT_SCALE 0.01 1.175 + 1.176 +static void sball_motion(int x, int y, int z) 1.177 +{ 1.178 + game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE); 1.179 +} 1.180 + 1.181 +static void sball_rotate(int x, int y, int z) 1.182 +{ 1.183 + game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE); 1.184 +} 1.185 + 1.186 +#endif // USE_GLUT 1.187 \ No newline at end of file