conworlds

annotate vrchess.vcxproj.filters @ 8:90abf4b93cc9

fixed line endings fixed viewport when returning to original framebuffer
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 22 Aug 2014 17:24:43 +0300
parents 8b7da5ab814e
children 5dc4e2b8f6f5
rev   line source
nuclear@0 1 <?xml version="1.0" encoding="utf-8"?>
nuclear@0 2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
nuclear@0 3 <ItemGroup>
nuclear@5 4 <Filter Include="src">
nuclear@0 5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
nuclear@5 6 <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h;inl</Extensions>
nuclear@0 7 </Filter>
nuclear@5 8 <Filter Include="src\vr">
nuclear@5 9 <UniqueIdentifier>{e881ab02-1a45-43f6-a15d-ee7f77256a1e}</UniqueIdentifier>
nuclear@0 10 </Filter>
nuclear@0 11 </ItemGroup>
nuclear@0 12 <ItemGroup>
nuclear@0 13 <ClCompile Include="src\main.cc">
nuclear@5 14 <Filter>src</Filter>
nuclear@0 15 </ClCompile>
nuclear@0 16 <ClCompile Include="src\camera.cc">
nuclear@5 17 <Filter>src</Filter>
nuclear@0 18 </ClCompile>
nuclear@0 19 <ClCompile Include="src\opengl.cc">
nuclear@5 20 <Filter>src</Filter>
nuclear@0 21 </ClCompile>
nuclear@0 22 <ClCompile Include="src\sdr.c">
nuclear@5 23 <Filter>src</Filter>
nuclear@0 24 </ClCompile>
nuclear@0 25 <ClCompile Include="src\game.cc">
nuclear@5 26 <Filter>src</Filter>
nuclear@0 27 </ClCompile>
nuclear@0 28 <ClCompile Include="src\image.cc">
nuclear@5 29 <Filter>src</Filter>
nuclear@0 30 </ClCompile>
nuclear@0 31 <ClCompile Include="src\texture.cc">
nuclear@5 32 <Filter>src</Filter>
nuclear@5 33 </ClCompile>
nuclear@5 34 <ClCompile Include="src\vr\vr.c">
nuclear@5 35 <Filter>src\vr</Filter>
nuclear@5 36 </ClCompile>
nuclear@5 37 <ClCompile Include="src\vr\vr_libovr.c">
nuclear@5 38 <Filter>src\vr</Filter>
nuclear@5 39 </ClCompile>
nuclear@5 40 <ClCompile Include="src\vr\vr_modules.c">
nuclear@5 41 <Filter>src\vr</Filter>
nuclear@5 42 </ClCompile>
nuclear@5 43 <ClCompile Include="src\vr\vr_null.c">
nuclear@5 44 <Filter>src\vr</Filter>
nuclear@0 45 </ClCompile>
nuclear@7 46 <ClCompile Include="src\vr\rbtree.c">
nuclear@7 47 <Filter>src\vr</Filter>
nuclear@7 48 </ClCompile>
nuclear@7 49 <ClCompile Include="src\vr\opt.c">
nuclear@7 50 <Filter>src\vr</Filter>
nuclear@7 51 </ClCompile>
nuclear@0 52 </ItemGroup>
nuclear@0 53 <ItemGroup>
nuclear@0 54 <ClInclude Include="src\camera.h">
nuclear@5 55 <Filter>src</Filter>
nuclear@5 56 </ClInclude>
nuclear@5 57 <ClInclude Include="src\game.h">
nuclear@5 58 <Filter>src</Filter>
nuclear@5 59 </ClInclude>
nuclear@5 60 <ClInclude Include="src\image.h">
nuclear@5 61 <Filter>src</Filter>
nuclear@5 62 </ClInclude>
nuclear@5 63 <ClInclude Include="src\opengl.h">
nuclear@5 64 <Filter>src</Filter>
nuclear@0 65 </ClInclude>
nuclear@0 66 <ClInclude Include="src\sdr.h">
nuclear@5 67 <Filter>src</Filter>
nuclear@0 68 </ClInclude>
nuclear@0 69 <ClInclude Include="src\texture.h">
nuclear@5 70 <Filter>src</Filter>
nuclear@5 71 </ClInclude>
nuclear@5 72 <ClInclude Include="src\vr\vr.h">
nuclear@5 73 <Filter>src\vr</Filter>
nuclear@5 74 </ClInclude>
nuclear@5 75 <ClInclude Include="src\vr\vr_impl.h">
nuclear@5 76 <Filter>src\vr</Filter>
nuclear@0 77 </ClInclude>
nuclear@7 78 <ClInclude Include="src\vr\rbtree.h">
nuclear@7 79 <Filter>src\vr</Filter>
nuclear@7 80 </ClInclude>
nuclear@7 81 <ClInclude Include="src\vr\opt.h">
nuclear@7 82 <Filter>src\vr</Filter>
nuclear@7 83 </ClInclude>
nuclear@0 84 </ItemGroup>
nuclear@0 85 </Project>