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1 /*
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2 Printblobs - halftoning display hack
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3 Copyright (C) 2013 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU General Public License for more details.
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14
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15 You should have received a copy of the GNU General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #include <stdio.h>
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <errno.h>
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22 #include <stdarg.h>
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23 #include <assert.h>
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24 #include <GL/glew.h>
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25
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26 #if defined(unix) || defined(__unix__)
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27 #include <unistd.h>
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28 #include <sys/stat.h>
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29 #endif /* unix */
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30
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31 #include "sdr.h"
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32
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33 static const char *sdrtypestr(unsigned int sdrtype);
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34
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35 unsigned int create_vertex_shader(const char *src)
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36 {
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37 return create_shader(src, GL_VERTEX_SHADER);
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38 }
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39
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40 unsigned int create_pixel_shader(const char *src)
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41 {
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42 return create_shader(src, GL_FRAGMENT_SHADER);
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43 }
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44
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45 unsigned int create_tessctl_shader(const char *src)
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46 {
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47 return create_shader(src, GL_TESS_CONTROL_SHADER);
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48 }
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49
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50 unsigned int create_tesseval_shader(const char *src)
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51 {
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52 return create_shader(src, GL_TESS_EVALUATION_SHADER);
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53 }
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54
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55 unsigned int create_geometry_shader(const char *src)
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56 {
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57 return create_shader(src, GL_GEOMETRY_SHADER);
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58 }
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59
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60 unsigned int create_shader(const char *src, unsigned int sdr_type)
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61 {
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62 unsigned int sdr;
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63 int success, info_len;
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64 char *info_str = 0;
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65 GLenum err;
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66
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67 sdr = glCreateShader(sdr_type);
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68 assert(glGetError() == GL_NO_ERROR);
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69 glShaderSource(sdr, 1, &src, 0);
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70 err = glGetError();
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71 assert(err == GL_NO_ERROR);
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72 glCompileShader(sdr);
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73 assert(glGetError() == GL_NO_ERROR);
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74
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75 glGetShaderiv(sdr, GL_COMPILE_STATUS, &success);
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76 assert(glGetError() == GL_NO_ERROR);
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77 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &info_len);
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78 assert(glGetError() == GL_NO_ERROR);
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79
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80 if(info_len) {
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81 if((info_str = malloc(info_len + 1))) {
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82 glGetShaderInfoLog(sdr, info_len, 0, info_str);
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83 assert(glGetError() == GL_NO_ERROR);
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84 }
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85 }
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86
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87 if(success) {
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88 fprintf(stderr, info_str ? "done: %s\n" : "done\n", info_str);
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89 } else {
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90 fprintf(stderr, info_str ? "failed: %s\n" : "failed\n", info_str);
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91 glDeleteShader(sdr);
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92 sdr = 0;
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93 }
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94
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95 free(info_str);
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96 return sdr;
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97 }
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98
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99 void free_shader(unsigned int sdr)
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100 {
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101 glDeleteShader(sdr);
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102 }
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103
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104 unsigned int load_vertex_shader(const char *fname)
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105 {
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106 return load_shader(fname, GL_VERTEX_SHADER);
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107 }
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108
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109 unsigned int load_pixel_shader(const char *fname)
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110 {
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111 return load_shader(fname, GL_FRAGMENT_SHADER);
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112 }
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113
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114 unsigned int load_tessctl_shader(const char *fname)
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115 {
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116 return load_shader(fname, GL_TESS_CONTROL_SHADER);
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117 }
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118
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119 unsigned int load_tesseval_shader(const char *fname)
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120 {
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121 return load_shader(fname, GL_TESS_EVALUATION_SHADER);
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122 }
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123
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124 unsigned int load_geometry_shader(const char *fname)
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125 {
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126 return load_shader(fname, GL_GEOMETRY_SHADER);
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127 }
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128
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129 unsigned int load_shader(const char *fname, unsigned int sdr_type)
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130 {
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131 #if defined(unix) || defined(__unix__)
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132 struct stat st;
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133 #endif
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134 unsigned int sdr;
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135 size_t filesize;
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136 FILE *fp;
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137 char *src;
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138
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139 if(!(fp = fopen(fname, "r"))) {
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140 fprintf(stderr, "failed to open shader %s: %s\n", fname, strerror(errno));
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141 return 0;
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142 }
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143
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144 #if defined(unix) || defined(__unix__)
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145 fstat(fileno(fp), &st);
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146 filesize = st.st_size;
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147 #else
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148 fseek(fp, 0, SEEK_END);
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149 filesize = ftell(fp);
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150 fseek(fp, 0, SEEK_SET);
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151 #endif /* unix */
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152
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153 if(!(src = malloc(filesize + 1))) {
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154 fclose(fp);
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155 return 0;
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156 }
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157 fread(src, 1, filesize, fp);
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158 src[filesize] = 0;
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159 fclose(fp);
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160
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161 fprintf(stderr, "compiling %s shader: %s... ", sdrtypestr(sdr_type), fname);
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162 sdr = create_shader(src, sdr_type);
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163
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164 free(src);
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165 return sdr;
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166 }
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167
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168
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169 unsigned int get_vertex_shader(const char *fname)
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170 {
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171 return get_shader(fname, GL_VERTEX_SHADER);
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172 }
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173
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174 unsigned int get_pixel_shader(const char *fname)
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175 {
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176 return get_shader(fname, GL_FRAGMENT_SHADER);
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177 }
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178
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179 unsigned int get_tessctl_shader(const char *fname)
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180 {
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181 return get_shader(fname, GL_TESS_CONTROL_SHADER);
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182 }
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183
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184 unsigned int get_tesseval_shader(const char *fname)
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185 {
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186 return get_shader(fname, GL_TESS_EVALUATION_SHADER);
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187 }
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188
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189 unsigned int get_geometry_shader(const char *fname)
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190 {
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191 return get_shader(fname, GL_GEOMETRY_SHADER);
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192 }
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193
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194 unsigned int get_shader(const char *fname, unsigned int sdr_type)
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195 {
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196 unsigned int sdr;
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197 if(!(sdr = load_shader(fname, sdr_type))) {
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198 return 0;
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199 }
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200 return sdr;
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201 }
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202
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203
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204 /* ---- gpu programs ---- */
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205
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206 unsigned int create_program(void)
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207 {
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208 unsigned int prog = glCreateProgram();
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209 assert(glGetError() == GL_NO_ERROR);
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210 return prog;
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211 }
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212
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213 unsigned int create_program_link(unsigned int sdr0, ...)
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214 {
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215 unsigned int prog, sdr;
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216 va_list ap;
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217
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218 if(!(prog = create_program())) {
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219 return 0;
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220 }
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221
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222 attach_shader(prog, sdr0);
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223 if(glGetError()) {
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224 return 0;
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225 }
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226
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227 va_start(ap, sdr0);
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228 while((sdr = va_arg(ap, unsigned int))) {
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229 attach_shader(prog, sdr);
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230 if(glGetError()) {
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231 return 0;
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232 }
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233 }
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234 va_end(ap);
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235
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236 if(link_program(prog) == -1) {
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237 free_program(prog);
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238 return 0;
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239 }
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240 return prog;
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241 }
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242
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243 unsigned int create_program_load(const char *vfile, const char *pfile)
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244 {
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245 unsigned int vs = 0, ps = 0;
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246
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247 if(vfile && *vfile && !(vs = get_vertex_shader(vfile))) {
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248 return 0;
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249 }
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250 if(pfile && *pfile && !(ps = get_pixel_shader(pfile))) {
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251 return 0;
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252 }
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253 return create_program_link(vs, ps, 0);
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254 }
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255
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256 void free_program(unsigned int sdr)
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257 {
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258 glDeleteProgram(sdr);
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259 }
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260
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261 void attach_shader(unsigned int prog, unsigned int sdr)
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262 {
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263 glAttachShader(prog, sdr);
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264 assert(glGetError() == GL_NO_ERROR);
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265 }
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266
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267 int link_program(unsigned int prog)
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268 {
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269 int linked, info_len, retval = 0;
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270 char *info_str = 0;
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271
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272 glLinkProgram(prog);
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273 assert(glGetError() == GL_NO_ERROR);
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274 glGetProgramiv(prog, GL_LINK_STATUS, &linked);
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275 assert(glGetError() == GL_NO_ERROR);
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276 glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &info_len);
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277 assert(glGetError() == GL_NO_ERROR);
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278
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279 if(info_len) {
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280 if((info_str = malloc(info_len + 1))) {
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281 glGetProgramInfoLog(prog, info_len, 0, info_str);
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282 assert(glGetError() == GL_NO_ERROR);
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283 }
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284 }
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285
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286 if(linked) {
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287 fprintf(stderr, info_str ? "linking done: %s\n" : "linking done\n", info_str);
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288 } else {
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289 fprintf(stderr, info_str ? "linking failed: %s\n" : "linking failed\n", info_str);
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290 retval = -1;
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291 }
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292
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293 free(info_str);
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294 return retval;
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295 }
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296
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297 int bind_program(unsigned int prog)
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298 {
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299 GLenum err;
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300
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301 glUseProgram(prog);
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302 if(prog && (err = glGetError()) != GL_NO_ERROR) {
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303 /* maybe the program is not linked, try linking first */
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304 if(err == GL_INVALID_OPERATION) {
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305 if(link_program(prog) == -1) {
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306 return -1;
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307 }
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308 glUseProgram(prog);
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309 return glGetError() == GL_NO_ERROR ? 0 : -1;
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310 }
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311 return -1;
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312 }
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313 return 0;
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314 }
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315
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316 /* ugly but I'm not going to write the same bloody code over and over */
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317 #define BEGIN_UNIFORM_CODE \
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318 int loc, curr_prog; \
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319 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog); \
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320 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) { \
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321 return -1; \
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322 } \
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323 if((loc = glGetUniformLocation(prog, name)) != -1)
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324
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325 #define END_UNIFORM_CODE \
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326 if((unsigned int)curr_prog != prog) { \
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327 bind_program(curr_prog); \
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328 } \
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329 return loc == -1 ? -1 : 0
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330
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331 int set_uniform_int(unsigned int prog, const char *name, int val)
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332 {
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333 BEGIN_UNIFORM_CODE {
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334 glUniform1i(loc, val);
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335 }
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336 END_UNIFORM_CODE;
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337 }
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338
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339 int set_uniform_float(unsigned int prog, const char *name, float val)
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340 {
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341 BEGIN_UNIFORM_CODE {
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342 glUniform1f(loc, val);
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343 }
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344 END_UNIFORM_CODE;
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345 }
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346
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347 int set_uniform_float2(unsigned int prog, const char *name, float x, float y)
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348 {
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nuclear@0
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349 BEGIN_UNIFORM_CODE {
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350 glUniform2f(loc, x, y);
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351 }
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352 END_UNIFORM_CODE;
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353 }
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354
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355 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z)
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356 {
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357 BEGIN_UNIFORM_CODE {
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358 glUniform3f(loc, x, y, z);
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359 }
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360 END_UNIFORM_CODE;
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361 }
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362
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363 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w)
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364 {
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365 BEGIN_UNIFORM_CODE {
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366 glUniform4f(loc, x, y, z, w);
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367 }
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368 END_UNIFORM_CODE;
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369 }
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370
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371 int set_uniform_matrix4(unsigned int prog, const char *name, float *mat)
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372 {
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373 BEGIN_UNIFORM_CODE {
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374 glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
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375 }
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376 END_UNIFORM_CODE;
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377 }
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378
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379 int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat)
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380 {
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nuclear@0
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381 BEGIN_UNIFORM_CODE {
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382 glUniformMatrix4fv(loc, 1, GL_TRUE, mat);
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383 }
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384 END_UNIFORM_CODE;
|
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385 }
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386
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nuclear@0
|
387 int get_attrib_loc(unsigned int prog, const char *name)
|
nuclear@0
|
388 {
|
nuclear@0
|
389 int loc, curr_prog;
|
nuclear@0
|
390
|
nuclear@0
|
391 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog);
|
nuclear@0
|
392 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) {
|
nuclear@0
|
393 return -1;
|
nuclear@0
|
394 }
|
nuclear@0
|
395
|
nuclear@0
|
396 loc = glGetAttribLocation(prog, (char*)name);
|
nuclear@0
|
397
|
nuclear@0
|
398 if((unsigned int)curr_prog != prog) {
|
nuclear@0
|
399 bind_program(curr_prog);
|
nuclear@0
|
400 }
|
nuclear@0
|
401 return loc;
|
nuclear@0
|
402 }
|
nuclear@0
|
403
|
nuclear@0
|
404 void set_attrib_float3(int attr_loc, float x, float y, float z)
|
nuclear@0
|
405 {
|
nuclear@0
|
406 glVertexAttrib3f(attr_loc, x, y, z);
|
nuclear@0
|
407 }
|
nuclear@0
|
408
|
nuclear@0
|
409 static const char *sdrtypestr(unsigned int sdrtype)
|
nuclear@0
|
410 {
|
nuclear@0
|
411 switch(sdrtype) {
|
nuclear@0
|
412 case GL_VERTEX_SHADER:
|
nuclear@0
|
413 return "vertex";
|
nuclear@0
|
414 case GL_FRAGMENT_SHADER:
|
nuclear@0
|
415 return "pixel";
|
nuclear@0
|
416 case GL_TESS_CONTROL_SHADER:
|
nuclear@0
|
417 return "tessellation control";
|
nuclear@0
|
418 case GL_TESS_EVALUATION_SHADER:
|
nuclear@0
|
419 return "tessellation evaluation";
|
nuclear@0
|
420 case GL_GEOMETRY_SHADER:
|
nuclear@0
|
421 return "geometry";
|
nuclear@0
|
422
|
nuclear@0
|
423 default:
|
nuclear@0
|
424 break;
|
nuclear@0
|
425 }
|
nuclear@0
|
426 return "<unknown>";
|
nuclear@0
|
427 }
|