coeng

diff src/geom.h @ 8:8cce82794f90

seems to work nicely
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 15 Feb 2015 05:14:20 +0200
parents af24cfbdf9b6
children
line diff
     1.1 --- a/src/geom.h	Sat Feb 14 10:08:00 2015 +0200
     1.2 +++ b/src/geom.h	Sun Feb 15 05:14:20 2015 +0200
     1.3 @@ -14,8 +14,12 @@
     1.4  };
     1.5  
     1.6  class GeomShape {
     1.7 +public:
     1.8 +	enum Type { GEOM_UNKNOWN, GEOM_SPHERE, GEOM_PLANE, GEOM_AABOX };
     1.9 +
    1.10  protected:
    1.11 -	enum Type { GEOM_UNKNOWN, GEOM_SPHERE, GEOM_PLANE } type;
    1.12 +	Matrix4x4 xform, inv_xform;
    1.13 +	Type type;
    1.14  
    1.15  public:
    1.16  	GeomShape();
    1.17 @@ -23,11 +27,20 @@
    1.18  
    1.19  	virtual Type get_type() const;
    1.20  
    1.21 +	// apply an arbitrary transformation before testing intersections and collisions
    1.22 +	virtual void set_transform(const Matrix4x4 &m);
    1.23 +	virtual const Matrix4x4 &get_transform() const;
    1.24 +	virtual const Matrix4x4 &get_inv_transform() const;
    1.25 +
    1.26 +	virtual bool contains(const Vector3 &pt) const = 0;
    1.27  	virtual bool intersect(const Ray &ray, HitPoint *hit = 0) const = 0;
    1.28  	virtual bool collide(const GeomShape *geom, HitPoint *hit = 0) const = 0;
    1.29  
    1.30  	virtual float distance(const Vector3 &pt) const = 0;
    1.31  	virtual float distance_sq(const Vector3 &pt) const = 0;
    1.32 +
    1.33 +	// visualize the shape
    1.34 +	virtual void draw() const = 0;
    1.35  };
    1.36  
    1.37  class Sphere : public GeomShape {
    1.38 @@ -38,11 +51,14 @@
    1.39  	Sphere();
    1.40  	Sphere(const Vector3 &c, float rad);
    1.41  
    1.42 +	bool contains(const Vector3 &pt) const;
    1.43  	bool intersect(const Ray &ray, HitPoint *hit = 0) const;
    1.44  	bool collide(const GeomShape *geom, HitPoint *hit = 0) const;
    1.45  
    1.46  	float distance(const Vector3 &pt) const;
    1.47  	float distance_sq(const Vector3 &pt) const;
    1.48 +
    1.49 +	void draw() const;
    1.50  };
    1.51  
    1.52  class Plane : public GeomShape {
    1.53 @@ -56,11 +72,34 @@
    1.54  	Plane(const Vector3 &pos, const Vector3 &norm);
    1.55  	Plane(const Vector3 &p1, const Vector3 &p2, const Vector3 &p3);
    1.56  
    1.57 +	bool contains(const Vector3 &pt) const;
    1.58  	bool intersect(const Ray &ray, HitPoint *hit = 0) const;
    1.59  	bool collide(const GeomShape *geom, HitPoint *hit = 0) const;
    1.60  
    1.61  	float distance(const Vector3 &pt) const;
    1.62  	float distance_sq(const Vector3 &pt) const;
    1.63 +
    1.64 +	void draw() const;
    1.65 +};
    1.66 +
    1.67 +class AABox : public GeomShape {
    1.68 +public:
    1.69 +	Vector3 min, max;
    1.70 +
    1.71 +	AABox();
    1.72 +	AABox(const Vector3 &min, const Vector3 &max);
    1.73 +
    1.74 +	void set_union(const GeomShape *obj1, const GeomShape *obj2);
    1.75 +	void set_intersection(const GeomShape *obj1, const GeomShape *obj2);
    1.76 +
    1.77 +	bool contains(const Vector3 &pt) const;
    1.78 +	bool intersect(const Ray &ray, HitPoint *hit = 0) const;
    1.79 +	bool collide(const GeomShape *geom, HitPoint *hit = 0) const;
    1.80 +
    1.81 +	float distance(const Vector3 &pt) const;
    1.82 +	float distance_sq(const Vector3 &pt) const;
    1.83 +
    1.84 +	void draw() const;
    1.85  };
    1.86  
    1.87  #endif	// GEOM_H_