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annotate src/gobj.h @ 7:af24cfbdf9b6

adding collision detection
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Feb 2015 10:08:00 +0200
parents 0e5da17d589c
children
rev   line source
nuclear@6 1 #ifndef GOBJECT_H_
nuclear@6 2 #define GOBJECT_H_
nuclear@1 3
nuclear@1 4 #include <vector>
nuclear@1 5 #include <map>
nuclear@1 6 #include <string>
nuclear@1 7 #include "comp.h"
nuclear@1 8
nuclear@6 9 class GObject {
nuclear@1 10 private:
nuclear@1 11 std::vector<Component*> comp;
nuclear@1 12 std::map<std::string, Component*> comp_by_name;
nuclear@1 13
nuclear@1 14 bool sorted;
nuclear@1 15
nuclear@6 16 void sort_components();
nuclear@6 17
nuclear@1 18 public:
nuclear@6 19 GObject();
nuclear@6 20 ~GObject();
nuclear@1 21
nuclear@6 22 bool add_component(Component *c); // takes ownership
nuclear@6 23 bool remove_component(Component *c); // whoever calls this, now has ownership
nuclear@1 24 bool delete_component(Component *c);
nuclear@1 25
nuclear@1 26 Component *get_component(const char *name) const;
nuclear@1 27
nuclear@6 28 void update(float dt = 0.0f);
nuclear@6 29 void draw() const;
nuclear@1 30 };
nuclear@1 31
nuclear@6 32 #endif // GOBJECT_H_