coeng

annotate src/co_dbgvis.cc @ 7:af24cfbdf9b6

adding collision detection
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 14 Feb 2015 10:08:00 +0200
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nuclear@6 1 #ifndef __APPLE__
nuclear@6 2 #include <GL/glut.h>
nuclear@6 3 #else
nuclear@6 4 #include <GLUT/glut.h>
nuclear@6 5 #endif
nuclear@6 6 #include "co_dbgvis.h"
nuclear@6 7 #include "gobj.h"
nuclear@6 8
nuclear@6 9 static CoSphereVis reg_co_sphere;
nuclear@6 10
nuclear@6 11 static Component *cons_sphere() { return new CoSphereVis; }
nuclear@6 12
nuclear@6 13
nuclear@6 14 CoSphereVis::CoSphereVis()
nuclear@6 15 : color(1, 1, 1)
nuclear@6 16 {
nuclear@6 17 name = "spherevis";
nuclear@6 18 radius = 1.0;
nuclear@6 19 co_xform = 0;
nuclear@6 20
nuclear@6 21 register_component(name, cons_sphere);
nuclear@6 22 }
nuclear@6 23
nuclear@6 24 void CoSphereVis::update(float dt)
nuclear@6 25 {
nuclear@6 26 if(!co_xform) {
nuclear@6 27 co_xform = COCAST(CoXForm, gobj->get_component("xform"));
nuclear@6 28 }
nuclear@6 29 }
nuclear@6 30
nuclear@6 31 void CoSphereVis::draw() const
nuclear@6 32 {
nuclear@6 33 if(co_xform) {
nuclear@6 34 Matrix4x4 xform = co_xform->xform.transposed();
nuclear@6 35
nuclear@6 36 glPushMatrix();
nuclear@6 37 glMultMatrixf(xform.m[0]);
nuclear@6 38 }
nuclear@6 39
nuclear@6 40 float diffuse[] = { color.x, color.y, color.z, 1.0f };
nuclear@6 41 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, diffuse);
nuclear@6 42
nuclear@6 43 glutSolidSphere(radius, 16, 8);
nuclear@6 44
nuclear@6 45 if(co_xform) {
nuclear@6 46 glPopMatrix();
nuclear@6 47 }
nuclear@6 48 }