clray

changeset 23:51f115e337c2

separated obj loading and vector class
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 13 Aug 2010 18:20:45 +0100
parents 6c44e4b1726d
children 13091c00d7ca
files rt.cl src/scene.cc src/scene.h src/scene_obj.cc src/vector.cc src/vector.h src/vector.inl
diffstat 7 files changed, 781 insertions(+), 695 deletions(-) [+]
line diff
     1.1 --- a/rt.cl	Wed Aug 11 04:30:35 2010 +0100
     1.2 +++ b/rt.cl	Fri Aug 13 18:20:45 2010 +0100
     1.3 @@ -212,8 +212,7 @@
     1.4  
     1.5  float4 reflect(float4 v, float4 n)
     1.6  {
     1.7 -	float4 res = 2.0f * dot(v, n) * n - v;
     1.8 -	return res;
     1.9 +	return 2.0f * dot(v, n) * n - v;
    1.10  }
    1.11  
    1.12  float4 transform(float4 v, global const float *xform)
     2.1 --- a/src/scene.cc	Wed Aug 11 04:30:35 2010 +0100
     2.2 +++ b/src/scene.cc	Fri Aug 13 18:20:45 2010 +0100
     2.3 @@ -1,130 +1,6 @@
     2.4 -#include <stdio.h>
     2.5 -#include <stdlib.h>
     2.6 -#include <string.h>
     2.7  #include <math.h>
     2.8 -#include <errno.h>
     2.9 -#include <limits.h>
    2.10 -#include <string>
    2.11 -#include <vector>
    2.12 -#include <map>
    2.13  #include "scene.h"
    2.14  
    2.15 -#ifndef PATH_MAX
    2.16 -#define PATH_MAX	512
    2.17 -#endif
    2.18 -
    2.19 -using namespace std;
    2.20 -
    2.21 -#define COMMANDS	\
    2.22 -	CMD(V),			\
    2.23 -	CMD(VN),		\
    2.24 -	CMD(VT),		\
    2.25 -	CMD(F),			\
    2.26 -	CMD(O),			\
    2.27 -	CMD(G),			\
    2.28 -	CMD(MTLLIB),	\
    2.29 -	CMD(USEMTL),	\
    2.30 -	CMD(NEWMTL),	\
    2.31 -	CMD(KA),		\
    2.32 -	CMD(KD),		\
    2.33 -	CMD(KS),		\
    2.34 -	CMD(KR),		\
    2.35 -	CMD(NS),		\
    2.36 -	CMD(NI),		\
    2.37 -	CMD(D),			\
    2.38 -	CMD(TR),		\
    2.39 -	CMD(MAP_KD),	\
    2.40 -	CMD(MAP_KS),	\
    2.41 -	CMD(MAP_NS),	\
    2.42 -	CMD(MAP_D),		\
    2.43 -	CMD(REFL),		\
    2.44 -	CMD(BUMP)
    2.45 -
    2.46 -#define CMD(x)	CMD_##x
    2.47 -enum {
    2.48 -	COMMANDS,
    2.49 -	CMD_UNK
    2.50 -};
    2.51 -#undef CMD
    2.52 -
    2.53 -#define CMD(x)	#x
    2.54 -static const char *cmd_names[] = {
    2.55 -	COMMANDS,
    2.56 -	0
    2.57 -};
    2.58 -#undef CMD
    2.59 -
    2.60 -struct Vector3 {
    2.61 -	float x, y, z;
    2.62 -
    2.63 -	Vector3() { x = y = z = 0.0; }
    2.64 -	Vector3(float a, float b, float c) { x = a; y = b; z = c; }
    2.65 -
    2.66 -	void normalize() { float len = sqrt(x * x + y * y + z * z); x /= len; y /= len; z /= len; }
    2.67 -};
    2.68 -
    2.69 -struct Vector2 {
    2.70 -	float x, y;
    2.71 -
    2.72 -	Vector2() { x = y = 0.0; }
    2.73 -	Vector2(float a, float b) { x = a; y = b; }
    2.74 -};
    2.75 -
    2.76 -struct obj_face {
    2.77 -	int elem;
    2.78 -	int v[4], n[4], t[4];
    2.79 -};
    2.80 -
    2.81 -struct obj_file {
    2.82 -	string cur_obj, cur_mat;
    2.83 -	vector<Vector3> v, vn, vt;
    2.84 -	vector<obj_face> f;
    2.85 -};
    2.86 -
    2.87 -struct obj_mat {
    2.88 -	string name;		// newmtl <name>
    2.89 -	Vector3 ambient, diffuse, specular;	// Ka, Kd, Ks
    2.90 -	float shininess;	// Ns
    2.91 -	float ior;			// Ni
    2.92 -	float alpha;		// d, Tr
    2.93 -	float refl;			// Kr (my extesnsion)
    2.94 -
    2.95 -	string tex_dif, tex_spec, tex_shin, tex_alpha;	// map_Kd, map_Ks, map_Ns, map_d
    2.96 -	string tex_refl;	// refl -type sphere|cube file
    2.97 -	string tex_bump;	// bump
    2.98 -
    2.99 -	obj_mat() { reset(); }
   2.100 -
   2.101 -	void reset() {
   2.102 -		ambient = diffuse = Vector3(0.5, 0.5, 0.5);
   2.103 -		specular = Vector3(0.0, 0.0, 0.0);
   2.104 -		name = tex_dif = tex_spec = tex_shin = tex_alpha = tex_refl = tex_bump = "";
   2.105 -		shininess = 0;
   2.106 -		ior = alpha = 1;
   2.107 -		refl = 0.0;
   2.108 -	}
   2.109 -};
   2.110 -
   2.111 -static bool read_materials(FILE *fp, vector<obj_mat> *vmtl);
   2.112 -static Mesh *cons_mesh(obj_file *obj);
   2.113 -
   2.114 -static int get_cmd(char *str);
   2.115 -static bool is_int(const char *str);
   2.116 -static bool is_float(const char *str);
   2.117 -static bool parse_vec(Vector3 *vec);
   2.118 -static bool parse_color(Vector3 *col);
   2.119 -static bool parse_face(obj_face *face);
   2.120 -static const char *parse_map();
   2.121 -
   2.122 -static bool find_file(char *res, int sz, const char *fname, const char *path = ".", const char *mode = "rb");
   2.123 -static const char *dirname(const char *str);
   2.124 -
   2.125 -static Vector3 operator -(const Vector3 &a, const Vector3 &b);
   2.126 -static Vector3 cross(const Vector3 &a, const Vector3 &b);
   2.127 -
   2.128 -static map<string, int> matnames;
   2.129 -
   2.130 -
   2.131  #define FEQ(a, b)	(fabs((a) - (b)) < 1e-8)
   2.132  bool Face::operator ==(const Face &f) const
   2.133  {
   2.134 @@ -188,568 +64,3 @@
   2.135  	}
   2.136  	return &matlib[0];
   2.137  }
   2.138 -
   2.139 -
   2.140 -#define INVALID_IDX		INT_MIN
   2.141 -
   2.142 -#define SEP		" \t\n\r\v"
   2.143 -#define BUF_SZ	512
   2.144 -
   2.145 -bool Scene::load(const char *fname)
   2.146 -{
   2.147 -	FILE *fp;
   2.148 -
   2.149 -	if(!(fp = fopen(fname, "rb"))) {
   2.150 -		fprintf(stderr, "failed to open %s: %s\n", fname, strerror(errno));
   2.151 -		return false;
   2.152 -	}
   2.153 -
   2.154 -	bool res = load(fp);
   2.155 -	fclose(fp);
   2.156 -	return res;
   2.157 -}
   2.158 -
   2.159 -bool Scene::load(FILE *fp)
   2.160 -{
   2.161 -	static int seq;
   2.162 -	char cur_name[16];
   2.163 -
   2.164 -	obj_file obj;
   2.165 -
   2.166 -	sprintf(cur_name, "default%02d.obj", seq++);
   2.167 -	obj.cur_obj = cur_name;
   2.168 -
   2.169 -	int prev_cmd = 0, obj_added = 0;
   2.170 -	for(;;) {
   2.171 -		Vector3 vec;
   2.172 -		obj_face face;
   2.173 -
   2.174 -		char line[BUF_SZ];
   2.175 -		fgets(line, sizeof line, fp);
   2.176 -		if(feof(fp)) {
   2.177 -			break;
   2.178 -		}
   2.179 -
   2.180 -		char *tok;
   2.181 -		if(!(tok = strtok(line, SEP))) {
   2.182 -			continue; // ignore empty lines
   2.183 -		}
   2.184 -
   2.185 -		int cmd;
   2.186 -		if((cmd = get_cmd(tok)) == -1) {
   2.187 -			continue; // ignore unknown commands ...
   2.188 -		}
   2.189 -
   2.190 -		switch(cmd) {
   2.191 -		case CMD_V:
   2.192 -			if(!parse_vec(&vec)) {
   2.193 -				continue;
   2.194 -			}
   2.195 -			obj.v.push_back(vec);
   2.196 -			break;
   2.197 -
   2.198 -		case CMD_VN:
   2.199 -			if(!parse_vec(&vec)) {
   2.200 -				continue;
   2.201 -			}
   2.202 -			obj.vn.push_back(vec);
   2.203 -			break;
   2.204 -
   2.205 -		case CMD_VT:
   2.206 -			if(!parse_vec(&vec)) {
   2.207 -				continue;
   2.208 -			}
   2.209 -			vec.y = 1.0 - vec.y;
   2.210 -			obj.vt.push_back(vec);
   2.211 -			break;
   2.212 -
   2.213 -		case CMD_O:
   2.214 -		case CMD_G:
   2.215 -			if(prev_cmd == CMD_O || prev_cmd == CMD_G) {
   2.216 -				break;	// just in case we've got both of them in a row
   2.217 -			}
   2.218 -			/* if we have any previous data, group them up, add the object
   2.219 -			 * and continue with the new one...
   2.220 -			 */
   2.221 -			if(!obj.f.empty()) {
   2.222 -				Mesh *mesh = cons_mesh(&obj);
   2.223 -				mesh->matid = matnames[obj.cur_mat];
   2.224 -				add_mesh(mesh);
   2.225 -				obj_added++;
   2.226 -
   2.227 -				obj.f.clear();	// clean the face list
   2.228 -			}
   2.229 -			if((tok = strtok(0, SEP))) {
   2.230 -				obj.cur_obj = tok;
   2.231 -			} else {
   2.232 -				sprintf(cur_name, "default%02d.obj", seq++);
   2.233 -				obj.cur_obj = cur_name;
   2.234 -			}
   2.235 -			break;
   2.236 -
   2.237 -		case CMD_MTLLIB:
   2.238 -			if((tok = strtok(0, SEP))) {
   2.239 -				char path[PATH_MAX];
   2.240 -
   2.241 -				sprintf(path, ".:%s", dirname(tok));
   2.242 -				if(!find_file(path, PATH_MAX, tok, path)) {
   2.243 -					fprintf(stderr, "material library not found: %s\n", tok);
   2.244 -					continue;
   2.245 -				}
   2.246 -
   2.247 -				FILE *mfile;
   2.248 -				if(!(mfile = fopen(path, "rb"))) {
   2.249 -					fprintf(stderr, "failed to open material library: %s\n", path);
   2.250 -					continue;
   2.251 -				}
   2.252 -
   2.253 -				// load all materials of the mtl file into a vector
   2.254 -				vector<obj_mat> vmtl;
   2.255 -				if(!read_materials(mfile, &vmtl)) {
   2.256 -					continue;
   2.257 -				}
   2.258 -				fclose(mfile);
   2.259 -
   2.260 -				// and add them all to the scene
   2.261 -				for(size_t i=0; i<vmtl.size(); i++) {
   2.262 -					Material mat;
   2.263 -
   2.264 -					mat.kd[0] = vmtl[i].diffuse.x;
   2.265 -					mat.kd[1] = vmtl[i].diffuse.y;
   2.266 -					mat.kd[2] = vmtl[i].diffuse.z;
   2.267 -
   2.268 -					mat.ks[0] = vmtl[i].specular.x;
   2.269 -					mat.ks[1] = vmtl[i].specular.y;
   2.270 -					mat.ks[2] = vmtl[i].specular.z;
   2.271 -
   2.272 -					mat.kt = 1.0 - vmtl[i].alpha;
   2.273 -					mat.kr = vmtl[i].refl;
   2.274 -					mat.spow = vmtl[i].shininess;
   2.275 -
   2.276 -					matlib.push_back(mat);
   2.277 -					matnames[vmtl[i].name] = i;
   2.278 -				}
   2.279 -			}
   2.280 -			break;
   2.281 -
   2.282 -		case CMD_USEMTL:
   2.283 -			if((tok = strtok(0, SEP))) {
   2.284 -				obj.cur_mat = tok;
   2.285 -			} else {
   2.286 -				obj.cur_mat = "";
   2.287 -			}
   2.288 -			break;
   2.289 -
   2.290 -		case CMD_F:
   2.291 -			if(!parse_face(&face)) {
   2.292 -				continue;
   2.293 -			}
   2.294 -
   2.295 -			// convert negative indices to regular indices
   2.296 -			for(int i=0; i<4; i++) {
   2.297 -				if(face.v[i] < 0 && face.v[i] != INVALID_IDX) {
   2.298 -					face.v[i] = obj.v.size() + face.v[i];
   2.299 -				}
   2.300 -				if(face.n[i] < 0 && face.n[i] != INVALID_IDX) {
   2.301 -					face.n[i] = obj.vn.size() + face.n[i];
   2.302 -				}
   2.303 -				if(face.t[i] < 0 && face.t[i] != INVALID_IDX) {
   2.304 -					face.t[i] = obj.vt.size() + face.t[i];
   2.305 -				}
   2.306 -			}
   2.307 -
   2.308 -			// break quads into triangles if needed
   2.309 -			obj.f.push_back(face);
   2.310 -			if(face.elem == 4) {
   2.311 -				face.v[1] = face.v[2];
   2.312 -				face.n[1] = face.n[2];
   2.313 -				face.t[1] = face.t[2];
   2.314 -
   2.315 -				face.v[2] = face.v[3];
   2.316 -				face.n[2] = face.n[3];
   2.317 -				face.t[2] = face.t[3];
   2.318 -
   2.319 -				obj.f.push_back(face);
   2.320 -			}
   2.321 -			break;
   2.322 -
   2.323 -		default:
   2.324 -			break;	// ignore unknown commands
   2.325 -		}
   2.326 -
   2.327 -		prev_cmd = cmd;
   2.328 -	}
   2.329 -
   2.330 -	// reached end of file...
   2.331 -	if(!obj.f.empty()) {
   2.332 -		Mesh *mesh = cons_mesh(&obj);
   2.333 -		mesh->matid = matnames[obj.cur_mat];
   2.334 -		add_mesh(mesh);
   2.335 -		obj_added++;
   2.336 -	}
   2.337 -
   2.338 -	return obj_added > 0;
   2.339 -}
   2.340 -
   2.341 -static Mesh *cons_mesh(obj_file *obj)
   2.342 -{
   2.343 -	Mesh *mesh;
   2.344 -
   2.345 -	// need at least one of each element
   2.346 -	bool added_norm = false, added_tc = false;
   2.347 -	if(obj->vn.empty()) {
   2.348 -		obj->vn.push_back(Vector3(0, 0, 0));
   2.349 -		added_norm = true;
   2.350 -	}
   2.351 -	if(obj->vt.empty()) {
   2.352 -		obj->vt.push_back(Vector3(0, 0, 0));
   2.353 -		added_tc = true;
   2.354 -	}
   2.355 -
   2.356 -	mesh = new Mesh;
   2.357 -
   2.358 -	for(size_t i=0; i<obj->f.size(); i++) {
   2.359 -		Face face;
   2.360 -		Vector3 v[3];
   2.361 -
   2.362 -		for(int j=0; j<3; j++) {
   2.363 -			obj_face *f = &obj->f[i];
   2.364 -
   2.365 -			face.v[j].pos[0] = v[j].x = obj->v[f->v[j]].x;
   2.366 -			face.v[j].pos[1] = v[j].y = obj->v[f->v[j]].y;
   2.367 -			face.v[j].pos[2] = v[j].z = obj->v[f->v[j]].z;
   2.368 -			face.v[j].pos[3] = 0.0;
   2.369 -
   2.370 -			int nidx = f->n[j] < 0 ? 0 : f->n[j];
   2.371 -			face.v[j].normal[0] = obj->vn[nidx].x;
   2.372 -			face.v[j].normal[1] = obj->vn[nidx].y;
   2.373 -			face.v[j].normal[2] = obj->vn[nidx].z;
   2.374 -			face.v[j].normal[3] = 0.0;
   2.375 -
   2.376 -			int tidx = f->t[j] < 0 ? 0 : f->t[j];
   2.377 -			face.v[j].tex[0] = obj->vt[tidx].x;
   2.378 -			face.v[j].tex[1] = obj->vt[tidx].y;
   2.379 -		}
   2.380 -
   2.381 -		Vector3 a = v[1] - v[0];
   2.382 -		Vector3 b = v[2] - v[0];
   2.383 -		Vector3 n = cross(a, b);
   2.384 -		n.normalize();
   2.385 -
   2.386 -		face.normal[0] = n.x;
   2.387 -		face.normal[1] = n.y;
   2.388 -		face.normal[2] = n.z;
   2.389 -		face.normal[3] = 0.0;
   2.390 -
   2.391 -		mesh->faces.push_back(face);
   2.392 -	}
   2.393 -
   2.394 -	if(added_norm) {
   2.395 -		obj->vn.pop_back();
   2.396 -	}
   2.397 -	if(added_tc) {
   2.398 -		obj->vt.pop_back();
   2.399 -	}
   2.400 -
   2.401 -	return mesh;
   2.402 -}
   2.403 -
   2.404 -static bool read_materials(FILE *fp, vector<obj_mat> *vmtl)
   2.405 -{
   2.406 -	obj_mat mat;
   2.407 -
   2.408 -	for(;;) {
   2.409 -		char line[BUF_SZ];
   2.410 -		fgets(line, sizeof line, fp);
   2.411 -		if(feof(fp)) {
   2.412 -			break;
   2.413 -		}
   2.414 -
   2.415 -		char *tok;
   2.416 -		if(!(tok = strtok(line, SEP))) {
   2.417 -			continue;
   2.418 -		}
   2.419 -
   2.420 -		int cmd;
   2.421 -		if((cmd = get_cmd(tok)) == -1) {
   2.422 -			continue;
   2.423 -		}
   2.424 -
   2.425 -		switch(cmd) {
   2.426 -		case CMD_NEWMTL:
   2.427 -			// add the previous material, and start a new one
   2.428 -			if(mat.name.length() > 0) {
   2.429 -				printf("Adding material: %s\n", mat.name.c_str());
   2.430 -				vmtl->push_back(mat);
   2.431 -				mat.reset();
   2.432 -			}
   2.433 -			if((tok = strtok(0, SEP))) {
   2.434 -				mat.name = tok;
   2.435 -			}
   2.436 -			break;
   2.437 -
   2.438 -		case CMD_KA:
   2.439 -			parse_color(&mat.ambient);
   2.440 -			break;
   2.441 -
   2.442 -		case CMD_KD:
   2.443 -			parse_color(&mat.diffuse);
   2.444 -			break;
   2.445 -
   2.446 -		case CMD_KS:
   2.447 -			parse_color(&mat.specular);
   2.448 -			break;
   2.449 -
   2.450 -		case CMD_KR:
   2.451 -			if((tok = strtok(0, SEP)) && is_float(tok)) {
   2.452 -				mat.refl = atof(tok);
   2.453 -			}
   2.454 -			break;
   2.455 -
   2.456 -		case CMD_NS:
   2.457 -			if((tok = strtok(0, SEP)) && is_float(tok)) {
   2.458 -				mat.shininess = atof(tok);
   2.459 -			}
   2.460 -			break;
   2.461 -
   2.462 -		case CMD_NI:
   2.463 -			if((tok = strtok(0, SEP)) && is_float(tok)) {
   2.464 -				mat.ior = atof(tok);
   2.465 -			}
   2.466 -			break;
   2.467 -
   2.468 -		case CMD_D:
   2.469 -		case CMD_TR:
   2.470 -			{
   2.471 -				Vector3 c;
   2.472 -				if(parse_color(&c)) {
   2.473 -					mat.alpha = cmd == CMD_D ? c.x : 1.0 - c.x;
   2.474 -				}
   2.475 -			}
   2.476 -			break;
   2.477 -
   2.478 -		case CMD_MAP_KD:
   2.479 -			mat.tex_dif = parse_map();
   2.480 -			break;
   2.481 -
   2.482 -		default:
   2.483 -			break;
   2.484 -		}
   2.485 -	}
   2.486 -
   2.487 -	if(mat.name.length() > 0) {
   2.488 -		printf("Adding material: %s\n", mat.name.c_str());
   2.489 -		vmtl->push_back(mat);
   2.490 -	}
   2.491 -	return true;
   2.492 -}
   2.493 -
   2.494 -static int get_cmd(char *str)
   2.495 -{
   2.496 -	char *s = str;
   2.497 -	while((*s = toupper(*s))) s++;
   2.498 -
   2.499 -	for(int i=0; cmd_names[i]; i++) {
   2.500 -		if(strcmp(str, cmd_names[i]) == 0) {
   2.501 -			return i;
   2.502 -		}
   2.503 -	}
   2.504 -	return CMD_UNK;
   2.505 -}
   2.506 -
   2.507 -static bool is_int(const char *str)
   2.508 -{
   2.509 -	char *tmp;
   2.510 -	strtol(str, &tmp, 10);
   2.511 -	return tmp != str;
   2.512 -}
   2.513 -
   2.514 -static bool is_float(const char *str)
   2.515 -{
   2.516 -	char *tmp;
   2.517 -	strtod(str, &tmp);
   2.518 -	return tmp != str;
   2.519 -}
   2.520 -
   2.521 -static bool parse_vec(Vector3 *vec)
   2.522 -{
   2.523 -	for(int i=0; i<3; i++) {
   2.524 -		char *tok;
   2.525 -
   2.526 -		if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
   2.527 -			if(i < 2) {
   2.528 -				return false;
   2.529 -			}
   2.530 -			vec->z = 0.0;
   2.531 -		} else {
   2.532 -			float v = atof(tok);
   2.533 -
   2.534 -			switch(i) {
   2.535 -			case 0:
   2.536 -				vec->x = v;
   2.537 -				break;
   2.538 -			case 1:
   2.539 -				vec->y = v;
   2.540 -				break;
   2.541 -			case 2:
   2.542 -				vec->z = v;
   2.543 -				break;
   2.544 -			}
   2.545 -		}
   2.546 -	}
   2.547 -	return true;
   2.548 -}
   2.549 -
   2.550 -static bool parse_color(Vector3 *col)
   2.551 -{
   2.552 -	for(int i=0; i<3; i++) {
   2.553 -		char *tok;
   2.554 -
   2.555 -		if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
   2.556 -			col->y = col->z = col->x;
   2.557 -			return i > 0 ? true : false;
   2.558 -		}
   2.559 -
   2.560 -		float v = atof(tok);
   2.561 -		switch(i) {
   2.562 -		case 0:
   2.563 -			col->x = v;
   2.564 -			break;
   2.565 -		case 1:
   2.566 -			col->y = v;
   2.567 -			break;
   2.568 -		case 2:
   2.569 -			col->z = v;
   2.570 -			break;
   2.571 -		}
   2.572 -	}
   2.573 -	return true;
   2.574 -}
   2.575 -
   2.576 -static bool parse_face(obj_face *face)
   2.577 -{
   2.578 -	char *tok[] = {0, 0, 0, 0};
   2.579 -	face->elem = 0;
   2.580 -
   2.581 -	for(int i=0; i<4; i++) {
   2.582 -		if((!(tok[i] = strtok(0, SEP)) || !is_int(tok[i]))) {
   2.583 -			if(i < 3) return false;	// less than 3 verts? not a polygon
   2.584 -		} else {
   2.585 -			face->elem++;
   2.586 -		}
   2.587 -	}
   2.588 -
   2.589 -	for(int i=0; i<4; i++) {
   2.590 -		char *subtok = tok[i];
   2.591 -
   2.592 -		if(!subtok || !*subtok || !is_int(subtok)) {
   2.593 -			if(i < 3) {
   2.594 -				return false;
   2.595 -			}
   2.596 -			face->v[i] = INVALID_IDX;
   2.597 -		} else {
   2.598 -			face->v[i] = atoi(subtok);
   2.599 -			if(face->v[i] > 0) face->v[i]--;	/* convert to 0-based */
   2.600 -		}
   2.601 -
   2.602 -		while(subtok && *subtok && *subtok != '/') {
   2.603 -			subtok++;
   2.604 -		}
   2.605 -		if(subtok && *subtok && *++subtok && is_int(subtok)) {
   2.606 -			face->t[i] = atoi(subtok);
   2.607 -			if(face->t[i] > 0) face->t[i]--;	/* convert to 0-based */
   2.608 -		} else {
   2.609 -			face->t[i] = INVALID_IDX;
   2.610 -		}
   2.611 -
   2.612 -		while(subtok && *subtok && *subtok != '/') {
   2.613 -			subtok++;
   2.614 -		}
   2.615 -		if(subtok && *subtok && *++subtok && is_int(subtok)) {
   2.616 -			face->n[i] = atoi(subtok);
   2.617 -			if(face->n[i] > 0) face->n[i]--;	/* convert to 0-based */
   2.618 -		} else {
   2.619 -			face->n[i] = INVALID_IDX;
   2.620 -		}
   2.621 -	}
   2.622 -
   2.623 -	return true;
   2.624 -}
   2.625 -
   2.626 -static const char *parse_map()
   2.627 -{
   2.628 -	char *tok, *prev = 0;
   2.629 -
   2.630 -	while((tok = strtok(0, SEP))) {
   2.631 -		prev = tok;
   2.632 -	}
   2.633 -
   2.634 -	return prev ? prev : "";
   2.635 -}
   2.636 -
   2.637 -static bool find_file(char *res, int sz, const char *fname, const char *path, const char *mode)
   2.638 -{
   2.639 -	FILE *fp;
   2.640 -	const char *beg, *end;
   2.641 -	int fnamelen = strlen(fname);
   2.642 -
   2.643 -	beg = path;
   2.644 -	while(beg && *beg) {
   2.645 -		end = beg;
   2.646 -		while(*end && *end != ':') {
   2.647 -			end++;
   2.648 -		}
   2.649 -
   2.650 -		int res_len = end - beg;
   2.651 -		char *pathname = (char*)alloca(res_len + fnamelen + 2);
   2.652 -		memcpy(pathname, beg, res_len);
   2.653 -		pathname[res_len] = 0;
   2.654 -		if(res_len) {
   2.655 -			strcat(pathname, "/");
   2.656 -		}
   2.657 -		strcat(pathname, fname);
   2.658 -
   2.659 -		if((fp = fopen(pathname, mode))) {
   2.660 -			fclose(fp);
   2.661 -			strncpy(res, pathname, sz);
   2.662 -			return true;
   2.663 -		}
   2.664 -
   2.665 -		beg += res_len;
   2.666 -		if(*beg == ':') beg++;
   2.667 -	}
   2.668 -	return false;
   2.669 -}
   2.670 -
   2.671 -static const char *dirname(const char *str)
   2.672 -{
   2.673 -	static char buf[PATH_MAX];
   2.674 -
   2.675 -	if(!str || !*str) {
   2.676 -		strcpy(buf, ".");
   2.677 -	} else {
   2.678 -		strncpy(buf, str, PATH_MAX);
   2.679 -		char *ptr = strrchr(buf, '/');
   2.680 -
   2.681 -		if(ptr && *ptr) {
   2.682 -			*ptr = 0;
   2.683 -		} else {
   2.684 -			strcpy(buf, ".");
   2.685 -		}
   2.686 -	}
   2.687 -	return buf;
   2.688 -}
   2.689 -
   2.690 -static Vector3 operator -(const Vector3 &a, const Vector3 &b)
   2.691 -{
   2.692 -	return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
   2.693 -}
   2.694 -
   2.695 -static Vector3 cross(const Vector3 &a, const Vector3 &b)
   2.696 -{
   2.697 -	Vector3 res;
   2.698 -	res.x = a.y * b.z - a.z * b.y;
   2.699 -	res.y = a.z * b.x - a.x * b.z;
   2.700 -	res.z = a.x * b.y - a.y * b.x;
   2.701 -	return res;
   2.702 -}
     3.1 --- a/src/scene.h	Wed Aug 11 04:30:35 2010 +0100
     3.2 +++ b/src/scene.h	Fri Aug 13 18:20:45 2010 +0100
     3.3 @@ -1,6 +1,7 @@
     3.4  #ifndef MESH_H_
     3.5  #define MESH_H_
     3.6  
     3.7 +#include <stdio.h>
     3.8  #include <vector>
     3.9  
    3.10  struct Vertex {
    3.11 @@ -31,7 +32,7 @@
    3.12  	int matid;
    3.13  };
    3.14  
    3.15 -/*enum {
    3.16 +enum {
    3.17  	KDAXIS_X,
    3.18  	KDAXIS_Y,
    3.19  	KDAXIS_Z
    3.20 @@ -46,13 +47,13 @@
    3.21  struct KDNode {
    3.22  	int axis;
    3.23  	float pt;
    3.24 -};*/
    3.25 +};
    3.26  
    3.27  class Scene {
    3.28  public:
    3.29  	std::vector<Mesh*> meshes;
    3.30  	std::vector<Material> matlib;
    3.31 -	//std::vector<KDNode> kdtree;
    3.32 +	std::vector<KDNode> kdtree;
    3.33  
    3.34  	bool add_mesh(Mesh *m);
    3.35  	int get_num_meshes() const;
    3.36 @@ -65,7 +66,7 @@
    3.37  	bool load(const char *fname);
    3.38  	bool load(FILE *fp);
    3.39  
    3.40 -	//void build_kdtree();
    3.41 +	void build_kdtree();
    3.42  };
    3.43  
    3.44  #endif	/* MESH_H_ */
     4.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     4.2 +++ b/src/scene_obj.cc	Fri Aug 13 18:20:45 2010 +0100
     4.3 @@ -0,0 +1,656 @@
     4.4 +#include <stdio.h>
     4.5 +#include <stdlib.h>
     4.6 +#include <string.h>
     4.7 +#include <errno.h>
     4.8 +#include <ctype.h>
     4.9 +#include <limits.h>
    4.10 +#include <string>
    4.11 +#include <vector>
    4.12 +#include <map>
    4.13 +#include "scene.h"
    4.14 +#include "vector.h"
    4.15 +
    4.16 +#ifndef PATH_MAX
    4.17 +#define PATH_MAX	512
    4.18 +#endif
    4.19 +
    4.20 +#define COMMANDS	\
    4.21 +	CMD(V),			\
    4.22 +	CMD(VN),		\
    4.23 +	CMD(VT),		\
    4.24 +	CMD(F),			\
    4.25 +	CMD(O),			\
    4.26 +	CMD(G),			\
    4.27 +	CMD(MTLLIB),	\
    4.28 +	CMD(USEMTL),	\
    4.29 +	CMD(NEWMTL),	\
    4.30 +	CMD(KA),		\
    4.31 +	CMD(KD),		\
    4.32 +	CMD(KS),		\
    4.33 +	CMD(KR),		\
    4.34 +	CMD(NS),		\
    4.35 +	CMD(NI),		\
    4.36 +	CMD(D),			\
    4.37 +	CMD(TR),		\
    4.38 +	CMD(MAP_KD),	\
    4.39 +	CMD(MAP_KS),	\
    4.40 +	CMD(MAP_NS),	\
    4.41 +	CMD(MAP_D),		\
    4.42 +	CMD(REFL),		\
    4.43 +	CMD(BUMP)
    4.44 +
    4.45 +#define CMD(x)	CMD_##x
    4.46 +enum {
    4.47 +	COMMANDS,
    4.48 +	CMD_UNK
    4.49 +};
    4.50 +#undef CMD
    4.51 +
    4.52 +#define CMD(x)	#x
    4.53 +static const char *cmd_names[] = {
    4.54 +	COMMANDS,
    4.55 +	0
    4.56 +};
    4.57 +#undef CMD
    4.58 +
    4.59 +struct obj_face {
    4.60 +	int elem;
    4.61 +	int v[4], n[4], t[4];
    4.62 +};
    4.63 +
    4.64 +struct obj_file {
    4.65 +	std::string cur_obj, cur_mat;
    4.66 +	std::vector<Vector3> v, vn, vt;
    4.67 +	std::vector<obj_face> f;
    4.68 +};
    4.69 +
    4.70 +struct obj_mat {
    4.71 +	std::string name;		// newmtl <name>
    4.72 +	Vector3 ambient, diffuse, specular;	// Ka, Kd, Ks
    4.73 +	float shininess;	// Ns
    4.74 +	float ior;			// Ni
    4.75 +	float alpha;		// d, Tr
    4.76 +	float refl;			// Kr (my extesnsion)
    4.77 +
    4.78 +	std::string tex_dif, tex_spec, tex_shin, tex_alpha;	// map_Kd, map_Ks, map_Ns, map_d
    4.79 +	std::string tex_refl;	// refl -type sphere|cube file
    4.80 +	std::string tex_bump;	// bump
    4.81 +
    4.82 +	obj_mat() { reset(); }
    4.83 +
    4.84 +	void reset() {
    4.85 +		ambient = diffuse = Vector3(0.5, 0.5, 0.5);
    4.86 +		specular = Vector3(0.0, 0.0, 0.0);
    4.87 +		name = tex_dif = tex_spec = tex_shin = tex_alpha = tex_refl = tex_bump = "";
    4.88 +		shininess = 0;
    4.89 +		ior = alpha = 1;
    4.90 +		refl = 0.0;
    4.91 +	}
    4.92 +};
    4.93 +
    4.94 +static bool read_materials(FILE *fp, std::vector<obj_mat> *vmtl);
    4.95 +static Mesh *cons_mesh(obj_file *obj);
    4.96 +
    4.97 +static int get_cmd(char *str);
    4.98 +static bool is_int(const char *str);
    4.99 +static bool is_float(const char *str);
   4.100 +static bool parse_vec(Vector3 *vec);
   4.101 +static bool parse_color(Vector3 *col);
   4.102 +static bool parse_face(obj_face *face);
   4.103 +static const char *parse_map();
   4.104 +
   4.105 +static bool find_file(char *res, int sz, const char *fname, const char *path = ".", const char *mode = "rb");
   4.106 +static const char *dirname(const char *str);
   4.107 +
   4.108 +static std::map<std::string, int> matnames;
   4.109 +
   4.110 +#define INVALID_IDX		INT_MIN
   4.111 +
   4.112 +#define SEP		" \t\n\r\v"
   4.113 +#define BUF_SZ	512
   4.114 +
   4.115 +
   4.116 +bool Scene::load(const char *fname)
   4.117 +{
   4.118 +	FILE *fp;
   4.119 +
   4.120 +	if(!(fp = fopen(fname, "rb"))) {
   4.121 +		fprintf(stderr, "failed to open %s: %s\n", fname, strerror(errno));
   4.122 +		return false;
   4.123 +	}
   4.124 +
   4.125 +	bool res = load(fp);
   4.126 +	fclose(fp);
   4.127 +	return res;
   4.128 +}
   4.129 +
   4.130 +bool Scene::load(FILE *fp)
   4.131 +{
   4.132 +	static int seq;
   4.133 +	char cur_name[16];
   4.134 +
   4.135 +	obj_file obj;
   4.136 +
   4.137 +	sprintf(cur_name, "default%02d.obj", seq++);
   4.138 +	obj.cur_obj = cur_name;
   4.139 +
   4.140 +	int prev_cmd = 0, obj_added = 0;
   4.141 +	for(;;) {
   4.142 +		Vector3 vec;
   4.143 +		obj_face face;
   4.144 +
   4.145 +		char line[BUF_SZ];
   4.146 +		fgets(line, sizeof line, fp);
   4.147 +		if(feof(fp)) {
   4.148 +			break;
   4.149 +		}
   4.150 +
   4.151 +		char *tok;
   4.152 +		if(!(tok = strtok(line, SEP))) {
   4.153 +			continue; // ignore empty lines
   4.154 +		}
   4.155 +
   4.156 +		int cmd;
   4.157 +		if((cmd = get_cmd(tok)) == -1) {
   4.158 +			continue; // ignore unknown commands ...
   4.159 +		}
   4.160 +
   4.161 +		switch(cmd) {
   4.162 +		case CMD_V:
   4.163 +			if(!parse_vec(&vec)) {
   4.164 +				continue;
   4.165 +			}
   4.166 +			obj.v.push_back(vec);
   4.167 +			break;
   4.168 +
   4.169 +		case CMD_VN:
   4.170 +			if(!parse_vec(&vec)) {
   4.171 +				continue;
   4.172 +			}
   4.173 +			obj.vn.push_back(vec);
   4.174 +			break;
   4.175 +
   4.176 +		case CMD_VT:
   4.177 +			if(!parse_vec(&vec)) {
   4.178 +				continue;
   4.179 +			}
   4.180 +			vec.y = 1.0 - vec.y;
   4.181 +			obj.vt.push_back(vec);
   4.182 +			break;
   4.183 +
   4.184 +		case CMD_O:
   4.185 +		case CMD_G:
   4.186 +			if(prev_cmd == CMD_O || prev_cmd == CMD_G) {
   4.187 +				break;	// just in case we've got both of them in a row
   4.188 +			}
   4.189 +			/* if we have any previous data, group them up, add the object
   4.190 +			 * and continue with the new one...
   4.191 +			 */
   4.192 +			if(!obj.f.empty()) {
   4.193 +				Mesh *mesh = cons_mesh(&obj);
   4.194 +				mesh->matid = matnames[obj.cur_mat];
   4.195 +				add_mesh(mesh);
   4.196 +				obj_added++;
   4.197 +
   4.198 +				obj.f.clear();	// clean the face list
   4.199 +			}
   4.200 +			if((tok = strtok(0, SEP))) {
   4.201 +				obj.cur_obj = tok;
   4.202 +			} else {
   4.203 +				sprintf(cur_name, "default%02d.obj", seq++);
   4.204 +				obj.cur_obj = cur_name;
   4.205 +			}
   4.206 +			break;
   4.207 +
   4.208 +		case CMD_MTLLIB:
   4.209 +			if((tok = strtok(0, SEP))) {
   4.210 +				char path[PATH_MAX];
   4.211 +
   4.212 +				sprintf(path, ".:%s", dirname(tok));
   4.213 +				if(!find_file(path, PATH_MAX, tok, path)) {
   4.214 +					fprintf(stderr, "material library not found: %s\n", tok);
   4.215 +					continue;
   4.216 +				}
   4.217 +
   4.218 +				FILE *mfile;
   4.219 +				if(!(mfile = fopen(path, "rb"))) {
   4.220 +					fprintf(stderr, "failed to open material library: %s\n", path);
   4.221 +					continue;
   4.222 +				}
   4.223 +
   4.224 +				// load all materials of the mtl file into a vector
   4.225 +				std::vector<obj_mat> vmtl;
   4.226 +				if(!read_materials(mfile, &vmtl)) {
   4.227 +					continue;
   4.228 +				}
   4.229 +				fclose(mfile);
   4.230 +
   4.231 +				// and add them all to the scene
   4.232 +				for(size_t i=0; i<vmtl.size(); i++) {
   4.233 +					Material mat;
   4.234 +
   4.235 +					mat.kd[0] = vmtl[i].diffuse.x;
   4.236 +					mat.kd[1] = vmtl[i].diffuse.y;
   4.237 +					mat.kd[2] = vmtl[i].diffuse.z;
   4.238 +
   4.239 +					mat.ks[0] = vmtl[i].specular.x;
   4.240 +					mat.ks[1] = vmtl[i].specular.y;
   4.241 +					mat.ks[2] = vmtl[i].specular.z;
   4.242 +
   4.243 +					mat.kt = 1.0 - vmtl[i].alpha;
   4.244 +					mat.kr = vmtl[i].refl;
   4.245 +					mat.spow = vmtl[i].shininess;
   4.246 +
   4.247 +					matlib.push_back(mat);
   4.248 +					matnames[vmtl[i].name] = i;
   4.249 +				}
   4.250 +			}
   4.251 +			break;
   4.252 +
   4.253 +		case CMD_USEMTL:
   4.254 +			if((tok = strtok(0, SEP))) {
   4.255 +				obj.cur_mat = tok;
   4.256 +			} else {
   4.257 +				obj.cur_mat = "";
   4.258 +			}
   4.259 +			break;
   4.260 +
   4.261 +		case CMD_F:
   4.262 +			if(!parse_face(&face)) {
   4.263 +				continue;
   4.264 +			}
   4.265 +
   4.266 +			// convert negative indices to regular indices
   4.267 +			for(int i=0; i<4; i++) {
   4.268 +				if(face.v[i] < 0 && face.v[i] != INVALID_IDX) {
   4.269 +					face.v[i] = obj.v.size() + face.v[i];
   4.270 +				}
   4.271 +				if(face.n[i] < 0 && face.n[i] != INVALID_IDX) {
   4.272 +					face.n[i] = obj.vn.size() + face.n[i];
   4.273 +				}
   4.274 +				if(face.t[i] < 0 && face.t[i] != INVALID_IDX) {
   4.275 +					face.t[i] = obj.vt.size() + face.t[i];
   4.276 +				}
   4.277 +			}
   4.278 +
   4.279 +			// break quads into triangles if needed
   4.280 +			obj.f.push_back(face);
   4.281 +			if(face.elem == 4) {
   4.282 +				face.v[1] = face.v[2];
   4.283 +				face.n[1] = face.n[2];
   4.284 +				face.t[1] = face.t[2];
   4.285 +
   4.286 +				face.v[2] = face.v[3];
   4.287 +				face.n[2] = face.n[3];
   4.288 +				face.t[2] = face.t[3];
   4.289 +
   4.290 +				obj.f.push_back(face);
   4.291 +			}
   4.292 +			break;
   4.293 +
   4.294 +		default:
   4.295 +			break;	// ignore unknown commands
   4.296 +		}
   4.297 +
   4.298 +		prev_cmd = cmd;
   4.299 +	}
   4.300 +
   4.301 +	// reached end of file...
   4.302 +	if(!obj.f.empty()) {
   4.303 +		Mesh *mesh = cons_mesh(&obj);
   4.304 +		mesh->matid = matnames[obj.cur_mat];
   4.305 +		add_mesh(mesh);
   4.306 +		obj_added++;
   4.307 +	}
   4.308 +
   4.309 +	return obj_added > 0;
   4.310 +}
   4.311 +
   4.312 +static Mesh *cons_mesh(obj_file *obj)
   4.313 +{
   4.314 +	Mesh *mesh;
   4.315 +
   4.316 +	// need at least one of each element
   4.317 +	bool added_norm = false, added_tc = false;
   4.318 +	if(obj->vn.empty()) {
   4.319 +		obj->vn.push_back(Vector3(0, 0, 0));
   4.320 +		added_norm = true;
   4.321 +	}
   4.322 +	if(obj->vt.empty()) {
   4.323 +		obj->vt.push_back(Vector3(0, 0, 0));
   4.324 +		added_tc = true;
   4.325 +	}
   4.326 +
   4.327 +	mesh = new Mesh;
   4.328 +
   4.329 +	for(size_t i=0; i<obj->f.size(); i++) {
   4.330 +		Face face;
   4.331 +		Vector3 v[3];
   4.332 +
   4.333 +		for(int j=0; j<3; j++) {
   4.334 +			obj_face *f = &obj->f[i];
   4.335 +
   4.336 +			face.v[j].pos[0] = v[j].x = obj->v[f->v[j]].x;
   4.337 +			face.v[j].pos[1] = v[j].y = obj->v[f->v[j]].y;
   4.338 +			face.v[j].pos[2] = v[j].z = obj->v[f->v[j]].z;
   4.339 +			face.v[j].pos[3] = 0.0;
   4.340 +
   4.341 +			int nidx = f->n[j] < 0 ? 0 : f->n[j];
   4.342 +			face.v[j].normal[0] = obj->vn[nidx].x;
   4.343 +			face.v[j].normal[1] = obj->vn[nidx].y;
   4.344 +			face.v[j].normal[2] = obj->vn[nidx].z;
   4.345 +			face.v[j].normal[3] = 0.0;
   4.346 +
   4.347 +			int tidx = f->t[j] < 0 ? 0 : f->t[j];
   4.348 +			face.v[j].tex[0] = obj->vt[tidx].x;
   4.349 +			face.v[j].tex[1] = obj->vt[tidx].y;
   4.350 +		}
   4.351 +
   4.352 +		Vector3 a = v[1] - v[0];
   4.353 +		Vector3 b = v[2] - v[0];
   4.354 +		Vector3 n = cross(a, b);
   4.355 +		n.normalize();
   4.356 +
   4.357 +		face.normal[0] = n.x;
   4.358 +		face.normal[1] = n.y;
   4.359 +		face.normal[2] = n.z;
   4.360 +		face.normal[3] = 0.0;
   4.361 +
   4.362 +		mesh->faces.push_back(face);
   4.363 +	}
   4.364 +
   4.365 +	if(added_norm) {
   4.366 +		obj->vn.pop_back();
   4.367 +	}
   4.368 +	if(added_tc) {
   4.369 +		obj->vt.pop_back();
   4.370 +	}
   4.371 +
   4.372 +	return mesh;
   4.373 +}
   4.374 +
   4.375 +static bool read_materials(FILE *fp, std::vector<obj_mat> *vmtl)
   4.376 +{
   4.377 +	obj_mat mat;
   4.378 +
   4.379 +	for(;;) {
   4.380 +		char line[BUF_SZ];
   4.381 +		fgets(line, sizeof line, fp);
   4.382 +		if(feof(fp)) {
   4.383 +			break;
   4.384 +		}
   4.385 +
   4.386 +		char *tok;
   4.387 +		if(!(tok = strtok(line, SEP))) {
   4.388 +			continue;
   4.389 +		}
   4.390 +
   4.391 +		int cmd;
   4.392 +		if((cmd = get_cmd(tok)) == -1) {
   4.393 +			continue;
   4.394 +		}
   4.395 +
   4.396 +		switch(cmd) {
   4.397 +		case CMD_NEWMTL:
   4.398 +			// add the previous material, and start a new one
   4.399 +			if(mat.name.length() > 0) {
   4.400 +				printf("Adding material: %s\n", mat.name.c_str());
   4.401 +				vmtl->push_back(mat);
   4.402 +				mat.reset();
   4.403 +			}
   4.404 +			if((tok = strtok(0, SEP))) {
   4.405 +				mat.name = tok;
   4.406 +			}
   4.407 +			break;
   4.408 +
   4.409 +		case CMD_KA:
   4.410 +			parse_color(&mat.ambient);
   4.411 +			break;
   4.412 +
   4.413 +		case CMD_KD:
   4.414 +			parse_color(&mat.diffuse);
   4.415 +			break;
   4.416 +
   4.417 +		case CMD_KS:
   4.418 +			parse_color(&mat.specular);
   4.419 +			break;
   4.420 +
   4.421 +		case CMD_KR:
   4.422 +			if((tok = strtok(0, SEP)) && is_float(tok)) {
   4.423 +				mat.refl = atof(tok);
   4.424 +			}
   4.425 +			break;
   4.426 +
   4.427 +		case CMD_NS:
   4.428 +			if((tok = strtok(0, SEP)) && is_float(tok)) {
   4.429 +				mat.shininess = atof(tok);
   4.430 +			}
   4.431 +			break;
   4.432 +
   4.433 +		case CMD_NI:
   4.434 +			if((tok = strtok(0, SEP)) && is_float(tok)) {
   4.435 +				mat.ior = atof(tok);
   4.436 +			}
   4.437 +			break;
   4.438 +
   4.439 +		case CMD_D:
   4.440 +		case CMD_TR:
   4.441 +			{
   4.442 +				Vector3 c;
   4.443 +				if(parse_color(&c)) {
   4.444 +					mat.alpha = cmd == CMD_D ? c.x : 1.0 - c.x;
   4.445 +				}
   4.446 +			}
   4.447 +			break;
   4.448 +
   4.449 +		case CMD_MAP_KD:
   4.450 +			mat.tex_dif = parse_map();
   4.451 +			break;
   4.452 +
   4.453 +		default:
   4.454 +			break;
   4.455 +		}
   4.456 +	}
   4.457 +
   4.458 +	if(mat.name.length() > 0) {
   4.459 +		printf("Adding material: %s\n", mat.name.c_str());
   4.460 +		vmtl->push_back(mat);
   4.461 +	}
   4.462 +	return true;
   4.463 +}
   4.464 +
   4.465 +static int get_cmd(char *str)
   4.466 +{
   4.467 +	char *s = str;
   4.468 +	while((*s = toupper(*s))) s++;
   4.469 +
   4.470 +	for(int i=0; cmd_names[i]; i++) {
   4.471 +		if(strcmp(str, cmd_names[i]) == 0) {
   4.472 +			return i;
   4.473 +		}
   4.474 +	}
   4.475 +	return CMD_UNK;
   4.476 +}
   4.477 +
   4.478 +static bool is_int(const char *str)
   4.479 +{
   4.480 +	char *tmp;
   4.481 +	strtol(str, &tmp, 10);
   4.482 +	return tmp != str;
   4.483 +}
   4.484 +
   4.485 +static bool is_float(const char *str)
   4.486 +{
   4.487 +	char *tmp;
   4.488 +	strtod(str, &tmp);
   4.489 +	return tmp != str;
   4.490 +}
   4.491 +
   4.492 +static bool parse_vec(Vector3 *vec)
   4.493 +{
   4.494 +	for(int i=0; i<3; i++) {
   4.495 +		char *tok;
   4.496 +
   4.497 +		if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
   4.498 +			if(i < 2) {
   4.499 +				return false;
   4.500 +			}
   4.501 +			vec->z = 0.0;
   4.502 +		} else {
   4.503 +			float v = atof(tok);
   4.504 +
   4.505 +			switch(i) {
   4.506 +			case 0:
   4.507 +				vec->x = v;
   4.508 +				break;
   4.509 +			case 1:
   4.510 +				vec->y = v;
   4.511 +				break;
   4.512 +			case 2:
   4.513 +				vec->z = v;
   4.514 +				break;
   4.515 +			}
   4.516 +		}
   4.517 +	}
   4.518 +	return true;
   4.519 +}
   4.520 +
   4.521 +static bool parse_color(Vector3 *col)
   4.522 +{
   4.523 +	for(int i=0; i<3; i++) {
   4.524 +		char *tok;
   4.525 +
   4.526 +		if(!(tok = strtok(0, SEP)) || !is_float(tok)) {
   4.527 +			col->y = col->z = col->x;
   4.528 +			return i > 0 ? true : false;
   4.529 +		}
   4.530 +
   4.531 +		float v = atof(tok);
   4.532 +		switch(i) {
   4.533 +		case 0:
   4.534 +			col->x = v;
   4.535 +			break;
   4.536 +		case 1:
   4.537 +			col->y = v;
   4.538 +			break;
   4.539 +		case 2:
   4.540 +			col->z = v;
   4.541 +			break;
   4.542 +		}
   4.543 +	}
   4.544 +	return true;
   4.545 +}
   4.546 +
   4.547 +static bool parse_face(obj_face *face)
   4.548 +{
   4.549 +	char *tok[] = {0, 0, 0, 0};
   4.550 +	face->elem = 0;
   4.551 +
   4.552 +	for(int i=0; i<4; i++) {
   4.553 +		if((!(tok[i] = strtok(0, SEP)) || !is_int(tok[i]))) {
   4.554 +			if(i < 3) return false;	// less than 3 verts? not a polygon
   4.555 +		} else {
   4.556 +			face->elem++;
   4.557 +		}
   4.558 +	}
   4.559 +
   4.560 +	for(int i=0; i<4; i++) {
   4.561 +		char *subtok = tok[i];
   4.562 +
   4.563 +		if(!subtok || !*subtok || !is_int(subtok)) {
   4.564 +			if(i < 3) {
   4.565 +				return false;
   4.566 +			}
   4.567 +			face->v[i] = INVALID_IDX;
   4.568 +		} else {
   4.569 +			face->v[i] = atoi(subtok);
   4.570 +			if(face->v[i] > 0) face->v[i]--;	/* convert to 0-based */
   4.571 +		}
   4.572 +
   4.573 +		while(subtok && *subtok && *subtok != '/') {
   4.574 +			subtok++;
   4.575 +		}
   4.576 +		if(subtok && *subtok && *++subtok && is_int(subtok)) {
   4.577 +			face->t[i] = atoi(subtok);
   4.578 +			if(face->t[i] > 0) face->t[i]--;	/* convert to 0-based */
   4.579 +		} else {
   4.580 +			face->t[i] = INVALID_IDX;
   4.581 +		}
   4.582 +
   4.583 +		while(subtok && *subtok && *subtok != '/') {
   4.584 +			subtok++;
   4.585 +		}
   4.586 +		if(subtok && *subtok && *++subtok && is_int(subtok)) {
   4.587 +			face->n[i] = atoi(subtok);
   4.588 +			if(face->n[i] > 0) face->n[i]--;	/* convert to 0-based */
   4.589 +		} else {
   4.590 +			face->n[i] = INVALID_IDX;
   4.591 +		}
   4.592 +	}
   4.593 +
   4.594 +	return true;
   4.595 +}
   4.596 +
   4.597 +static const char *parse_map()
   4.598 +{
   4.599 +	char *tok, *prev = 0;
   4.600 +
   4.601 +	while((tok = strtok(0, SEP))) {
   4.602 +		prev = tok;
   4.603 +	}
   4.604 +
   4.605 +	return prev ? prev : "";
   4.606 +}
   4.607 +
   4.608 +static bool find_file(char *res, int sz, const char *fname, const char *path, const char *mode)
   4.609 +{
   4.610 +	FILE *fp;
   4.611 +	const char *beg, *end;
   4.612 +	int fnamelen = strlen(fname);
   4.613 +
   4.614 +	beg = path;
   4.615 +	while(beg && *beg) {
   4.616 +		end = beg;
   4.617 +		while(*end && *end != ':') {
   4.618 +			end++;
   4.619 +		}
   4.620 +
   4.621 +		int res_len = end - beg;
   4.622 +		char *pathname = (char*)alloca(res_len + fnamelen + 2);
   4.623 +		memcpy(pathname, beg, res_len);
   4.624 +		pathname[res_len] = 0;
   4.625 +		if(res_len) {
   4.626 +			strcat(pathname, "/");
   4.627 +		}
   4.628 +		strcat(pathname, fname);
   4.629 +
   4.630 +		if((fp = fopen(pathname, mode))) {
   4.631 +			fclose(fp);
   4.632 +			strncpy(res, pathname, sz);
   4.633 +			return true;
   4.634 +		}
   4.635 +
   4.636 +		beg += res_len;
   4.637 +		if(*beg == ':') beg++;
   4.638 +	}
   4.639 +	return false;
   4.640 +}
   4.641 +
   4.642 +static const char *dirname(const char *str)
   4.643 +{
   4.644 +	static char buf[PATH_MAX];
   4.645 +
   4.646 +	if(!str || !*str) {
   4.647 +		strcpy(buf, ".");
   4.648 +	} else {
   4.649 +		strncpy(buf, str, PATH_MAX);
   4.650 +		char *ptr = strrchr(buf, '/');
   4.651 +
   4.652 +		if(ptr && *ptr) {
   4.653 +			*ptr = 0;
   4.654 +		} else {
   4.655 +			strcpy(buf, ".");
   4.656 +		}
   4.657 +	}
   4.658 +	return buf;
   4.659 +}
     5.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     5.2 +++ b/src/vector.cc	Fri Aug 13 18:20:45 2010 +0100
     5.3 @@ -0,0 +1,29 @@
     5.4 +#include "vector.h"
     5.5 +
     5.6 +Vector2::Vector2() : x(0), y(0) {}
     5.7 +
     5.8 +Vector2::Vector2(float x, float y)
     5.9 +{
    5.10 +	this->x = x;
    5.11 +	this->y = y;
    5.12 +}
    5.13 +
    5.14 +
    5.15 +Vector3::Vector3() : x(0), y(0), z(0) {}
    5.16 +
    5.17 +Vector3::Vector3(float x, float y, float z)
    5.18 +{
    5.19 +	this->x = x;
    5.20 +	this->y = y;
    5.21 +	this->z = z;
    5.22 +}
    5.23 +
    5.24 +void Vector3::normalize()
    5.25 +{
    5.26 +	float len = sqrt(x * x + y * y + z * z);
    5.27 +	if(len != 0.0) {
    5.28 +		x /= len;
    5.29 +		y /= len;
    5.30 +		z /= len;
    5.31 +	}
    5.32 +}
     6.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     6.2 +++ b/src/vector.h	Fri Aug 13 18:20:45 2010 +0100
     6.3 @@ -0,0 +1,37 @@
     6.4 +#ifndef VECTOR_H_
     6.5 +#define VECTOR_H_
     6.6 +
     6.7 +class Vector2 {
     6.8 +public:
     6.9 +	float x, y;
    6.10 +
    6.11 +	Vector2();
    6.12 +	Vector2(float x, float y);
    6.13 +};
    6.14 +
    6.15 +class Vector3 {
    6.16 +public:
    6.17 +	float x, y, z;
    6.18 +
    6.19 +	Vector3();
    6.20 +	Vector3(float x, float y, float z);
    6.21 +
    6.22 +	void normalize();
    6.23 +	inline float length();
    6.24 +	inline float lengthsq();
    6.25 +};
    6.26 +
    6.27 +inline Vector3 operator +(const Vector3 &a, const Vector3 &b);
    6.28 +inline Vector3 operator -(const Vector3 &a, const Vector3 &b);
    6.29 +inline Vector3 operator *(const Vector3 &a, const Vector3 &b);
    6.30 +inline Vector3 operator /(const Vector3 &a, const Vector3 &b);
    6.31 +
    6.32 +inline Vector3 operator -(const Vector3 &vec);
    6.33 +inline Vector3 operator *(const Vector3 &vec, float s);
    6.34 +
    6.35 +inline float dot(const Vector3 &a, const Vector3 &b);
    6.36 +inline Vector3 cross(const Vector3 &a, const Vector3 &b);
    6.37 +
    6.38 +#include "vector.inl"
    6.39 +
    6.40 +#endif	/* VECTOR_H_ */
     7.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     7.2 +++ b/src/vector.inl	Fri Aug 13 18:20:45 2010 +0100
     7.3 @@ -0,0 +1,53 @@
     7.4 +#include <math.h>
     7.5 +
     7.6 +inline float Vector3::length()
     7.7 +{
     7.8 +	return sqrt(x * x + y * y + z * z);
     7.9 +}
    7.10 +
    7.11 +inline float Vector3::lengthsq()
    7.12 +{
    7.13 +	return x * x + y * y + z * z;
    7.14 +}
    7.15 +
    7.16 +inline Vector3 operator +(const Vector3 &a, const Vector3 &b)
    7.17 +{
    7.18 +	return Vector3(a.x + b.x, a.y + b.y, a.z + b.z);
    7.19 +}
    7.20 +
    7.21 +inline Vector3 operator -(const Vector3 &a, const Vector3 &b)
    7.22 +{
    7.23 +	return Vector3(a.x - b.x, a.y - b.y, a.z - b.z);
    7.24 +}
    7.25 +
    7.26 +inline Vector3 operator *(const Vector3 &a, const Vector3 &b)
    7.27 +{
    7.28 +	return Vector3(a.x * b.x, a.y * b.y, a.z * b.z);
    7.29 +}
    7.30 +
    7.31 +inline Vector3 operator /(const Vector3 &a, const Vector3 &b)
    7.32 +{
    7.33 +	return Vector3(a.x / b.x, a.y / b.y, a.z / b.z);
    7.34 +}
    7.35 +
    7.36 +
    7.37 +inline Vector3 operator -(const Vector3 &vec)
    7.38 +{
    7.39 +	return Vector3(-vec.x, -vec.y, -vec.z);
    7.40 +}
    7.41 +
    7.42 +inline Vector3 operator *(const Vector3 &vec, float s)
    7.43 +{
    7.44 +	return Vector3(vec.x * s, vec.y * s, vec.z * s);
    7.45 +}
    7.46 +
    7.47 +
    7.48 +inline float dot(const Vector3 &a, const Vector3 &b)
    7.49 +{
    7.50 +	return a.x * b.x + a.y * b.y + a.z * b.z;
    7.51 +}
    7.52 +
    7.53 +inline Vector3 cross(const Vector3 &a, const Vector3 &b)
    7.54 +{
    7.55 +	return Vector3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
    7.56 +}