nuclear@3: #ifndef RT_H_ nuclear@3: #define RT_H_ nuclear@3: nuclear@22: #include "scene.h" nuclear@13: nuclear@13: bool init_renderer(int xsz, int ysz, Scene *scn); nuclear@3: void destroy_renderer(); nuclear@3: bool render(); nuclear@12: void set_xform(float *matrix, float *invtrans); nuclear@12: nuclear@27: void dbg_render_gl(Scene *scn, bool show_tree = false, bool show_obj = true); nuclear@3: nuclear@3: #endif /* RT_H_ */