clray
diff rt.cl @ 2:41d6253492ad
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author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 12 Jul 2010 10:38:07 +0300 |
parents | |
children | 88ac4eb2d18a |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/rt.cl Mon Jul 12 10:38:07 2010 +0300 1.3 @@ -0,0 +1,77 @@ 1.4 +struct RendInfo { 1.5 + int xsz, ysz; 1.6 + int num_sph; 1.7 + int max_iter; 1.8 +}; 1.9 + 1.10 +struct Sphere { 1.11 + float4 pos; 1.12 + float radius; 1.13 + float4 color; 1.14 +}; 1.15 + 1.16 +struct Ray { 1.17 + float4 origin, dir; 1.18 +}; 1.19 + 1.20 +struct SurfPoint { 1.21 + float t; 1.22 + float3 pos, norm; 1.23 +}; 1.24 + 1.25 +#define EPSILON 1e-6 1.26 + 1.27 +bool intersect(struct Ray ray, __global const struct Sphere *sph, struct SurfPoint *sp); 1.28 + 1.29 +__kernel void render(__global float4 *fb, 1.30 + __global const struct RendInfo *rinf, 1.31 + __global const struct Sphere *sphlist, 1.32 + __global const struct Ray *primrays) 1.33 +{ 1.34 + int idx = get_global_id(0); 1.35 + 1.36 + struct Ray ray = primrays[idx]; 1.37 + struct SurfPoint sp; 1.38 + 1.39 + if(intersect(ray, sphlist, &sp)) { 1.40 + fb[idx] = (float4)(1, 0, 0, 1); 1.41 + } else { 1.42 + fb[idx] = (float4)(0, 0, 0, 1); 1.43 + } 1.44 +} 1.45 + 1.46 +bool intersect(struct Ray ray, 1.47 + __global const struct Sphere *sph, 1.48 + struct SurfPoint *sp) 1.49 +{ 1.50 + float3 dir = ray.dir.xyz; 1.51 + float3 orig = ray.origin.xyz; 1.52 + float3 spos = sph->pos.xyz; 1.53 + 1.54 + float a = dot(dir, dir); 1.55 + float b = 2.0 * dir.x * (orig.x - spos.x) + 1.56 + 2.0 * dir.y * (orig.y - spos.y) + 1.57 + 2.0 * dir.z * (orig.z - spos.z); 1.58 + float c = dot(spos, spos) + dot(orig, orig) + 1.59 + 2.0 * dot(-spos, orig) - sph->radius * sph->radius; 1.60 + 1.61 + float d = b * b - 4.0 * a * c; 1.62 + if(d < 0.0) return false; 1.63 + 1.64 + float sqrt_d = sqrt(d); 1.65 + float t1 = (-b + sqrt_d) / (2.0 * a); 1.66 + float t2 = (-b - sqrt_d) / (2.0 * a); 1.67 + 1.68 + if(t1 < EPSILON) t1 = t2; 1.69 + if(t2 < EPSILON) t2 = t1; 1.70 + float t = t1 < t2 ? t1 : t2; 1.71 + 1.72 + if(t < EPSILON || t > 1.0) { 1.73 + return false; 1.74 + } 1.75 + 1.76 + sp->t = t; 1.77 + sp->pos = orig + dir * sp->t; 1.78 + sp->norm = (sp->pos - spos) / sph->radius; 1.79 + return true; 1.80 +}