clray

annotate clray.sln @ 56:e3b4457dc4d2

added glFinish after swap-buffers to make the program absolutely correct in regards to mediating usage of the shared GL/CL texture image
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 06 Sep 2010 05:40:47 +0100
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John@10 1 
John@10 2 Microsoft Visual Studio Solution File, Format Version 10.00
John@10 3 # Visual Studio 2008
John@10 4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "clray", "clray.vcproj", "{12CC234E-967C-4460-BB6F-A915516EE882}"
John@10 5 EndProject
John@10 6 Global
John@10 7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
John@10 8 Debug|Win32 = Debug|Win32
John@10 9 Release|Win32 = Release|Win32
John@10 10 EndGlobalSection
John@10 11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
John@10 12 {12CC234E-967C-4460-BB6F-A915516EE882}.Debug|Win32.ActiveCfg = Debug|Win32
John@10 13 {12CC234E-967C-4460-BB6F-A915516EE882}.Debug|Win32.Build.0 = Debug|Win32
John@10 14 {12CC234E-967C-4460-BB6F-A915516EE882}.Release|Win32.ActiveCfg = Release|Win32
John@10 15 {12CC234E-967C-4460-BB6F-A915516EE882}.Release|Win32.Build.0 = Release|Win32
John@10 16 EndGlobalSection
John@10 17 GlobalSection(SolutionProperties) = preSolution
John@10 18 HideSolutionNode = FALSE
John@10 19 EndGlobalSection
John@10 20 EndGlobal