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nuclear@0
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include <errno.h>
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5 #ifndef __APPLE__
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6 #include <GL/glut.h>
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7 #else
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8 #include <GLUT/glut.h>
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9 #endif
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10 #include "rt.h"
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11
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12 void cleanup();
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13 void disp();
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14 void reshape(int x, int y);
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15 void keyb(unsigned char key, int x, int y);
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16 void mouse(int bn, int status, int x, int y);
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17 void motion(int x, int y);
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18 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
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19
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20 static float *fb;
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21 static int xsz, ysz;
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22 static bool need_update = true;
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23
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24 static float cam_theta, cam_phi = 25.0;
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25 static float cam_dist = 10.0;
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26
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27 int main(int argc, char **argv)
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28 {
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29 glutInitWindowSize(800, 600);
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30 glutInit(&argc, argv);
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31 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
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32 glutCreateWindow("OpenCL Raytracer");
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33
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34 xsz = glutGet(GLUT_WINDOW_WIDTH);
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35 ysz = glutGet(GLUT_WINDOW_HEIGHT);
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36
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37 glutDisplayFunc(disp);
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38 glutReshapeFunc(reshape);
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39 glutKeyboardFunc(keyb);
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40 glutMouseFunc(mouse);
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41 glutMotionFunc(motion);
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42
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43 fb = new float[xsz * ysz * 4];
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44 if(!init_renderer(xsz, ysz, fb)) {
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45 return 1;
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46 }
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47 atexit(cleanup);
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48
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49 /*glGenTextures(1, &tex);
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50 glBindTexture(GL_TEXTURE_2D, tex);*/
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51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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53 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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54 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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55 glTexImage2D(GL_TEXTURE_2D, 0, 4, xsz, ysz, 0, GL_RGBA, GL_FLOAT, 0);
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56
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57 glutMainLoop();
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58 return 0;
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59 }
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60
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61 void cleanup()
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62 {
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63 delete [] fb;
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64 destroy_renderer();
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65 }
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66
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67 void disp()
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68 {
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69 glMatrixMode(GL_MODELVIEW);
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70 glLoadIdentity();
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71
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72 if(need_update) {
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73 float mat[16];
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74
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75 glPushMatrix();
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76 glRotatef(cam_theta, 0, 1, 0);
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77 glRotatef(cam_phi, 1, 0, 0);
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78 glTranslatef(0, 0, -cam_dist);
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79
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80 glGetFloatv(GL_MODELVIEW_MATRIX, mat);
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81 set_xform(mat);
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82 glPopMatrix();
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83
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84 render();
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85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, xsz, ysz, GL_RGBA, GL_FLOAT, fb);
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86 need_update = false;
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87 }
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88
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89 glEnable(GL_TEXTURE_2D);
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90
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91 glBegin(GL_QUADS);
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92 glTexCoord2f(0, 1); glVertex2f(-1, -1);
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93 glTexCoord2f(1, 1); glVertex2f(1, -1);
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94 glTexCoord2f(1, 0); glVertex2f(1, 1);
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95 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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96 glEnd();
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97
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98 glDisable(GL_TEXTURE_2D);
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99
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100 glutSwapBuffers();
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101 }
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102
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103 void reshape(int x, int y)
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104 {
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105 glViewport(0, 0, x, y);
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106
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107 /* reallocate the framebuffer */
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108 /*delete [] fb;
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109 fb = new float[x * y * 4];
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110 set_framebuffer(fb, x, y);*/
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111 }
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112
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113 void keyb(unsigned char key, int x, int y)
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114 {
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115 switch(key) {
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116 case 27:
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117 exit(0);
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118
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119 case 's':
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120 if(write_ppm("shot.ppm", fb, xsz, ysz)) {
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121 printf("captured screenshot shot.ppm\n");
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122 }
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123 break;
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124
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125 case 'r':
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126 need_update = true;
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127 glutPostRedisplay();
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128 break;
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129
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130 default:
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131 break;
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132 }
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133 }
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134
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135 static bool bnstate[32];
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136 static int prev_x, prev_y;
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137
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138 void mouse(int bn, int state, int x, int y)
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139 {
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140 if(state == GLUT_DOWN) {
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141 prev_x = x;
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142 prev_y = y;
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143 bnstate[bn] = true;
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144 } else {
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145 bnstate[bn] = false;
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146 }
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147 }
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148
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149 #define ROT_SCALE 0.5
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150 #define PAN_SCALE 0.1
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151
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152 void motion(int x, int y)
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153 {
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154 int dx = x - prev_x;
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155 int dy = y - prev_y;
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156 prev_x = x;
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157 prev_y = y;
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158
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159 if(bnstate[0]) {
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160 cam_theta += dx * ROT_SCALE;
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161 cam_phi += dy * ROT_SCALE;
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162
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163 if(cam_phi < -89) cam_phi = 89;
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164 if(cam_phi > 89) cam_phi = 89;
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165
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166 need_update = true;
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167 glutPostRedisplay();
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168 }
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169 if(bnstate[2]) {
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170 cam_dist += dy * PAN_SCALE;
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171 if(cam_dist < 0) cam_dist = 0;
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172
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173 need_update = true;
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174 glutPostRedisplay();
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175 }
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176 }
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177
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178 bool write_ppm(const char *fname, float *fb, int xsz, int ysz)
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179 {
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180 FILE *fp;
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181
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182 if(!(fp = fopen(fname, "wb"))) {
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183 fprintf(stderr, "write_ppm: failed to open file %s for writing: %s\n", fname, strerror(errno));
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184 return false;
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185 }
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186 fprintf(fp, "P6\n%d %d\n255\n", xsz, ysz);
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187
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188 for(int i=0; i<xsz * ysz * 4; i++) {
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189 if(i % 4 == 3) continue;
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190
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191 unsigned char c = (unsigned char)(fb[i] * 255.0);
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192 fputc(c, fp);
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193 }
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194 fclose(fp);
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195 return true;
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196 }
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