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nuclear@0
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1 #include <stdio.h>
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nuclear@3
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2 #include <stdlib.h>
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nuclear@2
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3 #include <string.h>
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nuclear@27
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4 #include <ctype.h>
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nuclear@2
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5 #include <errno.h>
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nuclear@3
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6 #ifndef __APPLE__
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7 #include <GL/glut.h>
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8 #else
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9 #include <GLUT/glut.h>
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10 #endif
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11 #include "rt.h"
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12 #include "matrix.h"
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13 #include "scene.h"
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14
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15 void cleanup();
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16 void disp();
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17 void reshape(int x, int y);
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18 void keyb(unsigned char key, int x, int y);
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19 void mouse(int bn, int status, int x, int y);
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nuclear@3
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20 void motion(int x, int y);
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nuclear@2
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21 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
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22
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23 static int xsz, ysz;
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24 static bool need_update = true;
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25
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26 static float cam_theta, cam_phi = 25.0;
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nuclear@8
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27 static float cam_dist = 10.0;
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28
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nuclear@27
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29 static bool dbg_glrender = true;
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nuclear@27
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30 static bool dbg_show_kdtree = false;
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31 static bool dbg_show_obj = true;
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32
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33 static Scene scn;
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34
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35 int main(int argc, char **argv)
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nuclear@0
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36 {
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37 glutInitWindowSize(800, 600);
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38 glutInit(&argc, argv);
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39
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40 int loaded = 0;
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41 for(int i=1; i<argc; i++) {
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42 if(argv[i][0] == '-' && argv[i][2] == 0) {
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43 switch(argv[i][1]) {
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nuclear@27
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44 case 'i':
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nuclear@27
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45 if(!argv[++i] || !isdigit(argv[i][0])) {
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46 fprintf(stderr, "-i must be followed by the intersection cost\n");
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nuclear@27
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47 return 1;
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nuclear@27
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48 }
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nuclear@27
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49
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nuclear@27
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50 set_accel_param(ACCEL_PARAM_COST_INTERSECT, atoi(argv[i]));
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51 break;
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52
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nuclear@27
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53 case 't':
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54 if(!argv[++i] || !isdigit(argv[i][0])) {
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55 fprintf(stderr, "-t must be followed by the traversal cost\n");
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nuclear@27
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56 return 1;
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nuclear@27
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57 }
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58
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59 set_accel_param(ACCEL_PARAM_COST_TRAVERSE, atoi(argv[i]));
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60 break;
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61
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62 case 'c':
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63 if(!argv[++i] || !isdigit(argv[i][0])) {
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64 fprintf(stderr, "-c must be followed by the max number of items per leaf node\n");
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nuclear@27
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65 return 1;
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nuclear@27
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66 }
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67
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68 set_accel_param(ACCEL_PARAM_MAX_NODE_ITEMS, atoi(argv[i]));
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69 break;
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70
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71 default:
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72 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
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73 return 1;
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nuclear@27
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74 }
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nuclear@27
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75 } else {
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nuclear@27
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76 if(!scn.load(argv[i])) {
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77 fprintf(stderr, "failed to load scene: %s\n", argv[i]);
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78 return false;
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nuclear@27
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79 }
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nuclear@27
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80 loaded++;
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81 }
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82 }
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nuclear@13
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83
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nuclear@13
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84 if(!loaded) {
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85 fprintf(stderr, "you must specify a scene file to load\n");
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nuclear@13
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86 return false;
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nuclear@13
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87 }
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nuclear@13
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88 if(!scn.get_num_faces()) {
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nuclear@13
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89 fprintf(stderr, "didn't load any polygons\n");
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90 return false;
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91 }
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92
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nuclear@18
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93 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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94 glutCreateWindow("OpenCL Raytracer");
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95
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96 xsz = glutGet(GLUT_WINDOW_WIDTH);
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97 ysz = glutGet(GLUT_WINDOW_HEIGHT);
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98
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99 glutDisplayFunc(disp);
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100 glutReshapeFunc(reshape);
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101 glutKeyboardFunc(keyb);
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102 glutMouseFunc(mouse);
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103 glutMotionFunc(motion);
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104
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105 if(!init_renderer(xsz, ysz, &scn)) {
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106 return 1;
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107 }
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108 atexit(cleanup);
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109
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nuclear@27
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110 if(!scn.build_kdtree()) {
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nuclear@27
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111 return 1;
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112 }
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nuclear@27
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113
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114
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115 /*glGenTextures(1, &tex);
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116 glBindTexture(GL_TEXTURE_2D, tex);*/
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117 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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118 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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119 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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121 glTexImage2D(GL_TEXTURE_2D, 0, 4, xsz, ysz, 0, GL_RGBA, GL_FLOAT, 0);
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122
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123 glutMainLoop();
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124 return 0;
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125 }
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126
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127 void cleanup()
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128 {
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129 destroy_renderer();
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130 }
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131
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132 static Matrix4x4 mat, inv_mat, inv_trans;
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133
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134 void disp()
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135 {
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nuclear@8
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136 glMatrixMode(GL_MODELVIEW);
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nuclear@8
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137 glLoadIdentity();
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138
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139 if(need_update) {
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140 glPushMatrix();
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141 glRotatef(-cam_theta, 0, 1, 0);
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142 glRotatef(-cam_phi, 1, 0, 0);
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143 glTranslatef(0, 0, cam_dist);
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144
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145 glGetFloatv(GL_MODELVIEW_MATRIX, mat.m);
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146
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147 inv_mat = mat;
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148 inv_mat.invert();
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149
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150 /*inv_trans = inv_mat;
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151 inv_trans.transpose();*/
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152 inv_trans = mat;
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153 inv_trans.m[3] = inv_trans.m[7] = inv_trans.m[11] = 0.0;
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154 inv_trans.m[12] = inv_trans.m[13] = inv_trans.m[14] = 0.0;
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155 inv_trans.m[15] = 1.0;
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nuclear@12
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156
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157 set_xform(mat.m, inv_trans.m);
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nuclear@8
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158 glPopMatrix();
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159
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nuclear@13
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160 if(!dbg_glrender) {
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161 if(!render()) {
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162 exit(1);
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nuclear@13
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163 }
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164 need_update = false;
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nuclear@12
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165 }
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166 }
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nuclear@2
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167
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nuclear@12
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168 if(dbg_glrender) {
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nuclear@12
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169 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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nuclear@12
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170 glLoadMatrixf(inv_mat.m);
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nuclear@27
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171 dbg_render_gl(&scn, dbg_show_kdtree, dbg_show_obj);
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nuclear@12
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172 } else {
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nuclear@12
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173 glEnable(GL_TEXTURE_2D);
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nuclear@22
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174 glDisable(GL_LIGHTING);
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nuclear@2
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175
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nuclear@12
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176 glBegin(GL_QUADS);
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nuclear@12
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177 glColor3f(1, 1, 1);
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nuclear@12
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178 glTexCoord2f(0, 1); glVertex2f(-1, -1);
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nuclear@12
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179 glTexCoord2f(1, 1); glVertex2f(1, -1);
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nuclear@12
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180 glTexCoord2f(1, 0); glVertex2f(1, 1);
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nuclear@12
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181 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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nuclear@12
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182 glEnd();
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nuclear@2
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183
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nuclear@12
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184 glDisable(GL_TEXTURE_2D);
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nuclear@12
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185 }
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nuclear@3
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186
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nuclear@3
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187 glutSwapBuffers();
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nuclear@3
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188 }
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nuclear@3
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189
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nuclear@3
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190 void reshape(int x, int y)
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nuclear@3
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191 {
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nuclear@3
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192 glViewport(0, 0, x, y);
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nuclear@3
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193
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nuclear@3
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194 /* reallocate the framebuffer */
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nuclear@3
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195 /*delete [] fb;
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nuclear@3
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196 fb = new float[x * y * 4];
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197 set_framebuffer(fb, x, y);*/
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nuclear@3
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198 }
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nuclear@3
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199
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nuclear@3
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200 void keyb(unsigned char key, int x, int y)
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nuclear@3
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201 {
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nuclear@3
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202 switch(key) {
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nuclear@3
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203 case 27:
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204 exit(0);
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nuclear@3
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205
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nuclear@12
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206 case 'r':
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nuclear@12
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207 need_update = true;
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nuclear@12
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208 glutPostRedisplay();
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nuclear@3
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209 break;
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nuclear@3
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210
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nuclear@12
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211 case 'd':
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nuclear@12
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212 dbg_glrender = !dbg_glrender;
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nuclear@12
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213 if(dbg_glrender) {
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nuclear@21
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214 printf("Debug OpenGL rendering\n");
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nuclear@21
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215 } else {
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nuclear@21
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216 printf("Raytracing\n");
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nuclear@12
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217 }
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nuclear@3
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218 glutPostRedisplay();
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nuclear@3
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219 break;
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nuclear@3
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220
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nuclear@27
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221 case 'k':
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nuclear@27
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222 dbg_show_kdtree = !dbg_show_kdtree;
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nuclear@27
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223 if(dbg_glrender) {
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nuclear@27
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224 glutPostRedisplay();
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nuclear@27
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225 }
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nuclear@27
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226 break;
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nuclear@27
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227
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nuclear@27
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228 case 'o':
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nuclear@27
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229 dbg_show_obj = !dbg_show_obj;
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nuclear@27
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230 if(dbg_glrender) {
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nuclear@27
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231 glutPostRedisplay();
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nuclear@27
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232 }
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nuclear@27
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233 break;
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nuclear@27
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234
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nuclear@3
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235 default:
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nuclear@3
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236 break;
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nuclear@3
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237 }
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nuclear@3
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238 }
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nuclear@3
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239
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nuclear@8
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240 static bool bnstate[32];
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nuclear@8
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241 static int prev_x, prev_y;
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nuclear@8
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242
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nuclear@3
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243 void mouse(int bn, int state, int x, int y)
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nuclear@3
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244 {
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nuclear@8
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245 if(state == GLUT_DOWN) {
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nuclear@8
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246 prev_x = x;
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nuclear@8
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247 prev_y = y;
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nuclear@8
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248 bnstate[bn] = true;
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nuclear@8
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249 } else {
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nuclear@8
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250 bnstate[bn] = false;
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nuclear@8
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251 }
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nuclear@3
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252 }
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nuclear@3
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253
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nuclear@8
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254 #define ROT_SCALE 0.5
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nuclear@8
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255 #define PAN_SCALE 0.1
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nuclear@8
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256
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nuclear@3
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257 void motion(int x, int y)
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nuclear@3
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258 {
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nuclear@8
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259 int dx = x - prev_x;
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nuclear@8
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260 int dy = y - prev_y;
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nuclear@8
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261 prev_x = x;
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nuclear@8
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262 prev_y = y;
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nuclear@8
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263
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nuclear@8
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264 if(bnstate[0]) {
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nuclear@8
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265 cam_theta += dx * ROT_SCALE;
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nuclear@8
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266 cam_phi += dy * ROT_SCALE;
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nuclear@8
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267
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nuclear@12
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268 if(cam_phi < -89) cam_phi = -89;
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nuclear@8
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269 if(cam_phi > 89) cam_phi = 89;
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nuclear@8
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270
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nuclear@8
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271 need_update = true;
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nuclear@8
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272 glutPostRedisplay();
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nuclear@8
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273 }
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nuclear@8
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274 if(bnstate[2]) {
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nuclear@8
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275 cam_dist += dy * PAN_SCALE;
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nuclear@8
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276 if(cam_dist < 0) cam_dist = 0;
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nuclear@8
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277
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nuclear@8
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278 need_update = true;
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nuclear@8
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279 glutPostRedisplay();
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nuclear@8
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280 }
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nuclear@2
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281 }
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nuclear@2
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282
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nuclear@2
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283 bool write_ppm(const char *fname, float *fb, int xsz, int ysz)
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nuclear@2
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284 {
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nuclear@2
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285 FILE *fp;
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nuclear@2
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286
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nuclear@2
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287 if(!(fp = fopen(fname, "wb"))) {
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nuclear@2
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288 fprintf(stderr, "write_ppm: failed to open file %s for writing: %s\n", fname, strerror(errno));
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nuclear@2
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289 return false;
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nuclear@2
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290 }
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nuclear@2
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291 fprintf(fp, "P6\n%d %d\n255\n", xsz, ysz);
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nuclear@2
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292
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nuclear@2
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293 for(int i=0; i<xsz * ysz * 4; i++) {
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nuclear@2
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294 if(i % 4 == 3) continue;
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nuclear@2
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295
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nuclear@2
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296 unsigned char c = (unsigned char)(fb[i] * 255.0);
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nuclear@2
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297 fputc(c, fp);
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nuclear@2
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298 }
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nuclear@2
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299 fclose(fp);
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nuclear@2
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300 return true;
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nuclear@2
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301 }
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