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nuclear@0
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include <errno.h>
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5 #ifndef __APPLE__
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6 #include <GL/glut.h>
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7 #else
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8 #include <GLUT/glut.h>
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9 #endif
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10 #include "rt.h"
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11 #include "matrix.h"
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12 #include "mesh.h"
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13
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14 void cleanup();
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15 void disp();
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16 void reshape(int x, int y);
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17 void keyb(unsigned char key, int x, int y);
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18 void mouse(int bn, int status, int x, int y);
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19 void motion(int x, int y);
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20 bool write_ppm(const char *fname, float *fb, int xsz, int ysz);
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21
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22 static int xsz, ysz;
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23 static bool need_update = true;
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24
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25 static float cam_theta, cam_phi = 25.0;
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26 static float cam_dist = 10.0;
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27
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28 static bool dbg_glrender = true;
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29
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30 static Scene scn;
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31
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32 int main(int argc, char **argv)
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33 {
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34 glutInitWindowSize(800, 600);
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35 glutInit(&argc, argv);
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36
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37 int loaded = 0;
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38 for(int i=1; i<argc; i++) {
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39 if(!scn.load(argv[i])) {
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40 fprintf(stderr, "failed to load scene: %s\n", argv[i]);
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41 return false;
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42 }
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43 loaded++;
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44 }
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45
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46 if(!loaded) {
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47 fprintf(stderr, "you must specify a scene file to load\n");
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48 return false;
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49 }
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50 if(!scn.get_num_faces()) {
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51 fprintf(stderr, "didn't load any polygons\n");
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52 return false;
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53 }
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54
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55 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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56 glutCreateWindow("OpenCL Raytracer");
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57
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58 xsz = glutGet(GLUT_WINDOW_WIDTH);
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59 ysz = glutGet(GLUT_WINDOW_HEIGHT);
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60
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61 glutDisplayFunc(disp);
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62 glutReshapeFunc(reshape);
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63 glutKeyboardFunc(keyb);
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64 glutMouseFunc(mouse);
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65 glutMotionFunc(motion);
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66
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67 if(!init_renderer(xsz, ysz, &scn)) {
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68 return 1;
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69 }
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70 atexit(cleanup);
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71
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72 /*glGenTextures(1, &tex);
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73 glBindTexture(GL_TEXTURE_2D, tex);*/
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74 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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75 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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76 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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78 glTexImage2D(GL_TEXTURE_2D, 0, 4, xsz, ysz, 0, GL_RGBA, GL_FLOAT, 0);
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79
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80 glutMainLoop();
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81 return 0;
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82 }
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83
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84 void cleanup()
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85 {
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86 destroy_renderer();
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87 }
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88
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89 static Matrix4x4 mat, inv_mat, inv_trans;
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90
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91 void disp()
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92 {
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93 glMatrixMode(GL_MODELVIEW);
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94 glLoadIdentity();
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95
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96 if(need_update) {
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97 glPushMatrix();
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98 glRotatef(-cam_theta, 0, 1, 0);
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99 glRotatef(-cam_phi, 1, 0, 0);
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100 glTranslatef(0, 0, cam_dist);
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101
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102 glGetFloatv(GL_MODELVIEW_MATRIX, mat.m);
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103
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104 inv_mat = mat;
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105 inv_mat.invert();
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106
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107 /*inv_trans = inv_mat;
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108 inv_trans.transpose();*/
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109 inv_trans = mat;
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110 inv_trans.m[3] = inv_trans.m[7] = inv_trans.m[11] = 0.0;
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111 inv_trans.m[12] = inv_trans.m[13] = inv_trans.m[14] = 0.0;
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112 inv_trans.m[15] = 1.0;
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113
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114 set_xform(mat.m, inv_trans.m);
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115 glPopMatrix();
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116
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117 if(!dbg_glrender) {
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118 if(!render()) {
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119 exit(1);
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120 }
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121 need_update = false;
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122 }
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123 }
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124
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125 if(dbg_glrender) {
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126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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127 glLoadMatrixf(inv_mat.m);
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128 dbg_render_gl(&scn);
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129 } else {
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130 glEnable(GL_TEXTURE_2D);
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131
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132 glBegin(GL_QUADS);
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133 glColor3f(1, 1, 1);
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134 glTexCoord2f(0, 1); glVertex2f(-1, -1);
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135 glTexCoord2f(1, 1); glVertex2f(1, -1);
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136 glTexCoord2f(1, 0); glVertex2f(1, 1);
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137 glTexCoord2f(0, 0); glVertex2f(-1, 1);
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138 glEnd();
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139
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140 glDisable(GL_TEXTURE_2D);
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141 }
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142
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143 glutSwapBuffers();
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144 }
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145
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146 void reshape(int x, int y)
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147 {
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148 glViewport(0, 0, x, y);
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149
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150 /* reallocate the framebuffer */
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151 /*delete [] fb;
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152 fb = new float[x * y * 4];
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153 set_framebuffer(fb, x, y);*/
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154 }
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155
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156 void keyb(unsigned char key, int x, int y)
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157 {
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158 switch(key) {
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159 case 27:
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160 exit(0);
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161
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162 case 'r':
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163 need_update = true;
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164 glutPostRedisplay();
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165 break;
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166
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167 case 'd':
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168 dbg_glrender = !dbg_glrender;
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169 if(dbg_glrender) {
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170 printf("DEBUG GL RENDER\n");
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171 }
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172 glutPostRedisplay();
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173 break;
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174
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175 default:
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176 break;
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177 }
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178 }
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179
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180 static bool bnstate[32];
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181 static int prev_x, prev_y;
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182
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183 void mouse(int bn, int state, int x, int y)
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184 {
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185 if(state == GLUT_DOWN) {
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186 prev_x = x;
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187 prev_y = y;
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188 bnstate[bn] = true;
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189 } else {
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190 bnstate[bn] = false;
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191 }
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192 }
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193
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194 #define ROT_SCALE 0.5
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195 #define PAN_SCALE 0.1
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196
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197 void motion(int x, int y)
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198 {
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199 int dx = x - prev_x;
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200 int dy = y - prev_y;
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201 prev_x = x;
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202 prev_y = y;
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203
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204 if(bnstate[0]) {
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205 cam_theta += dx * ROT_SCALE;
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206 cam_phi += dy * ROT_SCALE;
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207
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208 if(cam_phi < -89) cam_phi = -89;
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209 if(cam_phi > 89) cam_phi = 89;
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210
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211 need_update = true;
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212 glutPostRedisplay();
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213 }
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214 if(bnstate[2]) {
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215 cam_dist += dy * PAN_SCALE;
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216 if(cam_dist < 0) cam_dist = 0;
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217
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218 need_update = true;
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219 glutPostRedisplay();
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220 }
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221 }
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222
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223 bool write_ppm(const char *fname, float *fb, int xsz, int ysz)
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224 {
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225 FILE *fp;
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226
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227 if(!(fp = fopen(fname, "wb"))) {
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228 fprintf(stderr, "write_ppm: failed to open file %s for writing: %s\n", fname, strerror(errno));
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229 return false;
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230 }
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231 fprintf(fp, "P6\n%d %d\n255\n", xsz, ysz);
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232
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233 for(int i=0; i<xsz * ysz * 4; i++) {
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234 if(i % 4 == 3) continue;
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235
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236 unsigned char c = (unsigned char)(fb[i] * 255.0);
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237 fputc(c, fp);
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238 }
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239 fclose(fp);
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240 return true;
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241 }
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