nuclear@0: #ifndef SCENE_H_ nuclear@0: #define SCENE_H_ nuclear@0: nuclear@0: #include "object.h" nuclear@0: #include "prim.h" nuclear@0: #include "kdtree.h" nuclear@0: nuclear@0: struct scene { nuclear@0: struct object *objlist; nuclear@0: struct primitive *primlist; nuclear@0: struct kdtree *tree; nuclear@0: }; nuclear@0: nuclear@0: #endif /* SCENE_H_ */