nuclear@0: #include nuclear@0: #include nuclear@0: #include "opengl.h" nuclear@0: #include "game.h" nuclear@0: #include "opt.h" nuclear@0: nuclear@0: static void disp(); nuclear@0: static void reshape(int x, int y); nuclear@0: static void keydown(unsigned char key, int x, int y); nuclear@0: static void keyup(unsigned char key, int x, int y); nuclear@0: static void skeydown(int key, int x, int y); nuclear@0: static void skeyup(int key, int x, int y); nuclear@0: static void mouse(int bn, int state, int x, int y); nuclear@0: static void motion(int x, int y); nuclear@0: static void spacemove(int x, int y, int z); nuclear@0: static void spacerot(int x, int y, int z); nuclear@0: static void spacebut(int bn, int state); nuclear@0: nuclear@0: int main(int argc, char **argv) nuclear@0: { nuclear@0: glutInit(&argc, argv); nuclear@0: nuclear@0: if(!parse_opt(argc, argv)) { nuclear@0: return 1; nuclear@0: } nuclear@0: nuclear@0: glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (opt.stereo ? GLUT_STEREO : 0)); nuclear@0: glutInitWindowSize(800, 450); nuclear@0: glutCreateWindow("bloboland"); nuclear@0: nuclear@0: glutDisplayFunc(disp); nuclear@0: glutReshapeFunc(reshape); nuclear@0: glutKeyboardFunc(keydown); nuclear@0: glutKeyboardUpFunc(keyup); nuclear@0: glutSpecialFunc(skeydown); nuclear@0: glutSpecialUpFunc(skeyup); nuclear@0: glutMouseFunc(mouse); nuclear@0: glutMotionFunc(motion); nuclear@0: glutSpaceballMotionFunc(spacemove); nuclear@0: glutSpaceballRotateFunc(spacerot); nuclear@0: glutSpaceballButtonFunc(spacebut); nuclear@0: nuclear@0: glewInit(); nuclear@0: nuclear@0: if(!game_init()) { nuclear@0: return 1; nuclear@0: } nuclear@0: nuclear@0: glutMainLoop(); nuclear@0: } nuclear@0: nuclear@0: static void disp() nuclear@0: { nuclear@0: unsigned int msec = glutGet(GLUT_ELAPSED_TIME); nuclear@0: game_iter((msec - prev_msec) / 1000.0); nuclear@0: nuclear@0: nuclear@0: glClear(GL_COLOR_BUFFER_BIT); nuclear@0: nuclear@0: game_render(); nuclear@0: nuclear@0: glutSwapBuffers(); nuclear@0: } nuclear@0: nuclear@0: static void reshape(int x, int y) nuclear@0: { nuclear@0: glViewport(0, 0, x, y); nuclear@0: nuclear@0: glMatrixMode(GL_PROJECTION); nuclear@0: glLoadIdentity(); nuclear@0: gluPerspective(50.0, (float)x / (float)y, 0.5, 500.0); nuclear@0: } nuclear@0: nuclear@0: static void keydown(unsigned char key, int x, int y) nuclear@0: { nuclear@0: skeydown(key, x, y); nuclear@0: } nuclear@0: nuclear@0: static void keyup(unsigned char key, int x, int y) nuclear@0: { nuclear@0: skeyup(key, x, y); nuclear@0: } nuclear@0: nuclear@0: static void skeydown(int key, int x, int y) nuclear@0: { nuclear@0: if(key == 27) { nuclear@0: exit(0); nuclear@0: } nuclear@0: nuclear@0: if(key < sizeof keystate / sizeof *keystate) { nuclear@0: keystate[key] = true; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: static void skeyup(int key, int x, int y) nuclear@0: { nuclear@0: if(key < sizeof keystate / sizeof *keystate) { nuclear@0: keystate[key] = false; nuclear@0: } nuclear@0: } nuclear@0: nuclear@0: static void mouse(int bn, int state, int x, int y) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void motion(int x, int y) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void spacemove(int x, int y, int z) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void spacerot(int x, int y, int z) nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: static void spacebut(int bn, int state) nuclear@0: { nuclear@0: } nuclear@0: