nuclear@0: #ifndef GAME_H_ nuclear@0: #define GAME_H_ nuclear@0: nuclear@0: bool keystate[256]; nuclear@0: nuclear@0: bool game_init(); nuclear@0: void game_shutdown(); nuclear@0: nuclear@0: void game_iter(double dt); nuclear@0: void game_render(); nuclear@0: nuclear@0: #endif // GAME_H_