nuclear@1: #include "level.h" nuclear@1: nuclear@1: #include "opt.h" nuclear@1: nuclear@1: Level::Level() nuclear@1: { nuclear@1: terrain = 0; nuclear@1: } nuclear@1: nuclear@1: Level::~Level() nuclear@1: { nuclear@1: delete terrain; nuclear@1: } nuclear@1: nuclear@1: void Level::generate() nuclear@1: { nuclear@1: delete terrain; nuclear@1: nuclear@1: int xsz = opt.world_size[0]; nuclear@1: int ysz = opt.world_size[1]; nuclear@1: int zsz = opt.world_size[2]; nuclear@1: nuclear@1: terrain = new Volume(xsz, ysz, zsz); nuclear@1: nuclear@1: for(int i=0; iset_voxel(i, j, k, voxel); nuclear@1: } nuclear@1: } nuclear@1: } nuclear@1: } nuclear@1: nuclear@1: bool Level::load(const char *fname) nuclear@1: { nuclear@1: return false; nuclear@1: } nuclear@1: nuclear@1: bool Level::save(const char *fname) const nuclear@1: { nuclear@1: return false; nuclear@1: }