bloboland

diff src/shaders.h @ 1:cfe68befb7cc

some progress
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 15 Dec 2012 23:43:03 +0200
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/shaders.h	Sat Dec 15 23:43:03 2012 +0200
     1.3 @@ -0,0 +1,67 @@
     1.4 +#ifndef SDR_H_
     1.5 +#define SDR_H_
     1.6 +
     1.7 +#include <vector>
     1.8 +#include "vmath/vmath.h"
     1.9 +
    1.10 +class Shader {
    1.11 +private:
    1.12 +	bool compiled;
    1.13 +
    1.14 +public:
    1.15 +	unsigned int sdr;
    1.16 +
    1.17 +	Shader(unsigned int type);
    1.18 +	~Shader();
    1.19 +
    1.20 +	void set_source(const char *src);
    1.21 +
    1.22 +	bool compile();
    1.23 +	bool is_compiled() const;
    1.24 +
    1.25 +	bool load(const char *fname);
    1.26 +};
    1.27 +
    1.28 +
    1.29 +// public shader manager interface
    1.30 +Shader *get_shader(const char *fname, unsigned int type);
    1.31 +
    1.32 +
    1.33 +class SdrProg {
    1.34 +private:
    1.35 +	// SdrProg does not own the shader objects
    1.36 +	std::vector<Shader*> shaders;
    1.37 +	bool linked;
    1.38 +
    1.39 +public:
    1.40 +	unsigned int prog;
    1.41 +
    1.42 +	SdrProg();
    1.43 +	~SdrProg();
    1.44 +
    1.45 +	void add_shader(Shader *sdr);
    1.46 +	bool link();
    1.47 +
    1.48 +	bool load(const char *vsfname, const char *psfname);
    1.49 +
    1.50 +	int get_uniform_location(const char *name);
    1.51 +	int get_attribute_location(const char *name);
    1.52 +
    1.53 +	void set_uniform(const char *name, int val);
    1.54 +	void set_uniform(const char *name, float val);
    1.55 +	void set_uniform(const char *name, const Vector2 &v);
    1.56 +	void set_uniform(const char *name, const Vector3 &v);
    1.57 +	void set_uniform(const char *name, const Vector4 &v);
    1.58 +	void set_uniform(const char *name, const Matrix4x4 &mat);
    1.59 +
    1.60 +	void set_uniform(int loc, int val);
    1.61 +	void set_uniform(int loc, float val);
    1.62 +	void set_uniform(int loc, const Vector2 &v);
    1.63 +	void set_uniform(int loc, const Vector3 &v);
    1.64 +	void set_uniform(int loc, const Vector4 &v);
    1.65 +	void set_uniform(int loc, const Matrix4x4 &mat);
    1.66 +};
    1.67 +
    1.68 +bool bind_program(const SdrProg *prog);
    1.69 +
    1.70 +#endif	/* SDR_H_ */