bloboland
diff src/camera.h @ 1:cfe68befb7cc
some progress
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 15 Dec 2012 23:43:03 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/camera.h Sat Dec 15 23:43:03 2012 +0200 1.3 @@ -0,0 +1,87 @@ 1.4 +#ifndef CAMERA_H_ 1.5 +#define CAMERA_H_ 1.6 + 1.7 +#include "vmath/vmath.h" 1.8 + 1.9 +class Camera { 1.10 +protected: 1.11 + mutable struct { 1.12 + bool valid; 1.13 + Matrix4x4 mat; 1.14 + } mcache, mcache_inv; 1.15 + 1.16 + virtual void calc_matrix(Matrix4x4 *mat) const = 0; 1.17 + virtual void calc_inv_matrix(Matrix4x4 *mat) const; 1.18 + 1.19 + void inval_cache() { mcache.valid = mcache_inv.valid = false; } 1.20 + void set_glmat(const Matrix4x4 &m) const; 1.21 + 1.22 +public: 1.23 + Camera(); 1.24 + virtual ~Camera(); 1.25 + 1.26 + const Matrix4x4 &matrix() const; 1.27 + const Matrix4x4 &inv_matrix() const; 1.28 + 1.29 + void use() const; 1.30 + void use_inverse() const; 1.31 + 1.32 + // these do nothing, override to provide input handling 1.33 + virtual void input_move(float x, float y, float z); 1.34 + virtual void input_rotate(float x, float y, float z); 1.35 + virtual void input_zoom(float factor); 1.36 +}; 1.37 + 1.38 +class OrbitCamera : public Camera { 1.39 +protected: 1.40 + float theta, phi, rad; 1.41 + float min_phi, max_phi; 1.42 + 1.43 + void calc_matrix(Matrix4x4 *mat) const; 1.44 + void calc_inv_matrix(Matrix4x4 *mat) const; 1.45 + 1.46 +public: 1.47 + OrbitCamera(); 1.48 + virtual ~OrbitCamera(); 1.49 + 1.50 + void set_distance(float dist); 1.51 + void set_vertical_limits(float a, float b); 1.52 + 1.53 + void input_rotate(float x, float y, float z); 1.54 + void input_zoom(float factor); 1.55 +}; 1.56 + 1.57 +class FpsCamera : public OrbitCamera { 1.58 +protected: 1.59 + Vector3 pos; 1.60 + 1.61 + void calc_matrix(Matrix4x4 *mat) const; 1.62 + void calc_inv_matrix(Matrix4x4 *mat) const; 1.63 + 1.64 +public: 1.65 + void input_move(float x, float y, float z); 1.66 + 1.67 + const Vector3 &get_position() const; 1.68 +}; 1.69 + 1.70 + 1.71 +class FlyCamera : public Camera { 1.72 +private: 1.73 + Vector3 pos; 1.74 + Quaternion rot; 1.75 + 1.76 + void calc_matrix(Matrix4x4 *mat) const; 1.77 + //void calc_inv_matrix(Matrix4x4 *mat) const; 1.78 + 1.79 +public: 1.80 + FlyCamera(); 1.81 + 1.82 + const Vector3 &get_position() const; 1.83 + const Quaternion &get_rotation() const; 1.84 + 1.85 + void input_move(float x, float y, float z); 1.86 + void input_rotate(float x, float y, float z); 1.87 +}; 1.88 + 1.89 + 1.90 +#endif // CAMERA_H_