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annotate src/volume.h @ 4:9021a906c5d3

lots of stuff
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 18 Dec 2012 06:13:09 +0200
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nuclear@1 1 #ifndef VOLUME_H_
nuclear@1 2 #define VOLUME_H_
nuclear@1 3
nuclear@1 4 #include "vmath/vmath.h"
nuclear@1 5
nuclear@1 6 class Volume {
nuclear@1 7 private:
nuclear@1 8 int xsz, ysz, zsz;
nuclear@1 9 int slice_size;
nuclear@1 10 Vector4 *voxels;
nuclear@1 11
nuclear@1 12 Vector4 **slices;
nuclear@1 13
nuclear@1 14 public:
nuclear@1 15 inline Volume(int xsz, int ysz, int zsz);
nuclear@1 16 inline ~Volume();
nuclear@1 17
nuclear@1 18 inline int get_size(int idx = -1) const;
nuclear@1 19
nuclear@1 20 // access to the voxel data based on voxel coordinates
nuclear@1 21 inline void set_voxel(int x, int y, int z, const Vector4 &val);
nuclear@1 22 inline void set_voxel_color(int x, int y, int z, const Vector3 &col);
nuclear@1 23 inline void set_voxel_alpha(int x, int y, int z, float alpha);
nuclear@1 24
nuclear@1 25 inline const Vector4 &get_voxel(int x, int y, int z) const;
nuclear@1 26 inline const Vector3 get_voxel_color(int x, int y, int z) const;
nuclear@1 27 inline float get_voxel_alpha(int x, int y, int z) const;
nuclear@1 28
nuclear@1 29 // linear access to the voxel data
nuclear@1 30 inline Vector4 &operator [](int idx);
nuclear@1 31 inline const Vector4 &operator [](int idx) const;
nuclear@1 32
nuclear@1 33 // raw access to the voxel data for building the OpenGL texture directly
nuclear@1 34 inline const Vector4 *get_data_ptr() const;
nuclear@1 35 };
nuclear@1 36
nuclear@1 37 #include "volume.inl"
nuclear@1 38
nuclear@1 39 #endif // VOLUME_H_