rev |
line source |
nuclear@3
|
1 #include <stdio.h>
|
nuclear@3
|
2 #include <stdlib.h>
|
nuclear@3
|
3 #include <string.h>
|
nuclear@3
|
4 #include <errno.h>
|
nuclear@3
|
5 #include <stdarg.h>
|
nuclear@3
|
6 #include <assert.h>
|
nuclear@3
|
7 #include <GL/glew.h>
|
nuclear@3
|
8
|
nuclear@3
|
9 #if defined(unix) || defined(__unix__)
|
nuclear@3
|
10 #include <unistd.h>
|
nuclear@3
|
11 #include <sys/stat.h>
|
nuclear@3
|
12 #endif /* unix */
|
nuclear@3
|
13
|
nuclear@3
|
14 #include "sdr.h"
|
nuclear@3
|
15
|
nuclear@3
|
16 static const char *sdrtypestr(unsigned int sdrtype);
|
nuclear@3
|
17
|
nuclear@3
|
18 unsigned int create_vertex_shader(const char *src)
|
nuclear@3
|
19 {
|
nuclear@3
|
20 return create_shader(src, GL_VERTEX_SHADER);
|
nuclear@3
|
21 }
|
nuclear@3
|
22
|
nuclear@3
|
23 unsigned int create_pixel_shader(const char *src)
|
nuclear@3
|
24 {
|
nuclear@3
|
25 return create_shader(src, GL_FRAGMENT_SHADER);
|
nuclear@3
|
26 }
|
nuclear@3
|
27
|
nuclear@3
|
28 unsigned int create_tessctl_shader(const char *src)
|
nuclear@3
|
29 {
|
nuclear@3
|
30 return create_shader(src, GL_TESS_CONTROL_SHADER);
|
nuclear@3
|
31 }
|
nuclear@3
|
32
|
nuclear@3
|
33 unsigned int create_tesseval_shader(const char *src)
|
nuclear@3
|
34 {
|
nuclear@3
|
35 return create_shader(src, GL_TESS_EVALUATION_SHADER);
|
nuclear@3
|
36 }
|
nuclear@3
|
37
|
nuclear@3
|
38 unsigned int create_geometry_shader(const char *src)
|
nuclear@3
|
39 {
|
nuclear@3
|
40 return create_shader(src, GL_GEOMETRY_SHADER);
|
nuclear@3
|
41 }
|
nuclear@3
|
42
|
nuclear@3
|
43 unsigned int create_shader(const char *src, unsigned int sdr_type)
|
nuclear@3
|
44 {
|
nuclear@3
|
45 unsigned int sdr;
|
nuclear@3
|
46 int success, info_len;
|
nuclear@3
|
47 char *info_str = 0;
|
nuclear@3
|
48 GLenum err;
|
nuclear@3
|
49
|
nuclear@3
|
50 sdr = glCreateShader(sdr_type);
|
nuclear@3
|
51 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
52 glShaderSource(sdr, 1, &src, 0);
|
nuclear@3
|
53 err = glGetError();
|
nuclear@3
|
54 assert(err == GL_NO_ERROR);
|
nuclear@3
|
55 glCompileShader(sdr);
|
nuclear@3
|
56 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
57
|
nuclear@3
|
58 glGetShaderiv(sdr, GL_COMPILE_STATUS, &success);
|
nuclear@3
|
59 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
60 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &info_len);
|
nuclear@3
|
61 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
62
|
nuclear@3
|
63 if(info_len) {
|
nuclear@3
|
64 if((info_str = malloc(info_len + 1))) {
|
nuclear@3
|
65 glGetShaderInfoLog(sdr, info_len, 0, info_str);
|
nuclear@3
|
66 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
67 }
|
nuclear@3
|
68 }
|
nuclear@3
|
69
|
nuclear@3
|
70 if(success) {
|
nuclear@3
|
71 fprintf(stderr, info_str ? "done: %s\n" : "done\n", info_str);
|
nuclear@3
|
72 } else {
|
nuclear@3
|
73 fprintf(stderr, info_str ? "failed: %s\n" : "failed\n", info_str);
|
nuclear@3
|
74 glDeleteShader(sdr);
|
nuclear@3
|
75 sdr = 0;
|
nuclear@3
|
76 }
|
nuclear@3
|
77
|
nuclear@3
|
78 free(info_str);
|
nuclear@3
|
79 return sdr;
|
nuclear@3
|
80 }
|
nuclear@3
|
81
|
nuclear@3
|
82 void free_shader(unsigned int sdr)
|
nuclear@3
|
83 {
|
nuclear@3
|
84 glDeleteShader(sdr);
|
nuclear@3
|
85 }
|
nuclear@3
|
86
|
nuclear@3
|
87 unsigned int load_vertex_shader(const char *fname)
|
nuclear@3
|
88 {
|
nuclear@3
|
89 return load_shader(fname, GL_VERTEX_SHADER);
|
nuclear@3
|
90 }
|
nuclear@3
|
91
|
nuclear@3
|
92 unsigned int load_pixel_shader(const char *fname)
|
nuclear@3
|
93 {
|
nuclear@3
|
94 return load_shader(fname, GL_FRAGMENT_SHADER);
|
nuclear@3
|
95 }
|
nuclear@3
|
96
|
nuclear@3
|
97 unsigned int load_tessctl_shader(const char *fname)
|
nuclear@3
|
98 {
|
nuclear@3
|
99 return load_shader(fname, GL_TESS_CONTROL_SHADER);
|
nuclear@3
|
100 }
|
nuclear@3
|
101
|
nuclear@3
|
102 unsigned int load_tesseval_shader(const char *fname)
|
nuclear@3
|
103 {
|
nuclear@3
|
104 return load_shader(fname, GL_TESS_EVALUATION_SHADER);
|
nuclear@3
|
105 }
|
nuclear@3
|
106
|
nuclear@3
|
107 unsigned int load_geometry_shader(const char *fname)
|
nuclear@3
|
108 {
|
nuclear@3
|
109 return load_shader(fname, GL_GEOMETRY_SHADER);
|
nuclear@3
|
110 }
|
nuclear@3
|
111
|
nuclear@3
|
112 unsigned int load_shader(const char *fname, unsigned int sdr_type)
|
nuclear@3
|
113 {
|
nuclear@3
|
114 #if defined(unix) || defined(__unix__)
|
nuclear@3
|
115 struct stat st;
|
nuclear@3
|
116 #endif
|
nuclear@3
|
117 unsigned int sdr;
|
nuclear@3
|
118 size_t filesize;
|
nuclear@3
|
119 FILE *fp;
|
nuclear@3
|
120 char *src;
|
nuclear@3
|
121
|
nuclear@3
|
122 if(!(fp = fopen(fname, "r"))) {
|
nuclear@3
|
123 fprintf(stderr, "failed to open shader %s: %s\n", fname, strerror(errno));
|
nuclear@3
|
124 return 0;
|
nuclear@3
|
125 }
|
nuclear@3
|
126
|
nuclear@3
|
127 #if defined(unix) || defined(__unix__)
|
nuclear@3
|
128 fstat(fileno(fp), &st);
|
nuclear@3
|
129 filesize = st.st_size;
|
nuclear@3
|
130 #else
|
nuclear@3
|
131 fseek(fp, 0, SEEK_END);
|
nuclear@3
|
132 filesize = ftell(fp);
|
nuclear@3
|
133 fseek(fp, 0, SEEK_SET);
|
nuclear@3
|
134 #endif /* unix */
|
nuclear@3
|
135
|
nuclear@3
|
136 if(!(src = malloc(filesize + 1))) {
|
nuclear@3
|
137 fclose(fp);
|
nuclear@3
|
138 return 0;
|
nuclear@3
|
139 }
|
nuclear@3
|
140 fread(src, 1, filesize, fp);
|
nuclear@3
|
141 src[filesize] = 0;
|
nuclear@3
|
142 fclose(fp);
|
nuclear@3
|
143
|
nuclear@3
|
144 fprintf(stderr, "compiling %s shader: %s... ", sdrtypestr(sdr_type), fname);
|
nuclear@3
|
145 sdr = create_shader(src, sdr_type);
|
nuclear@3
|
146
|
nuclear@3
|
147 free(src);
|
nuclear@3
|
148 return sdr;
|
nuclear@3
|
149 }
|
nuclear@3
|
150
|
nuclear@3
|
151
|
nuclear@3
|
152 unsigned int get_vertex_shader(const char *fname)
|
nuclear@3
|
153 {
|
nuclear@3
|
154 return get_shader(fname, GL_VERTEX_SHADER);
|
nuclear@3
|
155 }
|
nuclear@3
|
156
|
nuclear@3
|
157 unsigned int get_pixel_shader(const char *fname)
|
nuclear@3
|
158 {
|
nuclear@3
|
159 return get_shader(fname, GL_FRAGMENT_SHADER);
|
nuclear@3
|
160 }
|
nuclear@3
|
161
|
nuclear@3
|
162 unsigned int get_tessctl_shader(const char *fname)
|
nuclear@3
|
163 {
|
nuclear@3
|
164 return get_shader(fname, GL_TESS_CONTROL_SHADER);
|
nuclear@3
|
165 }
|
nuclear@3
|
166
|
nuclear@3
|
167 unsigned int get_tesseval_shader(const char *fname)
|
nuclear@3
|
168 {
|
nuclear@3
|
169 return get_shader(fname, GL_TESS_EVALUATION_SHADER);
|
nuclear@3
|
170 }
|
nuclear@3
|
171
|
nuclear@3
|
172 unsigned int get_geometry_shader(const char *fname)
|
nuclear@3
|
173 {
|
nuclear@3
|
174 return get_shader(fname, GL_GEOMETRY_SHADER);
|
nuclear@3
|
175 }
|
nuclear@3
|
176
|
nuclear@3
|
177 unsigned int get_shader(const char *fname, unsigned int sdr_type)
|
nuclear@3
|
178 {
|
nuclear@3
|
179 unsigned int sdr;
|
nuclear@3
|
180 if(!(sdr = load_shader(fname, sdr_type))) {
|
nuclear@3
|
181 return 0;
|
nuclear@3
|
182 }
|
nuclear@3
|
183 return sdr;
|
nuclear@3
|
184 }
|
nuclear@3
|
185
|
nuclear@3
|
186
|
nuclear@3
|
187 /* ---- gpu programs ---- */
|
nuclear@3
|
188
|
nuclear@3
|
189 unsigned int create_program(void)
|
nuclear@3
|
190 {
|
nuclear@3
|
191 unsigned int prog = glCreateProgram();
|
nuclear@3
|
192 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
193 return prog;
|
nuclear@3
|
194 }
|
nuclear@3
|
195
|
nuclear@3
|
196 unsigned int create_program_link(unsigned int sdr0, ...)
|
nuclear@3
|
197 {
|
nuclear@3
|
198 unsigned int prog, sdr;
|
nuclear@3
|
199 va_list ap;
|
nuclear@3
|
200
|
nuclear@3
|
201 if(!(prog = create_program())) {
|
nuclear@3
|
202 return 0;
|
nuclear@3
|
203 }
|
nuclear@3
|
204
|
nuclear@3
|
205 attach_shader(prog, sdr0);
|
nuclear@3
|
206 if(glGetError()) {
|
nuclear@3
|
207 return 0;
|
nuclear@3
|
208 }
|
nuclear@3
|
209
|
nuclear@3
|
210 va_start(ap, sdr0);
|
nuclear@3
|
211 while((sdr = va_arg(ap, unsigned int))) {
|
nuclear@3
|
212 attach_shader(prog, sdr);
|
nuclear@3
|
213 if(glGetError()) {
|
nuclear@3
|
214 return 0;
|
nuclear@3
|
215 }
|
nuclear@3
|
216 }
|
nuclear@3
|
217 va_end(ap);
|
nuclear@3
|
218
|
nuclear@3
|
219 if(link_program(prog) == -1) {
|
nuclear@3
|
220 free_program(prog);
|
nuclear@3
|
221 return 0;
|
nuclear@3
|
222 }
|
nuclear@3
|
223 return prog;
|
nuclear@3
|
224 }
|
nuclear@3
|
225
|
nuclear@3
|
226 unsigned int create_program_load(const char *vfile, const char *pfile)
|
nuclear@3
|
227 {
|
nuclear@3
|
228 unsigned int vs = 0, ps = 0;
|
nuclear@3
|
229
|
nuclear@3
|
230 if(vfile && *vfile && !(vs = get_vertex_shader(vfile))) {
|
nuclear@3
|
231 return 0;
|
nuclear@3
|
232 }
|
nuclear@3
|
233 if(pfile && *pfile && !(ps = get_pixel_shader(pfile))) {
|
nuclear@3
|
234 return 0;
|
nuclear@3
|
235 }
|
nuclear@3
|
236 return create_program_link(vs, ps, 0);
|
nuclear@3
|
237 }
|
nuclear@3
|
238
|
nuclear@3
|
239 void free_program(unsigned int sdr)
|
nuclear@3
|
240 {
|
nuclear@3
|
241 glDeleteProgram(sdr);
|
nuclear@3
|
242 }
|
nuclear@3
|
243
|
nuclear@3
|
244 void attach_shader(unsigned int prog, unsigned int sdr)
|
nuclear@3
|
245 {
|
nuclear@3
|
246 glAttachShader(prog, sdr);
|
nuclear@3
|
247 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
248 }
|
nuclear@3
|
249
|
nuclear@3
|
250 int link_program(unsigned int prog)
|
nuclear@3
|
251 {
|
nuclear@3
|
252 int linked, info_len, retval = 0;
|
nuclear@3
|
253 char *info_str = 0;
|
nuclear@3
|
254
|
nuclear@3
|
255 glLinkProgram(prog);
|
nuclear@3
|
256 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
257 glGetProgramiv(prog, GL_LINK_STATUS, &linked);
|
nuclear@3
|
258 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
259 glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &info_len);
|
nuclear@3
|
260 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
261
|
nuclear@3
|
262 if(info_len) {
|
nuclear@3
|
263 if((info_str = malloc(info_len + 1))) {
|
nuclear@3
|
264 glGetProgramInfoLog(prog, info_len, 0, info_str);
|
nuclear@3
|
265 assert(glGetError() == GL_NO_ERROR);
|
nuclear@3
|
266 }
|
nuclear@3
|
267 }
|
nuclear@3
|
268
|
nuclear@3
|
269 if(linked) {
|
nuclear@3
|
270 fprintf(stderr, info_str ? "linking done: %s\n" : "linking done\n", info_str);
|
nuclear@3
|
271 } else {
|
nuclear@3
|
272 fprintf(stderr, info_str ? "linking failed: %s\n" : "linking failed\n", info_str);
|
nuclear@3
|
273 retval = -1;
|
nuclear@3
|
274 }
|
nuclear@3
|
275
|
nuclear@3
|
276 free(info_str);
|
nuclear@3
|
277 return retval;
|
nuclear@3
|
278 }
|
nuclear@3
|
279
|
nuclear@3
|
280 int bind_program(unsigned int prog)
|
nuclear@3
|
281 {
|
nuclear@3
|
282 GLenum err;
|
nuclear@3
|
283
|
nuclear@3
|
284 glUseProgram(prog);
|
nuclear@3
|
285 if(prog && (err = glGetError()) != GL_NO_ERROR) {
|
nuclear@3
|
286 /* maybe the program is not linked, try linking first */
|
nuclear@3
|
287 if(err == GL_INVALID_OPERATION) {
|
nuclear@3
|
288 if(link_program(prog) == -1) {
|
nuclear@3
|
289 return -1;
|
nuclear@3
|
290 }
|
nuclear@3
|
291 glUseProgram(prog);
|
nuclear@3
|
292 return glGetError() == GL_NO_ERROR ? 0 : -1;
|
nuclear@3
|
293 }
|
nuclear@3
|
294 return -1;
|
nuclear@3
|
295 }
|
nuclear@3
|
296 return 0;
|
nuclear@3
|
297 }
|
nuclear@3
|
298
|
nuclear@3
|
299 /* ugly but I'm not going to write the same bloody code over and over */
|
nuclear@3
|
300 #define BEGIN_UNIFORM_CODE \
|
nuclear@3
|
301 int loc, curr_prog; \
|
nuclear@3
|
302 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog); \
|
nuclear@3
|
303 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) { \
|
nuclear@3
|
304 return -1; \
|
nuclear@3
|
305 } \
|
nuclear@3
|
306 if((loc = glGetUniformLocation(prog, name)) != -1)
|
nuclear@3
|
307
|
nuclear@3
|
308 #define END_UNIFORM_CODE \
|
nuclear@3
|
309 if((unsigned int)curr_prog != prog) { \
|
nuclear@3
|
310 bind_program(curr_prog); \
|
nuclear@3
|
311 } \
|
nuclear@3
|
312 return loc == -1 ? -1 : 0
|
nuclear@3
|
313
|
nuclear@3
|
314 int set_uniform_int(unsigned int prog, const char *name, int val)
|
nuclear@3
|
315 {
|
nuclear@3
|
316 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
317 glUniform1i(loc, val);
|
nuclear@3
|
318 }
|
nuclear@3
|
319 END_UNIFORM_CODE;
|
nuclear@3
|
320 }
|
nuclear@3
|
321
|
nuclear@3
|
322 int set_uniform_float(unsigned int prog, const char *name, float val)
|
nuclear@3
|
323 {
|
nuclear@3
|
324 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
325 glUniform1f(loc, val);
|
nuclear@3
|
326 }
|
nuclear@3
|
327 END_UNIFORM_CODE;
|
nuclear@3
|
328 }
|
nuclear@3
|
329
|
nuclear@3
|
330 int set_uniform_float2(unsigned int prog, const char *name, float x, float y)
|
nuclear@3
|
331 {
|
nuclear@3
|
332 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
333 glUniform2f(loc, x, y);
|
nuclear@3
|
334 }
|
nuclear@3
|
335 END_UNIFORM_CODE;
|
nuclear@3
|
336 }
|
nuclear@3
|
337
|
nuclear@3
|
338 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z)
|
nuclear@3
|
339 {
|
nuclear@3
|
340 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
341 glUniform3f(loc, x, y, z);
|
nuclear@3
|
342 }
|
nuclear@3
|
343 END_UNIFORM_CODE;
|
nuclear@3
|
344 }
|
nuclear@3
|
345
|
nuclear@3
|
346 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w)
|
nuclear@3
|
347 {
|
nuclear@3
|
348 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
349 glUniform4f(loc, x, y, z, w);
|
nuclear@3
|
350 }
|
nuclear@3
|
351 END_UNIFORM_CODE;
|
nuclear@3
|
352 }
|
nuclear@3
|
353
|
nuclear@3
|
354 int set_uniform_matrix4(unsigned int prog, const char *name, float *mat)
|
nuclear@3
|
355 {
|
nuclear@3
|
356 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
357 glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
|
nuclear@3
|
358 }
|
nuclear@3
|
359 END_UNIFORM_CODE;
|
nuclear@3
|
360 }
|
nuclear@3
|
361
|
nuclear@3
|
362 int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat)
|
nuclear@3
|
363 {
|
nuclear@3
|
364 BEGIN_UNIFORM_CODE {
|
nuclear@3
|
365 glUniformMatrix4fv(loc, 1, GL_TRUE, mat);
|
nuclear@3
|
366 }
|
nuclear@3
|
367 END_UNIFORM_CODE;
|
nuclear@3
|
368 }
|
nuclear@3
|
369
|
nuclear@3
|
370 int get_attrib_loc(unsigned int prog, const char *name)
|
nuclear@3
|
371 {
|
nuclear@3
|
372 int loc, curr_prog;
|
nuclear@3
|
373
|
nuclear@3
|
374 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog);
|
nuclear@3
|
375 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) {
|
nuclear@3
|
376 return -1;
|
nuclear@3
|
377 }
|
nuclear@3
|
378
|
nuclear@3
|
379 loc = glGetAttribLocation(prog, (char*)name);
|
nuclear@3
|
380
|
nuclear@3
|
381 if((unsigned int)curr_prog != prog) {
|
nuclear@3
|
382 bind_program(curr_prog);
|
nuclear@3
|
383 }
|
nuclear@3
|
384 return loc;
|
nuclear@3
|
385 }
|
nuclear@3
|
386
|
nuclear@3
|
387 void set_attrib_float3(int attr_loc, float x, float y, float z)
|
nuclear@3
|
388 {
|
nuclear@3
|
389 glVertexAttrib3f(attr_loc, x, y, z);
|
nuclear@3
|
390 }
|
nuclear@3
|
391
|
nuclear@3
|
392 static const char *sdrtypestr(unsigned int sdrtype)
|
nuclear@3
|
393 {
|
nuclear@3
|
394 switch(sdrtype) {
|
nuclear@3
|
395 case GL_VERTEX_SHADER:
|
nuclear@3
|
396 return "vertex";
|
nuclear@3
|
397 case GL_FRAGMENT_SHADER:
|
nuclear@3
|
398 return "pixel";
|
nuclear@3
|
399 case GL_TESS_CONTROL_SHADER:
|
nuclear@3
|
400 return "tessellation control";
|
nuclear@3
|
401 case GL_TESS_EVALUATION_SHADER:
|
nuclear@3
|
402 return "tessellation evaluation";
|
nuclear@3
|
403 case GL_GEOMETRY_SHADER:
|
nuclear@3
|
404 return "geometry";
|
nuclear@3
|
405
|
nuclear@3
|
406 default:
|
nuclear@3
|
407 break;
|
nuclear@3
|
408 }
|
nuclear@3
|
409 return "<unknown>";
|
nuclear@3
|
410 }
|