nuclear@0: #ifndef _SCENELOADER_H_ nuclear@0: #define _SCENELOADER_H_ nuclear@0: nuclear@0: #include "3deng/objects.h" nuclear@0: #include "3deng/3dscene.h" nuclear@0: #include "3deng/material.h" nuclear@0: nuclear@0: namespace SceneLoader { nuclear@0: void SetGraphicsContext(GraphicsContext *gfx); nuclear@0: void SetDataPath(const char *path); nuclear@0: void SetNormalFileSaving(bool enable); nuclear@0: nuclear@0: bool LoadObject(const char *fname, const char *ObjectName, Object **obj); nuclear@0: bool LoadScene(const char *fname, Scene **scene); nuclear@0: bool LoadMaterials(const char *fname, Material **materials); nuclear@0: } nuclear@0: nuclear@0: #endif // _SCENELOADER_H_