absence_thelab
diff src/demosystem/demosys.cpp @ 0:1cffe3409164
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Thu, 23 Oct 2014 01:46:07 +0300 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/demosystem/demosys.cpp Thu Oct 23 01:46:07 2014 +0300 1.3 @@ -0,0 +1,212 @@ 1.4 +#include "demosys.h" 1.5 + 1.6 +/////////////// Part base class implementation /////////////// 1.7 + 1.8 +Part::Part() { 1.9 + gc = 0; 1.10 + 1.11 + rmode = RenderModeNormal; 1.12 + RenderTexture = 0; 1.13 + 1.14 + SetTimingAbs(0, 0); 1.15 + paused = false; 1.16 +} 1.17 + 1.18 +void Part::SetGraphicsContext(GraphicsContext *gc) { 1.19 + this->gc = gc; 1.20 +} 1.21 + 1.22 +GraphicsContext *Part::GetGraphicsContext() { 1.23 + return gc; 1.24 +} 1.25 + 1.26 +void Part::SetTimingAbs(dword start, dword end) { 1.27 + StartTime = start; 1.28 + EndTime = end; 1.29 + Duration = EndTime - StartTime; 1.30 +} 1.31 + 1.32 +void Part::SetTimingRel(dword start, dword dur) { 1.33 + StartTime = start; 1.34 + Duration = dur; 1.35 + EndTime = StartTime + Duration; 1.36 +} 1.37 + 1.38 +void Part::Pause() { 1.39 + if(paused) return; 1.40 + timer.Stop(); 1.41 + paused = true; 1.42 +} 1.43 + 1.44 +void Part::Resume() { 1.45 + if(!paused) return; 1.46 + timer.Resume(); 1.47 + paused = false; 1.48 +} 1.49 + 1.50 +dword Part::GetStartTime() const { 1.51 + return StartTime; 1.52 +} 1.53 + 1.54 +dword Part::GetEndTime() const { 1.55 + return EndTime; 1.56 +} 1.57 + 1.58 +dword Part::GetDuration() const { 1.59 + return Duration; 1.60 +} 1.61 + 1.62 +dword Part::GetTimePosition() const { 1.63 + return timer.GetMilliSec(); 1.64 +} 1.65 + 1.66 +float Part::GetParametricPosition() const { 1.67 + return (float)timer.GetMilliSec() / (float)Duration; 1.68 +} 1.69 + 1.70 +void Part::SetRenderMode(RenderMode rmode) { 1.71 + this->rmode = rmode; 1.72 +} 1.73 + 1.74 +void Part::SetRenderTexture(Texture *tex) { 1.75 + RenderTexture = tex; 1.76 +} 1.77 + 1.78 +RenderMode Part::GetRenderMode() const { 1.79 + return rmode; 1.80 +} 1.81 + 1.82 +Texture *Part::GetRenderTexture() const { 1.83 + return RenderTexture; 1.84 +} 1.85 + 1.86 + 1.87 +void Part::Launch() { 1.88 + timer.Start(); 1.89 +} 1.90 + 1.91 +void Part::ShutDown() { 1.92 + // do nothing 1.93 +} 1.94 + 1.95 +Scene *Part::GetScene() { 1.96 + return scene; 1.97 +} 1.98 + 1.99 + 1.100 +/////////////// main Demo System class implementation /////////////// 1.101 + 1.102 +DemoSystem::DemoSystem(GraphicsContext *gc) { 1.103 + this->gc = gc; 1.104 + state = DemoStateStopped; 1.105 +} 1.106 + 1.107 +void DemoSystem::AddPart(Part *part) { 1.108 + 1.109 + if(state != DemoStateStopped) return; 1.110 + 1.111 + if(!part->GetGraphicsContext()) part->SetGraphicsContext(gc); 1.112 + 1.113 + parts.push_back(part); 1.114 + inactive.push_back(part); 1.115 +} 1.116 + 1.117 +Part *DemoSystem::GetActivePart() { 1.118 + return *active.begin(); 1.119 +} 1.120 + 1.121 +//// demo flow control //// 1.122 + 1.123 +// Run demo from the beggining 1.124 +void DemoSystem::Run() { 1.125 + 1.126 + if(state != DemoStateStopped) return; 1.127 + 1.128 + state = DemoStateRunning; 1.129 + timer.Start(); 1.130 +} 1.131 + 1.132 +// Stop the execution of the demo, discard any sequencing information 1.133 +void DemoSystem::Stop() { 1.134 + 1.135 + if(state == DemoStateStopped) return; 1.136 + 1.137 + while(active.size()) { 1.138 + active.erase(active.begin()); 1.139 + } 1.140 + 1.141 + inactive = parts; 1.142 + 1.143 + state = DemoStateStopped; 1.144 +} 1.145 + 1.146 +// Pause the demo (freeze the timers) 1.147 +void DemoSystem::Pause() { 1.148 + 1.149 + if(state != DemoStateRunning) return; 1.150 + 1.151 + std::list<Part*>::iterator iter = active.begin(); 1.152 + while(iter != active.end()) { 1.153 + (*iter++)->Pause(); 1.154 + } 1.155 + timer.Stop(); 1.156 + 1.157 + state = DemoStatePaused; 1.158 +} 1.159 + 1.160 +void DemoSystem::Resume() { 1.161 + 1.162 + if(state != DemoStatePaused) return; 1.163 + 1.164 + std::list<Part*>::iterator iter = active.begin(); 1.165 + while(iter != active.end()) { 1.166 + (*iter++)->Resume(); 1.167 + } 1.168 + timer.Resume(); 1.169 + 1.170 + state = DemoStateRunning; 1.171 +} 1.172 + 1.173 + 1.174 +void DemoSystem::Update() { 1.175 + 1.176 + if(state != DemoStateRunning) return; 1.177 + 1.178 + dword time = timer.GetMilliSec(); 1.179 + 1.180 + // Check if there are any inactive parts to launch 1.181 + std::list<Part*>::iterator iter = inactive.begin(); 1.182 + while(iter != inactive.end()) { 1.183 + if(time >= (*iter)->GetStartTime()) { 1.184 + (*iter)->Launch(); 1.185 + active.push_back(*iter); 1.186 + iter = inactive.erase(iter); 1.187 + } else { 1.188 + iter++; 1.189 + } 1.190 + } 1.191 + 1.192 + // check if there are any parts to close and close them, and run the valid ones 1.193 + iter = active.begin(); 1.194 + while(iter != active.end()) { 1.195 + if(time >= (*iter)->GetEndTime()) { 1.196 + (*iter)->ShutDown(); 1.197 + iter = active.erase(iter); 1.198 + } else { 1.199 + // run the part 1.200 + if((*iter)->GetRenderMode() == RenderModeTexture) { 1.201 + gc->SetRenderTarget((*iter)->GetRenderTexture(), (Texture*)0); 1.202 + gc->Clear(0); 1.203 + gc->ClearZBufferStencil(1.0f, 0); 1.204 + } 1.205 + 1.206 + (*iter)->MainLoop(); 1.207 + 1.208 + if((*iter)->GetRenderMode() == RenderModeTexture) { 1.209 + gc->ResetRenderTarget(); 1.210 + } 1.211 + 1.212 + iter++; 1.213 + } 1.214 + } 1.215 +} 1.216 \ No newline at end of file