absence_thelab
diff src/3deng/material.h @ 0:1cffe3409164
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 23 Oct 2014 01:46:07 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/3deng/material.h Thu Oct 23 01:46:07 2014 +0300 1.3 @@ -0,0 +1,49 @@ 1.4 +#ifndef _MATERIAL_H_ 1.5 +#define _MATERIAL_H_ 1.6 + 1.7 +#include <string> 1.8 +#include <vector> 1.9 +#include "d3d8.h" 1.10 +#include "3dengtypes.h" 1.11 +#include "color.h" 1.12 + 1.13 +enum TextureType { 1.14 + TextureMap = 0, 1.15 + DetailMap, 1.16 + OpacityMap, 1.17 + LightMap, 1.18 + BumpMap, 1.19 + EnvironmentMap, 1.20 + SpecularMap 1.21 +}; 1.22 + 1.23 +const int NumberOfTextureTypes = 7; 1.24 + 1.25 +class Material : public D3DMATERIAL8 { 1.26 +public: 1.27 + std::string name; 1.28 + Texture *Maps[NumberOfTextureTypes]; 1.29 + float EnvBlend, BumpIntensity; 1.30 + float Alpha; 1.31 + bool SpecularEnable; 1.32 + 1.33 + Material(); 1.34 + Material(float r, float g, float b, float a=1.0f); 1.35 + 1.36 + void SetAmbient(float r, float g, float b); 1.37 + void SetAmbient(const Color &col); 1.38 + void SetDiffuse(float r, float g, float b); 1.39 + void SetDiffuse(const Color &col); 1.40 + void SetSpecular(float r, float g, float b); 1.41 + void SetSpecular(const Color &col); 1.42 + void SetEmissive(float r, float g, float b); 1.43 + void SetEmissive(const Color &col); 1.44 + void SetSpecularPower(float pow); 1.45 + void SetAlpha(float alpha); 1.46 + void SetEnvBlend(float value); 1.47 + 1.48 + void SetTexture(Texture *texture, TextureType type); 1.49 +}; 1.50 + 1.51 + 1.52 +#endif // _MATERIAL_H_ 1.53 \ No newline at end of file