absence_thelab
diff src/3deng/3dscene.h @ 0:1cffe3409164
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Thu, 23 Oct 2014 01:46:07 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/3deng/3dscene.h Thu Oct 23 01:46:07 2014 +0300 1.3 @@ -0,0 +1,81 @@ 1.4 +#ifndef _3DSCENE_H_ 1.5 +#define _3DSCENE_H_ 1.6 + 1.7 +#include <list> 1.8 +#include "3dengine.h" 1.9 +#include "camera.h" 1.10 +#include "lights.h" 1.11 +#include "objects.h" 1.12 +#include "curves.h" 1.13 + 1.14 +struct ShadowVolume { 1.15 + TriMesh *shadow_mesh; 1.16 + const Light *light; 1.17 +}; 1.18 + 1.19 +class Scene { 1.20 +private: 1.21 + GraphicsContext *gc; 1.22 + 1.23 + Light *lights[8]; 1.24 + std::list<Camera *> cameras; 1.25 + std::list<Object *> objects; 1.26 + std::list<ShadowVolume> StaticShadowVolumes; 1.27 + std::list<Curve *> curves; 1.28 + bool ManageData; 1.29 + 1.30 + Camera *ActiveCamera; 1.31 + 1.32 + bool Shadows; 1.33 + bool LightHalos; 1.34 + float HaloSize; 1.35 + 1.36 + Color AmbientLight; 1.37 + 1.38 + bool UseFog; 1.39 + Color FogColor; 1.40 + float NearFogRange, FarFogRange; 1.41 + 1.42 +public: 1.43 + 1.44 + Scene(GraphicsContext *gc = 0); 1.45 + ~Scene(); 1.46 + 1.47 + void SetGraphicsContext(GraphicsContext *gc); 1.48 + 1.49 + void AddCamera(Camera *cam); 1.50 + void AddLight(Light *light); 1.51 + void AddObject(Object *obj); 1.52 + void AddStaticShadowVolume(TriMesh *mesh, const Light *light); 1.53 + void AddCurve(Curve *curve); 1.54 + 1.55 + void RemoveObject(const Object *obj); 1.56 + void RemoveLight(const Light *light); 1.57 + 1.58 + Camera *GetCamera(const char *name); 1.59 + Light *GetLight(const char *name); 1.60 + Object *GetObject(const char *name); 1.61 + Curve *GetCurve(const char *name); 1.62 + 1.63 + std::list<Object*> *GetObjectsList(); 1.64 + 1.65 + void SetActiveCamera(Camera *cam); 1.66 + Camera *GetActiveCamera() const; 1.67 + 1.68 + void SetShadows(bool enable); 1.69 + void SetHaloDrawing(bool enable); 1.70 + void SetHaloSize(float size); 1.71 + void SetAmbientLight(Color ambient); 1.72 + Color GetAmbientLight() const; 1.73 + void SetFog(bool enable, Color FogColor = Color(0l), float Near = 0.0f, float Far = 1000.0f); 1.74 + 1.75 + // render states 1.76 + void SetupLights() const; 1.77 + 1.78 + void RenderShadows() const; 1.79 + void Render() const; 1.80 +}; 1.81 + 1.82 + 1.83 + 1.84 +#endif // _3DSCENE_H_ 1.85 \ No newline at end of file